Charles Seneca, on 23 November 2012 - 12:51 PM, said:
First of all, you managed to quote my entire post apart from the bit that supplied context. How disengenuous of you. Here it is again:
Thomas Dziegielewski, on 22 November 2012 - 01:13 PM, said:
All right, for table top rules that provide some sort of penalty for damage taken during match how about the the following, that's existed since first edition BattleTech:
Piloting Skill Modifiers:
BattleMech takes 20+ points of damage in phase - +1
Now granted this doesn't discuss blur, but considering we're trying to translate simulated 'mech warfare (a war SIM) from certain TT rules, this one probably doesn't fit well. After all, in the heat of the battle we'd have 'mechs falling all over the place if we had to contend with that little beauty.
As far as TT rules and the like, I'm fairly certain PGI has stated they weren't going to let themselves be hampered by TT rules that may not work for a real time warfare sim.
Quote
Secondly, "two wrongs don't make a right" is a maxim not a theory.
I misspoke, you quoting that maxim based on your theory that cockpit shake is wrong, is the point I was trying to make.
It is absolutely stupid to think that having tons of missles impacting you, and having the high explosive contents of those missles blowing tons of armor of your 'mech wouldn't result in cockpit shake. You may not like it, but that doesn't mean it's wrong.
Quote
Thirdly, excessive cockpit shake is wrong. This was explained by the dev in the part of my post that you managed to omit. See above.
No, it's not wrong, and I don't get that from your quote. What I understood from that quote was that once all the whiney little pansy pilots get used to the shake, they'll be less apt to panic and will be able to handle themselves a bit better by either getting away from the attacker, or fighting back. Again, the shake rattles you, it might disorient you a bit, but where your target reticle was pointing before, it's still pointing there, your weapons will still fire, you can still drive your 'mech, all it does is blur your vision.
Are you capable of making that head shot you seem so desperate to always want to make? Probably not, but, should you really be able to while receiving a barrage of explossive missles? No, not especially.
Quote
Fourthly, this is not simulated warfare. What this IS, is a simulation of a TT role playing game. A game that has its own rules which sometimes have nothing to do with reality. See above. This is a fact. Get used to it.
It's simulated warfare based off the same universe as the TT game, this is NOT BattleTech TT simulated. If you want that, PGI is developing another game called MechWarrior Tactics which I understand is closer to a TT simulation.
This is a battlemech simulation, 'real time' where table top rules can't always apply. Heck, if we went with TT rules, we wouldn't have hard points, nor 32 armor points per ton, we'd have true double heat sinks, piloting skill 'rolls' for damage taken. Not all TURN BASED TT rules can work in a REAL TIME sim.
So we have to take a step back and ask, "What makes the most sense for the most immersive sim possible?"
Cockpit shake from being hit by high velocity, exploding masses, is one of those things that should be included for an immersive sim.
Edited by Dimento Graven, 24 November 2012 - 09:38 AM.