Ugh Repair Cost Are Killing Me...
#1
Posted 15 November 2012 - 01:45 PM
Is it true that there are no repair and ammo cost if you use Trial Mechs? So is that a good way to accumulate cash?
#2
Posted 15 November 2012 - 01:47 PM
#3
Posted 15 November 2012 - 01:48 PM
Yes, it is true that trial mechs have no repair fees. They also pay less.
#5
Posted 15 November 2012 - 01:53 PM
I personally think they should remove this option, but until they do I'm going to make extra money. Just like the people who still try to drop as an 8 man team to prove how broken matchmaking is.
#6
Posted 15 November 2012 - 01:54 PM
#7
Posted 15 November 2012 - 01:55 PM
#8
Posted 15 November 2012 - 01:56 PM
#9
Posted 15 November 2012 - 01:57 PM
CoolLew, on 15 November 2012 - 01:45 PM, said:
Is it true that there are no repair and ammo cost if you use Trial Mechs? So is that a good way to accumulate cash?
Naw son you just broke!
Stop using your credit card you gonna be in debt soon
#10
Posted 15 November 2012 - 01:59 PM
I would 'break even' too even if I always repaired, but I would be making about 15k per match (loss) in my catapult.
As it stands he is likely running without premium, and an Atlas is a real 'betty' to keep running.
#11
Posted 15 November 2012 - 01:59 PM
Percival Hasek, on 15 November 2012 - 01:54 PM, said:
I wouldn't expect this to last with the way it is being used against it's intended use... but for now it does work and people are using it. Me, I'll just not get used to it. I made over 2 million in 3 hours last night and I wasn't even playing well last night.
#12
Posted 15 November 2012 - 02:02 PM
Vermaxx, on 15 November 2012 - 01:59 PM, said:
I would 'break even' too even if I always repaired, but I would be making about 15k per match (loss) in my catapult.
As it stands he is likely running without premium, and an Atlas is a real 'betty' to keep running.
My free account doesn't GET premium time . Hence the "NO-FoUNDERS" part of the comment. No FOunders, No Yen-Lo-Wang, = NO PREMIUM bonus.
Edited by Bishop Steiner, 15 November 2012 - 02:04 PM.
#13
Posted 15 November 2012 - 02:04 PM
Atlases are going to be expensive to run since they are huge mechs with a lot to repair.
Honestly, jump on TS or get with a group and you will see that change.
[Guide] Playing with Friends, Groups, and Teams
Do not abuse the system and not repair your mech.
This needs to be changed so that you only get the 75% bonus if you repair it.
Oh, and a premium account will help that a bit too.
#14
Posted 15 November 2012 - 02:08 PM
CoolLew, on 15 November 2012 - 01:45 PM, said:
You can easily make this losing a game. You just have to lose well enough. In a 0 to 8 game yeah you're hosed but between the spots, assists, salvage, you should be able to break 95k and at least even out. Though if you're not that great I would go with trial mechs to get into the swing. Least you wouldn't have to worry about high bills because you didn't know "Q" showed where your teammates are or something
#15
Posted 15 November 2012 - 02:20 PM
Quote
Battletech Repair Costs
STRUCTURE AND ARMOR Cost (C-Bills) RESTRICTED WEAPONS AND EQUIPMENT*
Cockpit Tonnage x 2,000 Anti-Personnel Pod 150,000
Life Support Tonnage x 2,500 C6 Master Unit 200,000 per hit
Sensors Tonnage x 2,000 C6 Slave Unit 125,000
Shoulder Tonnage x 80 Coolant Pod 125,000
Upper Arm Actuator Tonnage x 100 ECM Unit 150,000 per hit
Lower Arm Actuator Tonnage x 50 ER Laser (Large) 100,000
Hand Actuator Tonnage x 80 ER Laser (Medium) 40,000
Hip Tonnage x 80 ER Laser (Small) 5,625
