Before Battle Prep Time
Posted 27 April 2012 - 03:45 AM
I don't have ADD. I have waited literally over an hour for teams to work up a configuration and prided myself in the ability to come up with good 'mech configs in a limited chassis, BV/Tonnage environment in under 5 minutes - which was always a rush. MWO can't be played that way. It's going to have a lot of non-NBT style players just looking to get into a match once a game fills up, and that's exactly what needs to happen.
So yeah. For pub matches the game has to move fast and 5 minutes is too slow for most. You have to think beyond the super serious League style player with a game like this, unfortunately, for it to be truly successful.
Posted 29 April 2012 - 08:11 AM
Posted 29 April 2012 - 12:21 PM
Posted 29 April 2012 - 12:59 PM
If the five minutes was with your own team of 12 guys then you can hash out locations. attack points, defence points, etc and the game would be much better..
Posted 29 April 2012 - 01:56 PM
In a solo-queue match you can't expect to magically have everything you need, and two minutes at most is enough to ask people to play a certain role. If some one doesn't respond within the first 30 seconds, they have no intention of playing what you're asking them to play.
If you're queueing with 3 other friends or perhaps you have an entire team with you, you already know what you're piloting, and if you need to make changes, two minutes is still plenty of time.
Regardless, the game seems a bit more like "Choose X mech, queue for match as X mech, load into match", so none of this matters.
Posted 29 April 2012 - 03:30 PM
Without that, the only things to do are say "hi" to your new friends, state your role, and pick a general strategy for the match. That's why I'm saying 30 seconds at most.
good point on the matchmaking. If you already have identified a role and a mech for yourself (or everyone in your group has) then it will not take long, maybe assigning a basic strategy and lance layout.
I WOULD say however that time for voice comms to get setupp is important.
In addition, when the game first comes out I would leave more time for the first couple of months. Start it at 5 minutes, and maybe after everyone knows the maps and general strategy you can lower it.
One side note, if ou choose the mech before you know the map, it is very likely that mechs will be less specialized. That's a GOOD thing IMO.
Edited by Sprouticus, 29 April 2012 - 03:32 PM.
Posted 02 May 2012 - 04:05 PM
Posted 04 May 2012 - 08:14 PM
Once again, thank you all so much for giving vioce to your comments and giving everybody a lot to think about.
Hayden P. Ackley
Posted 04 May 2012 - 09:10 PM
Edited by Zakatak, 04 May 2012 - 09:36 PM.
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