Now That The Cataphract 4X Exists, We Can See The True Power Of The Ac5.
#1
Posted 21 November 2012 - 09:34 AM
However, their DPS/ton is better than every ballistic other than the AC2, but they have an excellent 5:1 damage/heat ratio, where the AC2 is only 2:1.
Now that we have a chassis that can effectively "boat" the AC5, I think we are finally seeing its true power.
I personally think it could be better balanced if it generated an extra heat per shot.
#2
Posted 21 November 2012 - 09:35 AM
#3
Posted 21 November 2012 - 09:37 AM
#4
Posted 21 November 2012 - 09:37 AM
Edited by Leetskeet, 21 November 2012 - 09:37 AM.
#5
Posted 21 November 2012 - 09:38 AM
Just as a reminder on damage efficiency, in case you somehow managed to miss one of these charts:
You'll notice the AC/5 is about the level the Gauss is in terms of damage to weight efficiency. (THis is accounting for ammo needs, heat sink requirements to fire the weapon for 20 respectively for 90 seconds.)
If you can take only 2 ballistic weapons, you're still getting more out of a Gauss Rifle, simply because it delivers more damage (3.75 DPS vs 2.94), but if you can choose between 2 Gauss or 4 AC/5s.. (Or just 3 AC/5s, really)... THings change.
Edited by MustrumRidcully, 21 November 2012 - 09:44 AM.
#6
Posted 21 November 2012 - 09:40 AM
#7
Posted 21 November 2012 - 09:42 AM
#10
Posted 21 November 2012 - 10:06 AM
(other than lights + lagshield)
Skill will always > loadout anyway.
#12
Posted 21 November 2012 - 10:21 AM
#14
Posted 21 November 2012 - 10:28 AM
They need to fix the PPCS ( HALVE their heat generation) and things will fall in the expected places.
#15
Posted 21 November 2012 - 10:37 AM
Lefty Lucy, on 21 November 2012 - 09:34 AM, said:
Pffft... Jagermech?
I have a feeling they might get tweaked a bit by then of course. I guess on the plus side I see fewer Medium Laser boats...
Urza Mechwalker, on 21 November 2012 - 10:28 AM, said:
I've noticed they've been rather mum about that. Hope you're right though.
#16
Posted 21 November 2012 - 10:42 AM
#17
Posted 21 November 2012 - 10:43 AM
#18
Posted 21 November 2012 - 10:47 AM
Vasces Diablo, on 21 November 2012 - 10:43 AM, said:
Before UAC5 jamming, I played a few games with 4 of us rocking 75kph cats with 2x UAC/5. One time, we saw a Catapult through the trees in Caustic Valley and cored him in about 3 seconds flat without even stopping on the way to the enemy base (yes, I know there were 4 of us, still bloody impressive!). With the changes to the jamming rules, expect to see builds with UAC/5 back in force
#19
Posted 21 November 2012 - 10:54 AM
Urza Mechwalker, on 21 November 2012 - 10:28 AM, said:
They need to fix the PPCS ( HALVE their heat generation) and things will fall in the expected places.
*If* they implement 12 v 12, you'll probably see 4X with 2 ML.
#20
Posted 21 November 2012 - 11:02 AM
Jaded Jasper, on 21 November 2012 - 09:37 AM, said:
You will not be able to fit in enough ammo for a balanced match. Your ammo will only be enough for clear stomps of the enemy. Any opposition and you will notice yourself out of ammo half way of the round. And yes I own the 4X model, this is not speculation but tried and tested.
I should mention that 5x AC5 or 5x AC2 are the two builds that can somewhat have a reasonable amount of ammo to get through a round without running out. Having single ammo type is key.
Edited by MadPanda, 21 November 2012 - 11:05 AM.
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