Clan here, I love the lore and the Honor code. I like the trial of position to get access to better mechs and tech, might keep some that just want the shiney things out if they really have to work to get it.
To Clan or not to Clan
Started by Woodstock, Nov 03 2011 02:26 PM
365 replies to this topic
#361
Posted 31 January 2013 - 03:53 PM
#362
Posted 05 March 2013 - 11:54 AM
how are they supposed to do a clan invasion without elementals?
#363
Posted 05 March 2013 - 12:50 PM
Holy necro, batman!
With our mechs, Robin. With our mechs!
With our mechs, Robin. With our mechs!
#364
Posted 05 March 2013 - 04:07 PM
Stormwolf, on 03 November 2011 - 02:28 PM, said:
Yes, I've been waiting for this since GBL, my only consolation prize in recent years was the Clan Wolf ending in MW4 mercs.
I'd ofcourse play by the honor rules and grant hegira to respectable enemies.
I'd ofcourse play by the honor rules and grant hegira to respectable enemies.
Why was I not aware of this? Do you need be affiliated with Wolf Dragoons or Kell Hounds or is it always an option? Been so long since played it maybe I just do not remember, Damn those CRC Errored disks!!!
#365
Posted 05 March 2013 - 04:30 PM
By Clan Wolf I think he means the Steiner ending. You do end up fighting Clan Wolf mechs in the final mission then, but it's really to benefit House Steiner.
#366
Posted 12 March 2013 - 09:25 PM
DFDelta, on 03 November 2011 - 03:55 PM, said:
You know guys, I think the clanners will make me laugh.
I guess 80% of those that sign up as clanners once they become available are only after the easymode that clantech represents.
I know there are diehard lore-clanners here, but most won't be.
Then, if the devs are smart, we get canon countermeasures against clan superiority to keep the clans balanced for gameplay.
Something like a team size handicap (Binary vs Company, aka 10vs12) or a BV like system. Something like that: Yes you can sign up for combat with a binary of Timberwolves and Mad Dogs, but don't be surprised if you have to fight a reinforced company of Awesomes and Maulers.
Suddenly those guys would have to actually work for their victories, and would even have to be, as lore dictates, good pilots to archive anything.
Then there will be much whining, and us IS pilots laughing.
I'm kinda looking forward to it.
I guess 80% of those that sign up as clanners once they become available are only after the easymode that clantech represents.
I know there are diehard lore-clanners here, but most won't be.
Then, if the devs are smart, we get canon countermeasures against clan superiority to keep the clans balanced for gameplay.
Something like a team size handicap (Binary vs Company, aka 10vs12) or a BV like system. Something like that: Yes you can sign up for combat with a binary of Timberwolves and Mad Dogs, but don't be surprised if you have to fight a reinforced company of Awesomes and Maulers.
Suddenly those guys would have to actually work for their victories, and would even have to be, as lore dictates, good pilots to archive anything.
Then there will be much whining, and us IS pilots laughing.
I'm kinda looking forward to it.
While I'm not directing this at everyone who grabs a Timber Wolf because they like the Mech, you make the very real point that the majority will just use them to a useless degree.
I keep hearing that the Clan Mechs should run quite a bit warmer then the IS ones. If they really do stack the teams unevenly and people are already cooking Mechs in the snow, these people have zero chance of being anything more useful then a distraction/handicap.
That little rant aside, if they do implement IS vs. Clan matches that are stacked in the IS' favour for numbers I can say I will be very happy. Such an exciting concept.
Edited by KelesK, 12 March 2013 - 09:51 PM.
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