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Ugh Repair Cost Are Killing Me...


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#1 CoolLew

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Posted 15 November 2012 - 01:45 PM

Repair cost are killing me, it cost me on average 95,000 C-bills to repair my Atlas. And I am not very good at this game, so I am usually on the losing team, which means I lose money nearly every fight!
Is it true that there are no repair and ammo cost if you use Trial Mechs? So is that a good way to accumulate cash?

#2 Sir Wulfrick

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Posted 15 November 2012 - 01:47 PM

It is true that repair and re-arming a trial mech costs nothing, and that this will make money for you. Also remember though that you will not gain any experience points (XP) from using trial mechs.

#3 Vermaxx

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Posted 15 November 2012 - 01:48 PM

Don't repair your Atlas, it will still be better than a trial mech and will make a lot more money.

Yes, it is true that trial mechs have no repair fees. They also pay less.

#4 CoolLew

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Posted 15 November 2012 - 01:52 PM

View PostVermaxx, on 15 November 2012 - 01:48 PM, said:

Don't repair your Atlas, it will still be better than a trial mech and will make a lot more money.


did you say, DON'T repair? can you start a match with a damaged mech?

#5 Vermaxx

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Posted 15 November 2012 - 01:53 PM

Yes, you can start a match with a damaged mech.

I personally think they should remove this option, but until they do I'm going to make extra money. Just like the people who still try to drop as an 8 man team to prove how broken matchmaking is.

#6 Percival Hasek

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Posted 15 November 2012 - 01:54 PM

Just dont reload your Atlas. look at the breakdown on costs--you'll get 75% of your ammo for free. If you arent living long enough to use all your ammo, you wont be hurt a bit.

#7 Mercules

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Posted 15 November 2012 - 01:55 PM

If you can pick up a CHEAPER mech. Atlas are expensive, Hunchbacks are not. You can load the same weapons on a smaller mech, just not as many. A lot of new people jump in an Atlas thinking, "It's got more weapons and guns, it HAS to be better." Which simply is not true. In fact in an Atlas you are usually so slow you have to think ahead what you are going to do and often know the game better than you would need to in another mech to do well.

#8 Bishop Steiner

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Posted 15 November 2012 - 01:56 PM

wow. Even on my non-Founders account, I have never lost money. In fact I can't think of a match I made under 150k. And my biggest repair bill in recent memory has been about 130k. So worst damage with worst payday I still clear 20k. Not stellar, but still in the black.

#9 IIIuminaughty

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Posted 15 November 2012 - 01:57 PM

View PostCoolLew, on 15 November 2012 - 01:45 PM, said:

Repair cost are killing me, it cost me on average 95,000 C-bills to repair my Atlas. And I am not very good at this game, so I am usually on the losing team, which means I lose money nearly every fight!
Is it true that there are no repair and ammo cost if you use Trial Mechs? So is that a good way to accumulate cash?


Naw son you just broke!
Stop using your credit card you gonna be in debt soon

#10 Vermaxx

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Posted 15 November 2012 - 01:59 PM

Premium time takes his pathetic payment and doubles it to your 150k average.

I would 'break even' too even if I always repaired, but I would be making about 15k per match (loss) in my catapult.

As it stands he is likely running without premium, and an Atlas is a real 'betty' to keep running.

#11 Mercules

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Posted 15 November 2012 - 01:59 PM

View PostPercival Hasek, on 15 November 2012 - 01:54 PM, said:

Just dont reload your Atlas. look at the breakdown on costs--you'll get 75% of your ammo for free. If you arent living long enough to use all your ammo, you wont be hurt a bit.


I wouldn't expect this to last with the way it is being used against it's intended use... but for now it does work and people are using it. Me, I'll just not get used to it. I made over 2 million in 3 hours last night and I wasn't even playing well last night.

#12 Bishop Steiner

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Posted 15 November 2012 - 02:02 PM

View PostVermaxx, on 15 November 2012 - 01:59 PM, said:

Premium time takes his pathetic payment and doubles it to your 150k average.