Upper Leg Actuator Tonnage x 150 ER PPC 150,000
Lower Leg Actuator Tonnage x 80 Gauss Rifle 150,000
Foot Actuator Tonnage x 120 Hatchet / Shield 300 per ton
Engine Tonnage x Walk Speed x 1000 Infantry Pods 12,500
Gyro Tonnage x 2,500 Knee Treads 400 per ton
Jump Jets Tonnage x 200 Pulse Laser (Large) 87,500
Heat Sinks Tonnage x 10 Pulse Laser (Medium) 30,000
Double Heat Sinks* Tonnage x 60 Pulse Laser (Small) 8,000
Armor 750 per dot Smoke Canister Launcher 75,000
SRM-2 Inferno 9,250
STANDARD WEAPONS Cost (C-Bills) Streak SRM-2 7,500
Weapon Cost (C-Bills) Streak SRM-4 45,000
AC/2 37,500 Streak SRM-6 60,000
AC/5 62,500 Thunder LRM-5 30,000
AC/10 100,000 Thunder LRM-10 100,000
AC/20 150,000 Thunder LRM-15 175,000
Flamer 3,750 Thunder LRM-20 250,000
Laser (Large) 50,000 Ultra AC/5 60,000
Laser (Medium) 20,000 Ultra AC/10 100,000
Laser (Small) 5,625 Ultra AC/15 160,000
LRM 5 15,000 Ultra AC/20 240,000
LRM 10 50,000
LRM 15 87,500 RESTRICTED ARTILLERY / SUPPORT*
LRM 20 125,000 Name Cost Ammo
Machine Gun 2,500 Long Tom Artillery 450,000 10,000
PPC 100,000 Sniper Artillery 300,000 6,000
SRM-2 5,000 Thumper Artillery 187,500 4,500
SRM-4 30,000 (Ammo is per shot)
SRM-6 40,000
*Items marked with an asterik may only be purchased with special access gained through a mission.
Limb Loss: to replace an arm or leg, you need to pay for all internal and external armor, all internal criticals that
were destroyed before it was blown off, and the upper actuator for the limb, even if it was not destroyed.
#16
Posted 15 November 2012 - 02:26 PM
Bishop Steiner, on 15 November 2012 - 01:56 PM, said:
Losses can start as low as 75K on non-founders, non-premium if you accomplish nothing. Now obviously even a poor player should be able to get somewhere around 90K. If the OP is correct with his repair costs then indeed you can lose money on a loss if you fully repair an Atlas.
In fact if memory serves me correct then a win is only good for about 150K on average for a non-founders/premium account. I think in my stats I am at 99K average per match myself with my terrible PUG record of 80 wins and 129 losses with .85 kdr.
#17
Posted 15 November 2012 - 03:00 PM
Taryys, on 15 November 2012 - 02:04 PM, said:
Atlases are going to be expensive to run since they are huge mechs with a lot to repair.
Honestly, jump on TS or get with a group and you will see that change.
What he said. Play in a team and you'll win most of your games.
#18
Posted 15 November 2012 - 03:03 PM
Milkman Luke, on 15 November 2012 - 03:00 PM, said:
Until the 20th, that is; a temporary solution.
He should just figure out a cheaper build or 'Mech to run - energy-based, no weight-saving technologies besides Endo-Steel...
#19
Posted 15 November 2012 - 03:14 PM
If you're not in a team, you're not killing enough.
#20
Posted 15 November 2012 - 03:16 PM
Armor - 576 Wont say locations so people wont know where to shoot first
Engine - Standard 300
Armament - MLAS x4, AC20, SSRMx2
Ammo - AC20 x4,SSRM x1
Single HS x30
First things first don't shoot the SSRMS at anything other than light mechs. The 30HS mean you can pretty much indiscriminately shoot the the AC20 and four MLAS almost as much as you want. The lack of ENDO, FF, or XL means your repair costs should be minimal. SHS are also much cheaper to repair as well. You can also change around the loud out for more ammo by dropping a few SHS if you're fairly good at heat management. Also as others have suggested try looking into joining a group.
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