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Online Mechlab, Maps, Stats And Data

smurfy mechlab guide

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#1561 Jody Von Jedi

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Posted 02 June 2015 - 07:40 AM

I'm getting a network error, 400 Bad Request, when I try to log in to Smurfy.

I tried cleaning out my cookies, but didn't help.

Any Ideas?

#1562 zudukai

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Posted 02 June 2015 - 08:08 AM

i want to thank you again for your continued hard work smurfy, your resource has been an invaluable resource to everyone that plays MWO.

<S>

#1563 smurfynet

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Posted 02 June 2015 - 08:16 AM

i will check once i come home.


also todays update will be a bit delayed due to nice weather and beer garden.

#1564 Void Angel

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Posted 02 June 2015 - 11:34 AM

Hahah!

#1565 Kali Rinpoche

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Posted 04 June 2015 - 03:43 PM

Thank you for all the hard work you do with Smurfy!

Edit: what I posted is working now. NM :)

-K

Edited by Kali Rinpoche, 04 June 2015 - 03:47 PM.


#1566 Kmieciu

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Posted 16 June 2015 - 10:40 PM

View Postsmurfynet, on 02 June 2015 - 08:16 AM, said:

i will check once i come home.
also todays update will be a bit delayed due to nice weather and beer garden.


Is there a chance you will integrate quirks into mechlab calculations? (Max sustained DPS, Cooling Efficiency and weapon tooltips? Because that would make your mechlab the best and definitive tool for MWO.

#1567 Rhialto

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Posted 19 June 2015 - 06:36 PM

Why Standard/Artemis buttons behavior was changed? I liked to be able to switch without remove and equip again.

A few quirks are displayed in red while they should be green I believe since it's better, like LB-X SPREAD: -10.00 %

CENTURION basic Torso Yaw: 100 ° and AH come with Torso Yaw: 110 ° but it's showing in red... many like this.

#1568 Medi0cr3

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Posted 22 June 2015 - 09:48 PM

Any smurfy api users out there messed with UNLINK to remove mechs yet? If you've had success, can you PM me please. Thanks!

#1569 overwraith

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Posted 30 June 2015 - 01:12 PM

Like this mechlab you made. Have you ever thought of making a print page for it? If I really want to I will just print screen my chassis, (secret recipies) but would be an interesting addition. Thanks for the cool new tool!

#1570 Deathlike

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Posted 21 July 2015 - 04:39 PM

Hello smurfy,

When you get a chance, if you could update the missile rack info of all the mechs involved in the previous patch (I think the Commando, Cicada [X5], Dragon, and Awesome) got some major missile rack updates.

Thanks.

Edited by Deathlike, 21 July 2015 - 04:42 PM.


#1571 saharmohamedali

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Posted 27 July 2015 - 02:06 PM

[color=#959595]
Well done sir!
[/color]

Posted Image[color=#959595]
[/color]

#1572 Modo44

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Posted 03 August 2015 - 12:35 PM

Have you considered adding a "MWO Manual" section to your website? By that I mean strictly UI/mechanics descriptions with some screenshots. Not a guide, not a how to, nor a wiki, since they are rarely focused, typically expanded far beyond the facts. You have various bits hidden in equipment tables, but those are not immediately accessible, and they do not cover the basic. I feel like that is the only thing missing from a complete MWO reference. (It seems like a lot of basic info is not common knowledge, and PGI's "documentation" process is no help. Yes, they should have their own complete, up to date manual, but this is PGI...)

#1573 Deathlike

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Posted 10 August 2015 - 06:29 PM

Hi smurfy,

I see you haven't gotten to update the missile tubes for the 4 mechs that got the hardpoint updates... so I'll help out here...

Cicada (X5):
LT: 20
RT: 20

Commando (1B, 1D, 2D, 3A):
CT: 10 (1B, 1D, 2D, 3A), 5 (1D)
RA: 10 (2D, 3A), 10 (2D)

Dragon (all variants):
CT: 10 (1C, 1N, 5N, FANG, FLAME), 5 (1N)

Awesome (all variants except 8Q):
CT: 10 (9M), 5 (9M)
LT: 20 (8R, 8T), 20 (8R)
RT: 20 (8R, 8T, 8V, PB), 20 (8R, 8V), 15 (8V)
LA: 20 (9M, PB), 15 (PB)

I hope this is helpful.

Edited by Deathlike, 10 August 2015 - 06:29 PM.


#1574 Deathlike

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Posted 30 August 2015 - 04:59 PM

Hi smurfy,

I see you've updated the lists, but didn't update the Flame, Fang, and Pretty Baby.

If you could fix them, that would be greatly appreciated.

Much Late Edit:
Not all Grasshoppers have their C-bills value listed (also Executioner was just released for C-bills as well and are not listed).

Edited by Deathlike, 02 September 2015 - 05:09 PM.


#1575 Naryck

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Posted 06 September 2015 - 10:41 AM

also wanted to ask about the quircks data taken into account in mechlab's numbers about dps and heat and like that.
would be great

#1576 KodiakGW

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Posted 09 September 2015 - 10:14 AM

Hello smurfynet,

I was wondering how you parsed out the information from the game files. What I want to do is create a pre and post-Rebalance spreadsheet for the September 22nd patch. This is so I can compare the two and see what nerfed/removed, and what got buffed/added.

Any help would be appreciated.

#1577 THIS is a very long NAME

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Posted 13 September 2015 - 08:13 PM

Hello, on your site, the Clan ER PPC is 15 damage. In the game, it is now only 10dmg. Would you make the correction on your site? Thanks.

#1578 Void Angel

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Posted 13 September 2015 - 11:22 PM

The site isn't wrong. The cERPPC does 15 total damage, but spreads the extra 5 points onto adjacent components.

Further, the site tells you this: the next time you see little symbols next to numbers, check the footnotes.

#1579 ShadowbaneX

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Posted 16 September 2015 - 03:15 PM

Well, it can do up to 20 damage, ie 5+10+5 if you hit a torso.

#1580 Torezu

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Posted 16 September 2015 - 03:45 PM

View PostShadowbaneX, on 16 September 2015 - 03:15 PM, said:

Well, it can do up to 20 damage, ie 5+10+5 if you hit a torso.

Nope, it's up to 15, 2.5 each to 2 adjacent components, 10 to hit component. It can never be less than 12.5, I don't believe.





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