Penalty for getting killed
#21
Posted 25 April 2012 - 12:10 PM
#22
Posted 25 April 2012 - 12:54 PM
#23
Posted 25 April 2012 - 01:42 PM
#24
Posted 25 April 2012 - 02:42 PM
And if you're 'retreating' to close the jaws of a trap, is it really retreating?
#25
Posted 26 April 2012 - 08:16 PM
JadeTimberwolf, on 25 April 2012 - 11:38 AM, said:
I can see using a tactical retreat for situations like this.... If they include field repair/reload bays in the game. In that case the long range support might run out of ammo all they would need to do is back off reload and return as long as they have a bay to return to.
It's been stated before in other threads, but the whole field repair/reloading only became available during the FedCom civil war, which is a long time from now (April 25 3049), so there won't likely be any field repair/reloading. Additionally to include it would definitely upset the balance of the game in favor of missile boats, and trust me, that's the last thing you want in any MW game, no one wants a missile spam bot in the background shooting his load at whoever he can see before running back to base to repeat.
Edited by KageRyuu, 26 April 2012 - 08:36 PM.
#26
Posted 26 April 2012 - 08:25 PM
in the 2 modes we will play at launch, both are deathmatches, in the first mode everyony has 1 mech to fight in, when 1 team is obliterated the game is over.
in the 2nd mode we can each bring 3 mechs each, if we have that many, when you lose a mech you drop again in the others until out of mechs, the team that runs out of mechs first loses.
retreat is only a viable option once clan tech hits, where the inner sphere group inflicts as much dmg as they can to the clanners then gets the hell out of dodge and orbitally bombards the planet for the win.
the penalty for death in mwo, is your repair bill, and having to sit out the rest of the game waiting for it to end to get your rewards.
Edited by LordDeathStrike, 26 April 2012 - 08:27 PM.
#27
Posted 26 April 2012 - 09:22 PM
Angelicon, on 25 April 2012 - 06:19 AM, said:
Always this.
The OP's idea would actually be interesting in some game modes. I'm against retreating, but giving dispossessed pilots something to do like manning turrets in a base defense mode might be nice.
The only thing you have to be careful of is making it too good. If there's a guy in a catapult that's used all its ammo, it might be beneficial for the team to friendly-fire his 'mech down so his ghost can drive a world-ending defensive emplacement instead, and that's kind of silly.
Edited by Belisarius†, 26 April 2012 - 09:30 PM.
#28
Posted 27 April 2012 - 03:12 AM
Simon Osis, on 25 April 2012 - 06:57 AM, said:
lol... The Kerensky Exodus was a retreat. Perhaps from a political insanity but it was still a retreat. 80% of the Star League forces decided to go AWOL, commit treason, and steal military equipment to follow him.
(looks around) is that goose stepping i hear?
#29
Posted 27 April 2012 - 03:30 AM
#30
Posted 27 April 2012 - 03:54 AM
#31
Posted 27 April 2012 - 04:02 AM
Edited by Thomas Oreland, 27 April 2012 - 04:02 AM.
#32
Posted 27 April 2012 - 07:00 AM
Edited by Nasty McBadman, 27 April 2012 - 07:01 AM.
#33
Posted 27 April 2012 - 09:52 AM
I for one think the penalty for death should be quite large, or at least large enough to make retreat a better option. Though having a dropship waiting behind your forces doesn't seem to be the best idea. Perhaps have an evac ship on standby, so you would need to secure & hold an LZ for it until it arrives... And perhapsmake the turrets playable but not until your actually in the ship
#34
Posted 27 April 2012 - 09:55 AM
I for one think the penalty for death should be quite large, or at least large enough to make retreat a better option. Though having a dropship waiting behind your forces doesn't seem to be the best idea. Perhaps have an evac ship on standby, so you would need to secure & hold an LZ for it until it arrives... And perhapsmake the turrets playable but not until your actually in the ship
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