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Feature Roadmap - Updated January 24Th, 2013


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#1 Bryan Ekman

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Posted 21 November 2012 - 06:25 AM

LAST UPDATE: January 24th, 2013

FAQ
  • Some features are considered high risk, these tend to slip the most.
  • Since going to OB, we have slowed the rate of new features. Why? To make sure we get them as polished and balanced as possible before pushing them to production.
  • Yes we miss dates. It's a fact of life when dealing with a live environment. We have less tolerance for shipping incomplete features.
  • All the dates below are targets. Unless it says 100%, then there's a chance it could be delayed at the last minute.
  • Testing at scale: some issues will only occur when they go to production. We are working to address this by setting up a new set of test servers.
  • Bug fixing is always ongoing and not included here.
End of Round Summary Screen
Target Date: February 5th - 100%
Status: In development.
Notes: General graphical improvement to several in game menus.

Matchmaking Phase 3
Target Date: February
Status: Final Testing
Notes: Work is complete.

Combat Score
Target Date: February 5th
Status: Final Testing
Notes: Combat Score compliments the new matchmaking system and will be used in scoreboards to rank players. This is an aggregate scoring system.

Statistics
Target Date: NA
Status: In Development
Notes: Will be made available via Web first.

Achievements
Target Date: Mid March
Status: In Design
Notes: Part of New User Experience

New User Flow 1.0
Target Date: Mid February
Status: In Design
Notes: Requires Matchmaking, Stats, Achievements, UI Breadcumbs

Music
Target Date: No ETA
Status: In Development
Notes: Music is being added to several parts of the game, including the start of a match.

#2 Bryan Ekman

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Posted 06 December 2012 - 07:58 AM

Bump Dec 4th

#3 Bryan Ekman

    Creative Director

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Posted 24 January 2013 - 10:01 AM

Bump Jan 24th

#4 Bryan Ekman

    Creative Director

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Posted 24 January 2013 - 03:18 PM

This thread will be deprecated by a new monthly Developer Update format.





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