Any thoughts?
Question on losing limbs?
#1
Posted 02 May 2012 - 05:31 PM
Any thoughts?
#2
Posted 02 May 2012 - 05:41 PM
Support only on the condition that you're allowed to self-destruct the 'Mech. Otherwise, on a 3-Mech dropship match, I'd just leg all the opponents so that they can't fight at all, then get my lances to kill them one by respawned one, while the 11 team mates look on, unable to do anything useful.
For regardless of how good a pilot you are, you're not surviving a 12 on 1.
#3
Posted 02 May 2012 - 05:50 PM
#4
Posted 02 May 2012 - 05:53 PM
Hayashi, on 02 May 2012 - 05:41 PM, said:
Support only on the condition that you're allowed to self-destruct the 'Mech. Otherwise, on a 3-Mech dropship match, I'd just leg all the opponents so that they can't fight at all, then get my lances to kill them one by respawned one, while the 11 team mates look on, unable to do anything useful.
For regardless of how good a pilot you are, you're not surviving a 12 on 1.
This would really only work with lots of cover like an urban environment, in the open those legged guys would still be a threat.
That being said I'd probably do the same thing if I have to pick an IS faction rather than clan at the start. Leg & leave if it makes tactical sense and will result in a greater chance of victory. If I can get the enemy to suicide because they are legged and helpless I have saved my ammo that can be used against greater threats.
#5
Posted 02 May 2012 - 05:57 PM
#6
Posted 02 May 2012 - 06:00 PM
Dragon Age: Origins said:
Effective use of tactics is as central to victory as effective combat skills, and the dead don't get to complain about it anyway.
#7
Posted 02 May 2012 - 06:01 PM
In Community Q & A 5, they said:
Quote
So having both of your legs destroyed will put your mech out of commission.
#8
Posted 02 May 2012 - 06:05 PM
#9
Posted 02 May 2012 - 06:06 PM
#10
Posted 02 May 2012 - 06:11 PM
#11
Posted 02 May 2012 - 06:12 PM
The introduced patch balanced or reduced leg damage making leg kills far less likely. This was a good idea because blasting off a leg essentially toasted the mech and was a cheap way to get a kill IMO. (expletive deleted before post)
During the late days of mech 3, taking into account the lag shields, one wouldnt even bother with the legs because the patch gave them added strength/reduced damage.
I hope damage across a leg/legs is handled well in this incarnation.
Legging is a lame way to get kills. Yeah you heard me right.
#12
Posted 02 May 2012 - 06:17 PM
Yoseful Mallad, on 02 May 2012 - 05:31 PM, said:
Any thoughts?
Hayashi, on 02 May 2012 - 05:41 PM, said:
Support only on the condition that you're allowed to self-destruct the 'Mech. Otherwise, on a 3-Mech dropship match, I'd just leg all the opponents so that they can't fight at all, then get my lances to kill them one by respawned one, while the 11 team mates look on, unable to do anything useful.
For regardless of how good a pilot you are, you're not surviving a 12 on 1.
agreed to both, this is generally going for realism so why not give people a chance to go on without a limb? certain designs could probably crawl if needed, which I would pay to see.
#13
Posted 02 May 2012 - 06:19 PM
Shade 03, on 02 May 2012 - 06:12 PM, said:
The introduced patch balanced or reduced leg damage making leg kills far less likely. This was a good idea because blasting off a leg essentially toasted the mech and was a cheap way to get a kill IMO. (expletive deleted before post)
During the late days of mech 3, taking into account the lag shields, one wouldnt even bother with the legs because the patch gave them added strength/reduced damage.
I hope damage across a leg/legs is handled well in this incarnation.
Legging is a lame way to get kills. Yeah you heard me right.
Lame my backside. Its a valid tactic, one that assault class and heavy class mechs MUST use if they are to keep those light/scout class mechs from swarming them in a dizzing dance of death. I for one intend to rip legs off ANYTHING lighter than me that ISNT on my side. I say: if you can armor it, it gets shot at. AND if you dont want your legs taken off up the armor.
#14
Posted 02 May 2012 - 06:24 PM
Bengar, on 02 May 2012 - 06:17 PM, said:
Ok, I really want to see an UrbanMech crawl, now.
Rejarial Galatan, on 02 May 2012 - 06:19 PM, said:
In another thread specifically on legging, I recall there being a mention of the legs on MWO being significantly harder to hit in this iteration, since your weapons are no longer pinpoint accurate, and since your lasers now need to be held on to hit.
So if you want to leg a light, it won't be easy. You'd need an Autocannon or Gauss since missiles spread damage and have a travel time, and lasers need to be held on the location. And even so, you'd have to deal with the Autocannon travel time and convergence... which will entail focusing your reticle on a fast moving 'Mech leg for 3-5 seconds. If you can do that, I think even complete legging can be justified.
But only if the legged pilots can opt to eject when on the ground.
#15
Posted 02 May 2012 - 06:41 PM
Destroy the Head
Destroy the Torso
Destroy both Legs
It remains to be seen what happens to a mech when only one leg is destroyed. Obviously your still in the game, but who knows how much mobility you will have at that point. I'm guessing it will probably be the limp situation. Limited to walk speed only, and the loss of any components in that leg (heat sinks, etc..).
#16
Posted 02 May 2012 - 06:45 PM
#17
Posted 02 May 2012 - 06:46 PM
#18
Posted 02 May 2012 - 07:41 PM
#19
Posted 02 May 2012 - 08:03 PM
#20
Posted 02 May 2012 - 09:07 PM
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