guardian wolf, on 28 April 2012 - 12:02 PM, said:
Becuase trying to render that in Cry Engine, would take up more valuable time, and not to mention, make some serious performance issues, unlike this one. Besides, it said so in the intro, this isn't your father's mechwarrior, they are trying to make this new art current, and I for one, approve. It's about time we got past the lastest Dark Age FUGLY art.
Fredrick, on 29 April 2012 - 09:52 PM, said:
If some mechs could be assigned an "auxiliary ability" button, like activating a spotlight to augment regular running lights or activating the droop-nose function, I think it would be a really neat immersion-booster. I like this idea a lot, especially if NPC Elementals are thrown at us as part of the Invasion. Droop-nose would be a smart move for the Raven to see Toads. Just make it so that the mechanic can't be abused(no waggling your nose like a moron, no hiding vulnerable spots with it so that we don't see everyone running into battle with their nose dropped all the time to guard their legs or something).
When I suggested a drooped-nose as a possible design modification, I meant to do so in the sense that it would be fixed in the drooped position; that is, it would not be actuated/movable and the nose-tip would be another ~5-10 degrees lower than the forward-most point of the canopy glass (such that the tip of the nose would be in the same plane as the point at which the torso twists).
Unfortunately, my photo-editing-fu is too weak to modify the image to show what I'm describing... >_>