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Penalty for getting killed


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#21 00dlez

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Posted 25 April 2012 - 12:10 PM

Immediately no. Fight until you go boom or defeat your foes - no retreat, no surrender, no second life.

#22 Shephard

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Posted 25 April 2012 - 12:54 PM

Except in the announced match type where you get a second, third, and fourth life; of course.

#23 Jonas

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Posted 25 April 2012 - 01:42 PM

I think once your forced to punch out your out, maybe if its a long match you can be aloud to drop in a second Mech, but running back to the drop ship to man a gun thats no fun.

#24 Kaej

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Posted 25 April 2012 - 02:42 PM

From what the devs have said, it's far more likely to be team-mate spectating after death.

And if you're 'retreating' to close the jaws of a trap, is it really retreating?

#25 KageRyuu

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Posted 26 April 2012 - 08:16 PM

View PostJadeTimberwolf, on 25 April 2012 - 11:38 AM, said:


I can see using a tactical retreat for situations like this.... If they include field repair/reload bays in the game. In that case the long range support might run out of ammo all they would need to do is back off reload and return as long as they have a bay to return to.


It's been stated before in other threads, but the whole field repair/reloading only became available during the FedCom civil war, which is a long time from now (April 25 3049), so there won't likely be any field repair/reloading. Additionally to include it would definitely upset the balance of the game in favor of missile boats, and trust me, that's the last thing you want in any MW game, no one wants a missile spam bot in the background shooting his load at whoever he can see before running back to base to repeat.

Edited by KageRyuu, 26 April 2012 - 08:36 PM.


#26 LordDeathStrike

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Posted 26 April 2012 - 08:25 PM

OP if you wanna puss out to dodge repair bills pull your router power cable. youll get kicked from the game and wont get any rewards either.

in the 2 modes we will play at launch, both are deathmatches, in the first mode everyony has 1 mech to fight in, when 1 team is obliterated the game is over.

in the 2nd mode we can each bring 3 mechs each, if we have that many, when you lose a mech you drop again in the others until out of mechs, the team that runs out of mechs first loses.

retreat is only a viable option once clan tech hits, where the inner sphere group inflicts as much dmg as they can to the clanners then gets the hell out of dodge and orbitally bombards the planet for the win.

the penalty for death in mwo, is your repair bill, and having to sit out the rest of the game waiting for it to end to get your rewards.

Edited by LordDeathStrike, 26 April 2012 - 08:27 PM.


#27 Belisarius1

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Posted 26 April 2012 - 09:22 PM

View PostAngelicon, on 25 April 2012 - 06:19 AM, said:

Both teams camp around their dropship for the draw? Posted Image


Always this.

The OP's idea would actually be interesting in some game modes. I'm against retreating, but giving dispossessed pilots something to do like manning turrets in a base defense mode might be nice.

The only thing you have to be careful of is making it too good. If there's a guy in a catapult that's used all its ammo, it might be beneficial for the team to friendly-fire his 'mech down so his ghost can drive a world-ending defensive emplacement instead, and that's kind of silly.

Edited by Belisarius†, 26 April 2012 - 09:30 PM.


#28 Thomas Oreland

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Posted 27 April 2012 - 03:12 AM

View PostSimon Osis, on 25 April 2012 - 06:57 AM, said:

thats the stupidest idea ive heard for this game yet..............maybe its just that im a claner but RETREAT = DISHONOR



lol... The Kerensky Exodus was a retreat. Perhaps from a political insanity but it was still a retreat. 80% of the Star League forces decided to go AWOL, commit treason, and steal military equipment to follow him.

(looks around) is that goose stepping i hear?

#29 Sheewa

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Posted 27 April 2012 - 03:30 AM

Either you fall like a champion or die like a dog runnin'.

#30 El Loco

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Posted 27 April 2012 - 03:54 AM

I do understand that many players don't want to be forced into spectator mode after being "killed", but as of now we don't even know how long matches are going to be. I guess they'll end up being somewhere between 15 and 30min, which is borderline for having the option to leave the match after you're out, or having to watch until the bitter end. In any case, I'm not much of a fan of having "second chances" (like control of turrets)... when you're out, you're out.

#31 Thomas Oreland

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Posted 27 April 2012 - 04:02 AM

If this turns into some kind of run and gun ... oh i died run back to fray repeat rinse halo cod pos i will be done with mechwarrior online.

Edited by Thomas Oreland, 27 April 2012 - 04:02 AM.


#32 Nasty McBadman

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Posted 27 April 2012 - 07:00 AM

The main penalty for getting killed will be having to watch the groin area/under carriage of the mech that killed you repeatedly crouching over your cockpit.

Edited by Nasty McBadman, 27 April 2012 - 07:01 AM.


#33 Senger

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Posted 27 April 2012 - 09:52 AM

First of all, there is no such thing as retreat, only advancing in the opposite direction ^.=.^

I for one think the penalty for death should be quite large, or at least large enough to make retreat a better option. Though having a dropship waiting behind your forces doesn't seem to be the best idea. Perhaps have an evac ship on standby, so you would need to secure & hold an LZ for it until it arrives... And perhapsmake the turrets playable but not until your actually in the ship

#34 Senger

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Posted 27 April 2012 - 09:55 AM

First of all, there is no such thing as retreat, only advancing in the opposite direction ^.=.^

I for one think the penalty for death should be quite large, or at least large enough to make retreat a better option. Though having a dropship waiting behind your forces doesn't seem to be the best idea. Perhaps have an evac ship on standby, so you would need to secure & hold an LZ for it until it arrives... And perhapsmake the turrets playable but not until your actually in the ship





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