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More mech's in May, we thank the staff of MW: O


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#161 Mike Silva

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Posted 12 May 2012 - 08:08 PM

View PostRejarial Galatan, on 12 May 2012 - 08:03 PM, said:

I THINK they may <when they give us the clans as playable....thinking that this WILL happen since they say it is all PvP basically> they MAY go from 12v12 to something, scarier, 6v12 where the 6 are clan players. Just a thought...


Yeah, that's a viable idea as well.... maybe it'll be a mix. Speculating is fun. :D

#162 Rejarial Galatan

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Posted 12 May 2012 - 08:12 PM

as long as we all walk away friends in the end or atleast until the launch of the game and we all take to our houses or merc units or w/e and then try to kill each other, in that case, thats more fun :P

#163 UrLeftKnut

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Posted 12 May 2012 - 10:39 PM

View PostIron Harlequin, on 12 May 2012 - 04:39 PM, said:

Appearance ^_^

Posted Image



Also for people confused as you when mechs were created BATTLE MECH TIME TABLE


The Ares is a little new for this, isn't it? As I recall, the Scorpion and Goliath were created by the Terran Hegemony during the Star League days, which puts them well within the time-frame necessary to qualify for the current game time.

For Reference, the Goliath: Posted Image

#164 Iron Harlequin

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Posted 12 May 2012 - 10:59 PM

View PostUrLeftKnut, on 12 May 2012 - 10:39 PM, said:


The Ares is a little new for this, isn't it? As I recall, the Scorpion and Goliath were created by the Terran Hegemony during the Star League days, which puts them well within the time-frame necessary to qualify for the current game time.

For Reference, the Goliath: Posted Image



I dont know why but I like that, but I think we'd complicate things adding four leggers into the equation atleast this early. They'd have to do a whole testing phase just for them I'd imagine.


also I dislike the ares, i was joking lol its a Dark Age *shudders* mech.

#165 UrLeftKnut

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Posted 13 May 2012 - 07:05 AM

I like it partly because it reminds me of Zoids (It just does) but at the same time, a quadrupedal mech is an extremely stable firing platform and the Goliath is built to be used for long or close range support, though it can hold it's own of the need arises.
The Scorpion's a similar unit, but it's more for close range support. original load out of the Goliath is a PPC and two LRM-10 launchers for long range firepower, but at close range it only had a pair of machine guns.
The Scorpion, seen below, used a similar armament, but instead of LRMs it uses an SRM-6 intending to capitalize on it's stability for close range combat.
Posted Image SCP-1N Scorpion.

#166 Rejarial Galatan

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Posted 13 May 2012 - 08:51 PM

UGH UGH UGH quad mechs... such ugly abominations. Stable though they may be, capable of carrying the armor or load of a bipedal assault mech? I doubt this. They are also iirc inherently slower than a bipedal, which makes them a hazard to the team fielding them and the pilot inside it. I would HOPE we do not see these abominations <said in Viktors voice from Rise of the Lycans> in the game.

#167 UrLeftKnut

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Posted 13 May 2012 - 09:14 PM

View PostRejarial Galatan, on 13 May 2012 - 08:51 PM, said:

UGH UGH UGH quad mechs... such ugly abominations. Stable though they may be, capable of carrying the armor or load of a bipedal assault mech? I doubt this. They are also iirc inherently slower than a bipedal, which makes them a hazard to the team fielding them and the pilot inside it. I would HOPE we do not see these abominations <said in Viktors voice from Rise of the Lycans> in the game.

Actually, the standard speed for the Scorpion is 92.7 kph, on the high end for a medium, while the Goliath is a respectable 64.8, which is pretty good for an assault class. Also the Scorpion is a 55 ton 'mech that manages to fit a PPC and an SRM-6 without much in the way of heat issues. Whereas the Goliath mounts a PPC and two LRM-10s (Which may seem light, but as it was developed for long-range fire support, kind of works as it generates less heat. Plus 80 tons gives a little bit of customization room), along with a pair of machine guns for close ranges. Each of their respective loadouts is on average for their weight class, tonnage, and combat roles, plus they move at a higher average speed and strafe better than a regular bipedal configuration.
So, I really don't see the issue

#168 Rejarial Galatan

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Posted 13 May 2012 - 09:32 PM

You do not see an issue with 4 legs on a battlemech? Much has changed since Father Kerensky took us from the Innersphere.

