Overhype A problem? Or can't get enough?
#21
Posted 25 April 2012 - 04:30 PM
#22
Posted 25 April 2012 - 08:25 PM
pursang, on 25 April 2012 - 04:26 PM, said:
Er, congratulations? Everyone's view of what is "reality" and what is "balanced" is subjective - thus meaningless to discuss here.
Sounds like someone did not have a healthy balanced breakfast... I thought the reference to breakfast and the copious use of exclamation points portrayed the sarcasm and overall joviality of the post quite well
#23
Posted 26 April 2012 - 04:31 AM
Edited by Carebear, 26 April 2012 - 04:37 AM.
#24
Posted 26 April 2012 - 05:06 AM
I haven't even seen another major projects underway in their belt at this moment of time.
It's seem full on MWO.
So MWO will be a All or Nothing attempt.
#25
Posted 26 April 2012 - 06:31 AM
speaks the truth. But I`d go as far to say that this has been going on for at least 10 years.
I remember the heady days of way back when..... when the game devs would always be pushing each other to deliver amazing freedom of movement/choice PC games. The shelves would be loaded to the nutz at the game retailers. Healthy competition. Now since the bigger players swallowed all the Indy Devs, it is a literal Dictatorship incomparison. And what do we get now? Cookie cutter overscripted event no freedom of movement 0% replay value rock/paper/scizzored to death FODDER! pieces o`shoite!!!!
Anyone here old enough to remember 25+ hour sp game campaign content? Remember included Mod Tools, and Dedicated server software to run your own Servers????? I do. How did we get forced into paying 59 bucks for sub 6 hour sp campaigns, and this loaded with forced scripted event content???? How did we go from game dev teams/publishers promising small, but delivering big? To promising Big, but delivering little. The last time I checked, 59 bucks was still worth .... 59 bucks. But a PC game these days, is being sold at the 59 buck price point, but delivering us what? A 29.95 PC game experience.... tops! We pay top dollar for what was once considered a budget PC game experience.
And don`t even get me started on the ol "but the developement costs have risen etc etc etc". Ok, instead of bending us over and giving less, then raise the cost at the PC store counters.
The games used to push the vid card manufacturers. Sadly THESE days, we see vid cards released, and all they do is play your older games faster. And the paltry insulting AAA+ release timetable today.... well there is no longer any real reason to regularly update your vid card.
Yup, the old days are gone. And VERY few devs today are really giving us the love. And peeps wonder why some of us look back so fondly.
Edited by shai`tan, 26 April 2012 - 06:38 AM.
#26
Posted 26 April 2012 - 06:40 AM
Look at today´s launch trailers (SC 2, ME 2, for example). Not only they released videos of one quarter of the whole game, the videos include all of the cinematics in the game + ending sequences! It takes all of that WOW! effect away and makes the game a lot worse in the impression department.
#27
Posted 26 April 2012 - 06:51 AM
Technoviking, on 25 April 2012 - 01:59 PM, said:
Month after month, week after week they will do their best to keep us interested, checking, and posting while still leaving other things to show us later down in their timeline.
Now here's where you can stop feeling duped into being a Neilson rating.
The game is free. That means, 100%, they HAVE to deliver the goods. They can't overhype it, because they aren't trying to get our money up front, they need it AFTER we've played it. So, you can keep your expecations as high as PGI sets them, because its not like you'll be duped out of your dollars, if they don't live up to they hype, only they will suffer.
You meen i shouldent throw money at them? well i dont have any money to begin with so i guess thats good
#28
Posted 26 April 2012 - 07:10 AM
Quote
Tribes is a series of science fiction first-person shooter computer games originally developed by Dynamix, a subsidiary of Sierra Entertainment. Set in the same universe as the game Starsiege, there are six games in the Tribes series:
- Starsiege: Tribes, released for Microsoft Windows on November 30, 1998
- Tribes 2, released for Windows on March 28, 2001 and for Linux on April 24, 2001
- Tribes Aerial Assault, released for PlayStation 2 on September 23, 2002
- Tribes: Vengeance, released for Windows in October 2004
- Tribes Universe, an upcoming MMO developed by Hi-Rez Studios
- Tribes: Ascend, a multiplayer-only successor to Tribes 2 developed by Hi-Rez Studios, released April 12, 2012
Now I would just ask the DEV to hurry the (bleeping) up so we can Play the next freaking "Best Eva" MechWarrior game already fcol... lol
Edited by MaddMaxx, 26 April 2012 - 07:11 AM.
#29
Posted 26 April 2012 - 07:28 AM
When its released it will be (Russ Bullock, "Minimum Viable Product") in public beta which you could consider to be version 0.8. After a couple of rounds of updates it will be "live" and considered version 1.0.
#30
Posted 26 April 2012 - 07:33 AM
As for over hype, actually the only thing I have seen from PGI is over enthusiasm for a title they obviously love as much as we do. Very little hype, just nice meet and greets with us the fans. Comstar, cough Paul came into our TS3 chat server last night joked around with us, didn't answer our probing questions and then made us a theme song. Thanks again Paul.
chris
#31
Posted 26 April 2012 - 07:46 AM
Fresh_Meat, on 25 April 2012 - 02:58 PM, said:
This I doubt, as there are way to many people who never heard of MWLL.
#32
Posted 26 April 2012 - 10:49 AM
Hype is the way of online games, best to stay cautiously optimistic.
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