I (very recently) bought crysis warhead specifically to play MWLL. I have not played any mech games since MW4, so I'll give my overall impressions of it.
- Combined arms combat is interesting.
- Keeps you in the action fairly well.
Personally, I prefer no respawn games. I'll set this as a pro, just cause I know some people like it that way.
- Tiny playerbase.
At times it gets as low as 8 people online across all servers in the browser.
- Little consequences for death
Some may like it this way, but as I mentioned above I like feeling like I did some damage. Even if I blow up the enemy atlas, the player respawns in (at most) 30 seconds, and can jump right back into a new mech.
In match currency can be transfered between players, so, instead of each player earning their way up to heavier mechs, teams are encouraged to dump all their money in a player who acts as the "banker" and then pass that money around everyone can buy what they want. I feel like it's a broken mechanic that completely trivializes the whole currency system. (which further lowers the consequences of MWLL and makes it feel like an arcady game instead of a sim)
- In match repairs
Since mechs can be repaired in a matter of seconds, it turns a lot of fights into turtled matches. People poke out of cover and slug away a couple times, and then both sides run back to their repair bays and heal up. It's frustrating to me, because it means everyone spends more time in the game running away to repair and less time fighting. It's especially annoying when you heavily damage a mech, only to see it come back at full health a minute later, and further contributes to the "no consequences" problem.
-Heat system is irrelevant
You can instantly lower your heat by dumping coolant. While you have a limited of coolant on your mech, it lasts for a -loooong- time, and it gets refilled every time you repair, so heat is basically non-existant. In one game, I was heavily damaged, and needed to rely on masc to outdistance my pursuers. By dumping some coolant every few seconds, I was able to basically run across about a third of the map with masc permanently on without overheating once. After running all that distance, I was out of coolant, but since I was retreating, it brought me right to my base, so I repaired and got another full tank of "what is this heat you're talking about?" brand coolant.
It's a total conversion mod that is still in beta, so... yeah. Pretty much what you'd expect. Mech legs routinely get ragdoll glitches that send them flying unrealistically after a mech gets killed. I've had bugs where after toggling my mech on and off, my hud stayed disappeared permanently. (till I jumped out of the mech and got back in)
It is a free mod, yes, but it requires a for pay game. So, while MWLL is "free" it cost me 20$ to play it.
I think MWLL is a good placeholder. I was really getting some massive mech cravings looking at all the stuff for MWO, and it helped me abate those needs somewhat. However, I don't think it's the shining gem in the night that everyone seems to suggest that it is. It is just the only semi-current MechWarrior game available atm. I fully expect MWO to blow it out of the water.
I expect I will never touch MWLL ever again after MWO releases, simply because I can get all my friends to play MWO without them having to pay anything. Even though I don't have any other Mech games to fill my needs right now, MWLL is still gathering a lot of dust.
If MWO is total garbage, then... maybe I'd pull out MWLL every now and then for some mech goodness, but I really dislike a lot of the choices the team made with it. More likely I'd just put my mech time into MechWarrior: Tactics when that comes out. MWLL just doesn't really feel like MechWarrior to me.
I guess if every one of the 87 mech games that are coming out this year are complete garbage, then I'll be forced to make MWLL my go-to mech game, but I think it's safe to say the odds are against that.
Edited by LackofCertainty, 03 May 2012 - 05:08 AM.