#169 UrLeftKnut

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Posted 13 May 2012 - 09:46 PM

That fact that you see something wrong with it is not my domain. Your preferences are also not my domain. A four legged battlemech can just as effective, and in some cases more effective, than the bipedal configuration. Also as my skillset leans towards long-range fire support, mechs built for that very purpose tend to appeal to me. I enjoy piloting a Longbow as much as anyone, but everyone needs to broaden their horizons, and the idea of a 'mech that isn't crippled when you blow one leg off is kind appealing.
If you just look at what you know, and call everything else repulsive, life isn't going to go well for you.

Edit: Also, the Scorpion and Goliath are 200 and 100 years older than the Atlas, respectively, if that's what you're using as the guideline for what 'mechs "Should be"

Edited by UrLeftKnut, 13 May 2012 - 09:49 PM.


#170 Rejarial Galatan

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Posted 13 May 2012 - 09:53 PM

I have run quad mechs before, they lack maneuverability imho. Also, they are easy to kill for some reason.

#171 UrLeftKnut

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Posted 13 May 2012 - 10:24 PM

The head is more exposed on a quad 'mech, making it easier to hit. But despite that flaw, I find interest in the design, and it really isn't up to either of us what actually gets put in the game. Myself, I enjoy the idea of a quad 'mech because it creates more diversity, and the idea really intrigues me

#172 Rejarial Galatan

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Posted 13 May 2012 - 10:31 PM

ULK i give you a tactical disadvantage to the quads: DFA. Take a sufficiently heavy heavy mech, like a Kodiak for example. Kick on its jump jets, fly over the quad while you HAVE your jump jets, then kick them to stby and let gravity bring 100 tons down onto the quad thus crushing said quad.

#173 Stormeris

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Posted 14 May 2012 - 04:36 AM

View PostRejarial Galatan, on 13 May 2012 - 09:53 PM, said:

I have run quad mechs before, they lack maneuverability imho. Also, they are easy to kill for some reason.


Im pretty sure theyre HARDER to kill, having 4 legs, and legs being more armored than arms on bipeds, gives them higher maximum possible armor, also add their higher than average speed, lateral movement, ability to hull down, and may i ask WHERE did you run quads before? if it was in mechwarrior 2 there's a reason why they were easy to kill: they were low armored 25 ton lights (it has speed of 129,6kph, the jumping distance of over 200 metres, and im pretty sure 360* torso twisting with lateral movement) and in what way do they lack maneuverability?

View PostRejarial Galatan, on 13 May 2012 - 10:31 PM, said:

ULK i give you a tactical disadvantage to the quads: DFA. Take a sufficiently heavy heavy mech, like a Kodiak for example. Kick on its jump jets, fly over the quad while you HAVE your jump jets, then kick them to stby and let gravity bring 100 tons down onto the quad thus crushing said quad.

you can say the same about the bushwacker, which has a low profile or the crab, theyre quite flat too
Oh and unlike the jumpjetting heavy that can barely reach 60kph, quad like scorpion could simply strafe out of the way, while you're unable to change direction while jetting am i right?

Edited by stormeris, 14 May 2012 - 05:06 AM.


#174 Reaver 1 1

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Posted 14 May 2012 - 05:08 AM

it looks like someone could get behind that goliath and stay there all day shooting it. It would make a nice heavy mobile gun platform in a large scale battle but when it closed into a dogfight I don't see how that thing could bring its weapons to bear on anything but an assault mech. 360 degree torso twist with lateral movement? thats no torso twist just turning.