I would 'break even' too even if I always repaired, but I would be making about 15k per match (loss) in my catapult.

As it stands he is likely running without premium, and an Atlas is a real 'betty' to keep running.

My free account doesn't GET premium time . Hence the "NO-FoUNDERS" part of the comment. No FOunders, No Yen-Lo-Wang, = NO PREMIUM bonus.

Edited by Bishop Steiner, 15 November 2012 - 02:04 PM.


#13 Taryys

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Posted 15 November 2012 - 02:04 PM

Trial mechs do not have repair, but have a slightly reduced win amount.
Atlases are going to be expensive to run since they are huge mechs with a lot to repair.

Honestly, jump on TS or get with a group and you will see that change.

[Guide] Playing with Friends, Groups, and Teams


Do not abuse the system and not repair your mech.
This needs to be changed so that you only get the 75% bonus if you repair it.

Oh, and a premium account will help that a bit too.

#14 Karyudo ds

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Posted 15 November 2012 - 02:08 PM

View PostCoolLew, on 15 November 2012 - 01:45 PM, said:

Repair cost are killing me, it cost me on average 95,000 C-bills to repair my Atlas.


You can easily make this losing a game. You just have to lose well enough. In a 0 to 8 game yeah you're hosed but between the spots, assists, salvage, you should be able to break 95k and at least even out. Though if you're not that great I would go with trial mechs to get into the swing. Least you wouldn't have to worry about high bills because you didn't know "Q" showed where your teammates are or something :D

#15 Pershaw

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Posted 15 November 2012 - 02:20 PM

I think we're still coming off cheaply. =)

Quote



Battletech Repair Costs

STRUCTURE AND ARMOR Cost (C-Bills) RESTRICTED WEAPONS AND EQUIPMENT*
Cockpit Tonnage x 2,000 Anti-Personnel Pod 150,000
Life Support Tonnage x 2,500 C6 Master Unit 200,000 per hit
Sensors Tonnage x 2,000 C6 Slave Unit 125,000
Shoulder Tonnage x 80 Coolant Pod 125,000
Upper Arm Actuator Tonnage x 100 ECM Unit 150,000 per hit
Lower Arm Actuator Tonnage x 50 ER Laser (Large) 100,000
Hand Actuator Tonnage x 80 ER Laser (Medium) 40,000
Hip Tonnage x 80 ER Laser (Small) 5,625
Upper Leg Actuator Tonnage x 150 ER PPC 150,000
Lower Leg Actuator Tonnage x 80 Gauss Rifle 150,000
Foot Actuator Tonnage x 120 Hatchet / Shield 300 per ton
Engine Tonnage x Walk Speed x 1000 Infantry Pods 12,500
Gyro Tonnage x 2,500 Knee Treads 400 per ton
Jump Jets Tonnage x 200 Pulse Laser (Large) 87,500
Heat Sinks Tonnage x 10 Pulse Laser (Medium) 30,000
Double Heat Sinks* Tonnage x 60 Pulse Laser (Small) 8,000
Armor 750 per dot Smoke Canister Launcher 75,000
SRM-2 Inferno 9,250
STANDARD WEAPONS Cost (C-Bills) Streak SRM-2 7,500
Weapon Cost (C-Bills) Streak SRM-4 45,000
AC/2 37,500 Streak SRM-6 60,000
AC/5 62,500 Thunder LRM-5 30,000
AC/10 100,000 Thunder LRM-10 100,000
AC/20 150,000 Thunder LRM-15 175,000
Flamer 3,750 Thunder LRM-20 250,000
Laser (Large) 50,000 Ultra AC/5 60,000
Laser (Medium) 20,000 Ultra AC/10 100,000
Laser (Small) 5,625 Ultra AC/15 160,000
LRM 5 15,000 Ultra AC/20 240,000
LRM 10 50,000
LRM 15 87,500 RESTRICTED ARTILLERY / SUPPORT*
LRM 20 125,000 Name Cost Ammo
Machine Gun 2,500 Long Tom Artillery 450,000 10,000
PPC 100,000 Sniper Artillery 300,000 6,000
SRM-2 5,000 Thumper Artillery 187,500 4,500
SRM-4 30,000 (Ammo is per shot)
SRM-6 40,000
*Items marked with an asterik may only be purchased with special access gained through a mission.
Limb Loss: to replace an arm or leg, you need to pay for all internal and external armor, all internal criticals that
were destroyed before it was blown off, and the upper actuator for the limb, even if it was not destroyed.


