While our previous iterations of PC Mech games had enough hills and valleys to keep the battlefields from feeling like a table-top... Topically they were fairly minimal in comparability to what appears in the stable of in-game shots to date.
This topology will force us to battle in ways more akin to tactical shooters than what we are used to. A Mech outfitted with the requite modules and a pilot with a groomed skill-set, perched high on a mountain with a fire-support lance-mate or two will be devastating on the battlefield... A fast and maneuverable sniper Mech with a skilled pilot will be able to "shoot & scoot" using the topology to both mask and cover making them a dangerous and elusive target...
While I may be completely over-analyzing the environmental and their impact on battle tactics... I don't think I am. (I'm sure ya'll inform me otherwise if I am...) I believe we truly have the makings for a more cerebral battlefield where charging in guns blazing will quickly usher in your demise... The Mech pilot who is able to take stock in his Mech and his skill-set and how to use the environment before them will truly be a force to be reckoned.
Edited by DaZur, 02 May 2012 - 06:32 AM.