#175 Stormeris

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Posted 14 May 2012 - 05:11 AM

View PostReaver 1 1, on 14 May 2012 - 05:08 AM, said:

it looks like someone could get behind that goliath and stay there all day shooting it. It would make a nice heavy mobile gun platform in a large scale battle but when it closed into a dogfight I don't see how that thing could bring its weapons to bear on anything but an assault mech. 360 degree torso twist with lateral movement? thats no torso twist just turning.

i was talking about Tarantula, it has both, goliath and scorpion im pretty sure cant torso twist, and lateral movement is strafing. And goliath is long range support mech, people arent supposed to get behind them :D they should act like catapults, standing further away pew pewing with ppcs and unleashing volley after volley of long range missiles

#176 Aegis Kleais

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Posted 14 May 2012 - 05:14 AM

View PostProsperity Park, on 12 May 2012 - 05:56 PM, said:

Pleasepleaseplease tell me that BattleMech customization will be expensive... I know OmniMech customization, at least with weapons, will be cheaper than BattleMech weapon swaps, and OmniMechs don't even have to worry about what kinds of hardpopints they sport because all of them are missile/energy/ballistic compatible. Sure, they still have to worry about the number of hardpoints they have to mount weapons on, but they aren't limited by the hardpoint type...

... or at least that's how I hope they implement it.

I'm hoping for a MW4-ish Omnimech. Where SOME mounts are designated as "omni" and can take any weapon, but not every mount is. Otherwise Clan Omnimechs really do just become X ton gunbags.

#177 PANZERBUNNY

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Posted 14 May 2012 - 05:31 AM

View PostAegis Kleais™, on 14 May 2012 - 05:14 AM, said:

I'm hoping for a MW4-ish Omnimech. Where SOME mounts are designated as "omni" and can take any weapon, but not every mount is. Otherwise Clan Omnimechs really do just become X ton gunbags.


Pretty sure no omni anything yet. Clans haven't even shown up. Took a while after that.


Give us some Jagermech love. ;)

#178 Aegis Kleais

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Posted 14 May 2012 - 05:47 AM

View PostPANZERBUNNY, on 14 May 2012 - 05:31 AM, said:

Pretty sure no omni anything yet. Clans haven't even shown up. Took a while after that.


Give us some Jagermech love. ;)

Um...I didn't say that they did.

Read the LOCATION ( <---- ) I'm fully aware of when Clan Omnimech technology rolls onto the field.

#179 UrLeftKnut

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Posted 14 May 2012 - 07:07 AM

View Poststormeris, on 14 May 2012 - 04:36 AM, said:


Im pretty sure theyre HARDER to kill, having 4 legs, and legs being more armored than arms on bipeds, gives them higher maximum possible armor, also add their higher than average speed, lateral movement, ability to hull down, and may i ask WHERE did you run quads before? if it was in mechwarrior 2 there's a reason why they were easy to kill: they were low armored 25 ton lights (it has speed of 129,6kph, the jumping distance of over 200 metres, and im pretty sure 360* torso twisting with lateral movement) and in what way do they lack maneuverability?


you can say the same about the bushwacker, which has a low profile or the crab, theyre quite flat too
Oh and unlike the jumpjetting heavy that can barely reach 60kph, quad like scorpion could simply strafe out of the way, while you're unable to change direction while jetting am i right?

View Poststormeris, on 14 May 2012 - 05:11 AM, said:

i was talking about Tarantula, it has both, goliath and scorpion im pretty sure cant torso twist, and lateral movement is strafing. And goliath is long range support mech, people arent supposed to get behind them :D they should act like catapults, standing further away pew pewing with ppcs and unleashing volley after volley of long range missiles


W00T! I'm seeing quad 'mech love! Or at least somebody who likes setting things straight. Thanks for your input Stormeris!
And, yes, I agree with you, they should be like Catapults. I guess some people don't understand what "fire support" means.

#180 Malikai Constant

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Posted 14 May 2012 - 07:59 AM

I'm betting on a Orion and a Highlander in the near future, I think they would be good choices because they would help to round out the current lineup and they would also be a good challenge for their artists to implement. As for the unseen or even reseen, I would love them to be included but I think we would have seen one by now if we were going to.





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