Haven't seen a thread on this yet, but it occurs to me that the mechs presented to date are fairly early in the fiction. I would suspect the developers to introduce new mechs in accordance with the TROs.
Is this their intention? What are your thoughts?
Game Development to Follow Fiction?
Started by Numatani2112, May 02 2012 03:18 PM
8 replies to this topic
#1
Posted 02 May 2012 - 03:18 PM
#2
Posted 02 May 2012 - 03:34 PM
MWO is set in 3049. So only TROs up to this time period may be included in the game. Look in the Announcements forums for more information.
#3
Posted 02 May 2012 - 03:34 PM
You're just not going to see any Mech that wasn't produced before 3049. They can go back to the 2500's to pick out classic chassis for use; I don't think there's any rhyme or reason.
#4
Posted 02 May 2012 - 03:38 PM
Numatani2112, on 02 May 2012 - 03:18 PM, said:
Haven't seen a thread on this yet, but it occurs to me that the mechs presented to date are fairly early in the fiction. I would suspect the developers to introduce new mechs in accordance with the TROs.
Is this their intention? What are your thoughts?
Is this their intention? What are your thoughts?
It will follow the canon timeline from what we know. So the only 'mechs/tech avalible will be those avalible in 3049. As time goes on they will start to put out more things as the story progresses. I don't know if they will 'speed up time' (as one RL day = one game day currently) in order to release things.
#5
Posted 02 May 2012 - 03:44 PM
I never played any of the Computer games. I have only played the TT. It seems to me that many people are thinking that this will pick up were the other computer games left off in the time line. They want Mechs that carry 20 PPC and deal 1000 points of damage.
Before 3050 the TT game was strategy. You had to out maneuver your opponent in a prolonged engagemnet. From what I can see the future Mechs are all about who can hit first.
Before 3050 the TT game was strategy. You had to out maneuver your opponent in a prolonged engagemnet. From what I can see the future Mechs are all about who can hit first.
Edited by Skylarr, 02 May 2012 - 03:45 PM.
#6
Posted 02 May 2012 - 06:16 PM
I think ANY armored engagement real or not, is all about who hits first and where that shot lands. But, for me, for what ever this is worth. I want strategy AND the ability to get nasty first strikes.
#7
Posted 02 May 2012 - 07:19 PM
Weak semantic-fu. This is ALL fiction, do you mean canon? It is the official fiction... and yes, they are sticking to that as closely as possible.
#8
Posted 02 May 2012 - 07:36 PM
Skylarr, on 02 May 2012 - 03:44 PM, said:
I never played any of the Computer games. I have only played the TT. It seems to me that many people are thinking that this will pick up were the other computer games left off in the time line. They want Mechs that carry 20 PPC and deal 1000 points of damage.
Before 3050 the TT game was strategy. You had to out maneuver your opponent in a prolonged engagemnet. From what I can see the future Mechs are all about who can hit first.
Before 3050 the TT game was strategy. You had to out maneuver your opponent in a prolonged engagemnet. From what I can see the future Mechs are all about who can hit first.
This took my words away. As part of the Jade Falcons currently playing using the MechWarrior 4 engine, we have been trying many new ways to bring this concept back based off the 1stBBR's use of Technical Readout variants. Using variants listed in the TROs downgrades the armor in some cases 3 times as less is the best so far to make it canon and close to the ideas of MWO. Though battles are cut quite short, it forces that need for strategy. A change even the most diehard fan is finding hard to break. The arcade style of MW4 has been around for 10 years now. Thanks for that input, I will be using this input as great motivation.
#9
Posted 03 May 2012 - 01:54 AM
Skylarr, on 02 May 2012 - 03:44 PM, said:
Before 3050 the TT game was strategy. You had to out maneuver your opponent in a prolonged engagemnet. From what I can see the future Mechs are all about who can hit first.
Play Free Worlds League in the 3050+ era for a week. You'll see it's still very, very strategic for some factions; they have to use mobility to carefully manage weapon-range 'sweet spots', encircle opponents, and so on. Sure, some factions have optimized death-mobiles with no flaws, plenty of powerful energy weapons and/or gauss rifles, backed by targeting computers... but others like FWL, Liao, Kurita to an extent (esp. depending on the specific sub-era), and so on have to play very carefully.
We still have to outmanuever our opponent up hill, both ways, through snow. We may or may not like it. Nonetheless, the strong tactical and strategy elements are there.
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