Garth Erlam, on 02 May 2012 - 12:59 PM, said:
Isn't that virtually every 3025~ 'Mech? 
Heh heh, yeah, its many/most of them. But I was thinking about all of the various book covers, posters, video game appearances out there, and those were the ones I remember seeing the most. Given that Battletech is a game of specialized machines doing specific tasks, I think you need a good mix of different looks and different designs, and those are the 'Mechs that historically made up the ensemble cast for most stories. I realize that's a bit of cheating, of course!
If you were going to limit yourself to the top three for every weight class, IS vs Clan (which is a fair limitation) I'd pare that down to:
Inner Sphere:
Light: Jenner, Raven, Commando
Medium: Hunchback, Centurion, Shadow Hawk
Heavy: Catapult, Warhammer, Marauder
Assault: Awesome, Zeus, Atlas
Clan:
Light: Fire Moth, Kit Fox, Cougar
Medium: Shadow Cat, Black Hawk, Storm Crow
Heavy: Mad Dog, Summoner, Timber Wolf
Assault: Warhawk, Kodiak, Dire Wolf
Not surprisingly, the IS mechs include many of the ones chosen for inclusion in MWO, so far. I think that's because they both
look good (which is critical for marketing) and are solid, well-written designs that can be played effectively. I picked up MW2 the first time because the Timber Wolf on the box cover looked so insanely bad-*** - I'll freely admit that. If the designers had put something as goony-looking as Penetrator or Imp on the cover? Probably would have passed.
As for the lack of post 3055 Mechs, in game terms they've been around a lot less and don't have the nostalgia factor. Consider the mystique of something like the 100+ year old 1911 pistol - there are lots of better designed, more modern pistols out there, but plenty of people who could choose something else still stick with that tested, proven design. Same thing with BattleMechs, I think.
Edited by Mad Axe, 02 May 2012 - 02:42 PM.