Hooover, on 16 November 2012 - 09:01 PM, said:
MWO is not in its current state even remotely a skill based game.
Its a who has the most money (founder mechs, premium time, yen lo), best hardware (teamspeak vs. in game chat, lag, etc) and premade vs. pug with no force balancing in place game.
I'm going to have to disagree with you on a fundamental level.
This game is not P2W, and if you think it is, I'm going to suggest you're not doing it right.
I'd say that good teamwork is the overwhelming factor among all of the things that you mentioned.
Not being part of a team, either a quick pre-made on the public TS server, C3-VOIP or whatever, or joining a Mercenary Corporation so you play with the same folks all the time, is overwhelmingly the greatest contributor to consistent winning.
We have plenty of members that aren't founders, lots of new guys that either got a beta key a while back and didn't feel like doing the founders program, didn't have any money to do it, or just found our group after Open Beta. Not having a Wang or a Founders whatever doesn't impede them in the least. It is playing as a coherent group that makes them, and us, consistent winners.
How would you suggest they balance that out?
Even if you were correct, and "richer" or "wealthier" players had an advantage, what would you like PGI to do in order to balance out real-life wealth that is reflected in game?
Edited by Gunny McDuck, 18 November 2012 - 02:34 PM.