Hayashi, on 25 April 2012 - 08:36 PM, said:
If there's NARC detection, it should require the use of either equipment or a special ability. Maybe BAP.
What I found odd was that LRMs tripped a missile warning system, but the Narc pod didn't. It's supposed to be a homing beacon for missiles, not a stealth missile.
Ramien, on 25 April 2012 - 09:59 PM, said:
Narcs are normally destroyed when the part of the mech they are attached to is destroyed. Why not set it so that an individual beacon is destroyed after the mech takes a certain number of hits/damage, or just loses the armor on the part the beacon is attached to?
I would say have the narc make missile strikes more likely to hit a target location as well, but that would just lead to firing beacons from elevated positions to make head hits more frequent, so that's out.
That and have beacons not activate if they don't hit a mech, for simplicity's sake - either the pilot or the programming on the beacon should be able to tell when it hits.
Duration is limited in MW4, duration was unlimited in MW2 and the pod could not be destroyed... don't remember how it worked in MW3...
At any rate, I don't think it should be an indefinite duration. Having the pod destroyed with the body section it attaches to seems appropriate to me.