Rejarial Galatan, on 03 May 2012 - 10:03 PM, said:
I would rather exterminate with extreme predjudice on the harrassers than just silence them with a mute button. I am sorry, but muting them doesnt fix it, only hides it. The issue as a whole will NOT go away by ignoring it. It WILL go away by taking action, being PROACTIVE and doing everything we can to rid them from the game. I cannot nor WILL i speak to the opinions of others on this, but, I have a 0 tollerance for ANY for of REAL griefing or harrassing. Harrass me all you want in terms of Role PLaying, but, take it outside that, and I will report it. Period. THe end of those trolls begins with those of us who are willing to stand up and take action and not just react.
Then you probably shouldn't be on the internet. Period. Sorry.
Also since all caps appear to make an argument stronger: it WILL NOT go away if you introduce ridiculous penalties and filters and big-brotherisms. That will just make the griefers SMARTER as they find ways to avoid restrictions, while ANNOYING THE CRAP out of a lot of perfectly innocent players who become collateral.
Zylo, on 03 May 2012 - 10:15 PM, said:
Anything else could be reported but of course that makes more work for the devs. Punish the worst offenders of course, but also punish the worst of those who abuse the system by reporting things that aren't violations as they are wasting the time of the staff. I doubt the staff will want to deal with someone complaining that another player is trolling them just because that player accused of trolling is making the other look like a fool on the forums or in game.
A reporting system that requires a PGI employee to manually check every submission just will not work. They have far more important things to do. I think people are severely underestimating how much work those would be to sift through, even if you hand out penalties to egregious over-submitters.
An in server mute is fine, as is an opt-out chat filter. A per-game vote-kick system would also be possible, but it would have to be very carefully done. I'd like to see votes counted seperately within sides; to my knowledge, that's something very few games have done but makes a lot of sense. So to deal with griefers and TKers, a 7/12 majority within a team might be enough to kick their own teammates. Barring hackers - which are a totally seperate issue - I don't know that I can think of any good reason to kick someone on the other team.
It's possible that once the metagame gets going, houses could have internal discipline systems in lieu of devs sifting through behavior reports. They would have to be completely player-run and self-sufficient, supported only by an interface that makes them possible. Even that's far too open to abuse for my taste.
Edited by Belisarius†, 03 May 2012 - 11:55 PM.