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Bug! Mech's Can Ride Eachother


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#1 Ashnod

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Posted 02 December 2012 - 01:15 AM

Posted Image

using jump jets

#2 CW Archer

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Posted 02 December 2012 - 01:16 AM

This has been extensively tested.

#3 Zeus X

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Posted 02 December 2012 - 01:18 AM

This is new loadout for the Hunchback 4SP. :)

#4 Hayashi

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Posted 02 December 2012 - 03:42 AM

It'll be pretty funny, someone seeing a Catapult LRM boat, attempting to fight it alone, and realising it's actually a tower of 6 mechs...

#5 DrnkJawa

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Posted 02 December 2012 - 03:51 AM

Anyone remember when in the Closed Beta mechs would spawn like a totem?

#6 Hayashi

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Posted 02 December 2012 - 03:52 AM

No, I only remember trollmandos.

#7 DrnkJawa

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Posted 02 December 2012 - 04:14 AM

you mean the flamethrower commando corps?

#8 Tinhead

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Posted 02 December 2012 - 04:25 AM

Do you mean the bug is that mechs below do not take damage ??
or now do not walk slower ?

Edited by Tinhead, 02 December 2012 - 04:26 AM.


#9 Ashnod

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Posted 02 December 2012 - 04:53 AM

View PostTinhead, on 02 December 2012 - 04:25 AM, said:

Do you mean the bug is that mechs below do not take damage ??
or now do not walk slower ?



You can jump jet onto a mech, and literately ride them around for the rest of the match.. Which normally would cause havoc for mech.. knocking it down damaging it etc...

#10 grayson marik

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Posted 02 December 2012 - 04:56 AM

Oh Jesus... this is soo great:-D

#11 Hayashi

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Posted 02 December 2012 - 05:02 AM

View PostAshnod, on 02 December 2012 - 04:53 AM, said:

You can jump jet onto a mech, and literately ride them around for the rest of the match.. Which normally would cause havoc for mech.. knocking it down damaging it etc...

...

Time to get Catapults to ride a Jenner for the lagshield lulz?

'ZOMG it's 3 Gausscats, and they're moving at 150 KPH!'

#12 Xendojo

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Posted 02 December 2012 - 09:39 AM

View PostHayashi, on 02 December 2012 - 05:02 AM, said:

...

Time to get Catapults to ride a Jenner for the lagshield lulz?

'ZOMG it's 3 Gausscats, and they're moving at 150 KPH!'



OUTSTANDING!!!! Talk about broken!

Hope this gets fixed when collisions come back in.

#13 madpeople

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Posted 02 December 2012 - 09:45 AM

I might try walking my atlas off the bridge in river city and land on a cicada to give me a turbo atlas!

I thought my atlas was pretty speedy wit hits 350 engine, but this has the potential to take things to a whole new level.

That bridge might be high enough to stack two atlai on a fast light / medium!

#14 JudgeDeathCZ

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Posted 02 December 2012 - 09:54 AM

cool :huh:

#15 Hayashi

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Posted 02 December 2012 - 09:57 AM

Posted Image

On a serious note, please don't actually go and abuse the bug. 150 KPH Catapults/Atlases will be so horribly broken I don't even know where to start.

Yes, really. Don't.

Edited by Hayashi, 02 December 2012 - 10:14 AM.


#16 AvatarofWhat

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Posted 02 December 2012 - 10:14 AM

another reason collision needs to come back :huh:

#17 iminbagdad

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Posted 02 December 2012 - 10:26 AM

View PostHayashi, on 02 December 2012 - 09:57 AM, said:


On a serious note, please don't actually go and abuse the bug. 150 KPH Catapults/Atlases will be so horribly broken I don't even know where to start.

Yes, really. Don't.


Actually, please start abusing this mechaninc. Maybe we will get knockdowns or something put back into the game. Make the devs work on the stuff they said they were going to

#18 Ashnod

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Posted 02 December 2012 - 10:28 AM

Hunchcat hungers!

Also if your jump jetting skills are broken enough you can ride opponents mechs to!! Atlas - where the hell did the streak cat go?!? He's still hitting me! Omg he's... He's ontop of me!

Edited by Ashnod, 02 December 2012 - 10:31 AM.


#19 UnseenFury

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Posted 02 December 2012 - 11:53 AM

This game is amazing.

#20 xenoglyph

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Posted 02 December 2012 - 12:00 PM

Plenty of mech surfing went on in closed beta. Regarding the 'bring collision back' thing, most of the mech riding in closed beta was actually due to the bugged mech collisions in the first place. Occasionally one of the two knocked down mechs would teleport on top of a nearby mech on standing up.

There was the spawn bug too, as mentioned by DrnkJawa. When I saw this pic in another thread I thought it was a screen cap of the bugged spawning system in early closed beta.





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