#1
Posted 02 May 2012 - 01:29 PM
will MWO ever have vehicles/aerospace/battle armors?
if it does not, then what is the attractiveness of MWO over MWLL? it better be a hell of a lot better in terms of the gameplay and graphics, but if if its, ill have to wonder if my PC will even support it?
either way, I find there is a distinct possibility that I will be sticking with MWLL. I hope that does not happen, I want MWO to be my wildest mech fantasy come true.
#2
Posted 02 May 2012 - 01:33 PM
#3
Posted 02 May 2012 - 01:42 PM
MWO is a microtransaction game made by a gaming production company, using an engine perfectly suited for its purpose.
This thread shouldn't be here.
#4
Posted 02 May 2012 - 01:44 PM
I'm a diehard Mech jockey, but enjoy the varied battles that come from the other types of assets that players can bring to the field, even if that one pesky BA just won't die.
The appeal of MWO is going to be the persistent nature of it, and more organized roles in combat.
Zakatak, on 02 May 2012 - 01:42 PM, said:
MWO is a microtransaction game made by a gaming production company, using an engine perfectly suited for its purpose.
This thread shouldn't be here.
Why say that about the engines? The engines for each game aren't that much different.
#5
Posted 02 May 2012 - 01:53 PM
#6
Posted 02 May 2012 - 01:58 PM
#7
Posted 02 May 2012 - 01:59 PM
#9
Posted 02 May 2012 - 02:49 PM
That being said, I haven't played it (but have watched many hours of footage). At the moment, when I get back into MW, it will be MWO that heralds me back into the seat of my war machine.
If this game is as good as I think it's going to be, I can easily see myself spending 3000+ hours in it and dropping money on a decent basis.
#10
Posted 02 May 2012 - 02:52 PM
Aegis Kleais™, on 02 May 2012 - 02:49 PM, said:
That being said, I haven't played it (but have watched many hours of footage). At the moment, when I get back into MW, it will be MWO that heralds me back into the seat of my war machine.
If this game is as good as I think it's going to be, I can easily see myself spending 3000+ hours in it and dropping money on a decent basis.
This.
Couldnt of said it better myself.
#11
Posted 02 May 2012 - 02:57 PM
#12
Posted 02 May 2012 - 03:12 PM
It is missing that element of caution and loss, economy and tactical "need" that I think the MWO methodology will offer, as well as the semi-persistent metagame.
Really MWLL is a very nice, uber fancy sim/shooter, the ramifications for failure are few, if any, respawns cost little more than what you pay for repairs. Teamwork is negligible, the interface is a pain, control configs, also a pain. If it sounds like I'm complaining... sorry, I am still stunned in what it does offer.
So what MWO needs (IMO) is really beta ,get launched, and start adding in nuance stuff like armor, elementals, infantry, VTOLS and AERO all the way to orbital strikes and nukes if we really want the pain.
The question is.. How much of that do we actually want to be in control of?.. I want to be a mechwarrior not an aerospace pilot. Let's hope that those additions are just that, and don't distract from the huge list of things that need to be right with the core experience.
MWLL is a too sweet cupcake, buried under a ton of raw bleached sugar.. I want MWO to be 24 oz blazing hot, barbecued Steak with the trimmings, but not so many trimmings that we lose the steak.
Edited by Vexgrave Lars, 26 May 2012 - 03:44 PM.
#13
Posted 02 May 2012 - 03:19 PM
#14
Posted 02 May 2012 - 03:20 PM
When new Mechs/Tech come, everyone has access to it. When new game modes are made, everyone has access to it. Whatever happens, we can't segregate people by content.
BUT there is such a thing as over proliferation of content. When you flood the game with content too soon, too fast, people regret purchases, lose a sense of value and ownership and become disillusioned to make further purchases.
Just because they CAN add something, doesn't mean they should; if PGI catered constantly to whims, the quality of the game could suffer for it. As a community we can tell PGI what we're interested in, and if the devs deem it valuable and worthwhile, we might get it in game.
The frequent updates that the game can support should help promote a solid core gameplay experience if PGI keeps on bug patrol.
#15
Posted 02 May 2012 - 03:52 PM
I see MWLL getting benched :/
Edited by Fresh_Meat, 02 May 2012 - 03:54 PM.
#16
Posted 02 May 2012 - 03:54 PM
#17
Posted 02 May 2012 - 04:06 PM
And I agree with those who said that MWLL is just a mod and therefore has limitations. You can't disengage the camera from aiming reticule, so no Track IR or looking around in the cockpit. The controls are very hard to configure and there's no sensitivity curves for joysticks, so aiming is very difficult. It looks amazing for what it is, but it's no MWO.
#18
Posted 02 May 2012 - 05:09 PM
Zakatak, on 02 May 2012 - 01:42 PM, said:
MWO is a microtransaction game made by a gaming production company, using an engine perfectly suited for its purpose.
This thread shouldn't be here.
Where'd you think PGI got the idea to use CryEngine 3? Only difference is MWO devs have access to the source code.
The controls are not hard to configure at all. Lot of misinformation in here. I'll admit it is buggy to a degree, but really there are AAA games that I have paid plenty for that have worse and more frequent bugs. Also there are more game modes than Team Solaris Arena(Team Deathmatch) that don't include respawns. There is also a healthy amount of orginized play. Like a huge event coming up on May 12th, that will be a test run of the Planetary League that community members have been planning.
So while you all are foaming at the mouth for something that doesn't exist yet, we are all having a blast with a game that may actually be better in the long run.
Me personally, as a diehard MWLLer, see them going along just fine side by side. Nothing beats flying around in a hover and taking names. I will happily play both.
#19
Posted 02 May 2012 - 07:44 PM
#20
Posted 02 May 2012 - 08:11 PM
They are different animals based on the same Universe and I see both doing well side by side as each will offer different incarnations of our beloved MechWarrior.
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