#16 Grimlox

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Posted 15 November 2012 - 02:26 PM

View PostBishop Steiner, on 15 November 2012 - 01:56 PM, said:

wow. Even on my non-Founders account, I have never lost money. In fact I can't think of a match I made under 150k. And my biggest repair bill in recent memory has been about 130k. So worst damage with worst payday I still clear 20k. Not stellar, but still in the black.



Losses can start as low as 75K on non-founders, non-premium if you accomplish nothing. Now obviously even a poor player should be able to get somewhere around 90K. If the OP is correct with his repair costs then indeed you can lose money on a loss if you fully repair an Atlas.

In fact if memory serves me correct then a win is only good for about 150K on average for a non-founders/premium account. I think in my stats I am at 99K average per match myself with my terrible PUG record of 80 wins and 129 losses with .85 kdr.

#17 Milkman Luke

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Posted 15 November 2012 - 03:00 PM

View PostTaryys, on 15 November 2012 - 02:04 PM, said:

Trial mechs do not have repair, but have a slightly reduced win amount.
Atlases are going to be expensive to run since they are huge mechs with a lot to repair.

Honestly, jump on TS or get with a group and you will see that change.


What he said. Play in a team and you'll win most of your games.

#18 Lorcan Lladd

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Posted 15 November 2012 - 03:03 PM

View PostMilkman Luke, on 15 November 2012 - 03:00 PM, said:

What he said. Play in a team and you'll win most of your games.


Until the 20th, that is; a temporary solution.
He should just figure out a cheaper build or 'Mech to run - energy-based, no weight-saving technologies besides Endo-Steel...

#19 Milkman Luke

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Posted 15 November 2012 - 03:14 PM

Being on a team helps in two ways. First, you win, so you make twice as much. Second, when you win, you're way more likely to keep your mech more-or-less in one piece which cuts down on your repair costs.

If you're not in a team, you're not killing enough.

#20 Cataphract

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Posted 15 November 2012 - 03:16 PM

My best money maker is a CN9-AL With a standard 260 Quad MPLS and 20 DHS with Endo or my standard 235 YLW with stock weaponry. Its good to invest in a mech specifically designed with cheap repair/ammo costs. AC20/10/5/2 are all very cheap to run and repair as can normal SRMs in small numbers. Avoid SSRMs in large numbers and above all FF armor. Try not to put any Artemis launchers on anything intending to make money either unless you put enough ammo on to just get the free 75%. Assaults that aren't beam boats will always costs a crap ton to repair/rearm and aren't worth the crutch of not repairing before every match. If you do have at least some money to delv to mods try this out on an Atlas. Mind you this only works on an Atlas D or RS.

Armor - 576 Wont say locations so people wont know where to shoot first :D
Engine - Standard 300
Armament - MLAS x4, AC20, SSRMx2
Ammo - AC20 x4,SSRM x1
Single HS x30

First things first don't shoot the SSRMS at anything other than light mechs. The 30HS mean you can pretty much indiscriminately shoot the the AC20 and four MLAS almost as much as you want. The lack of ENDO, FF, or XL means your repair costs should be minimal. SHS are also much cheaper to repair as well. You can also change around the loud out for more ammo by dropping a few SHS if you're fairly good at heat management. Also as others have suggested try looking into joining a group.





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