Dear Pgi, Uac5's Are Perfect
#81
Posted 22 November 2012 - 12:05 AM
#82
Posted 22 November 2012 - 12:33 AM
#83
Posted 22 November 2012 - 01:02 AM
Raalic, on 21 November 2012 - 01:46 PM, said:
I agree that automatic unjam is the way to go, but there is no skill involved if your UAC/5 jams after the first shot.
#84
Posted 22 November 2012 - 01:11 AM
THe thing is new mech toy makses peopel overuse UAC5. That wil lpass with time than you can evaluate it free of psicological pressure.
Hint that same ammount of tons in the form of 5 PPCs (in the other catrap) is as devastating as the UAC5
#85
Posted 22 November 2012 - 01:17 AM
Urza Mechwalker, on 22 November 2012 - 01:11 AM, said:
THe thing is new mech toy makses peopel overuse UAC5. That wil lpass with time than you can evaluate it free of psicological pressure.
Hint that same ammount of tons in the form of 5 PPCs (in the other catrap) is as devastating as the UAC5
5 PPCs is just asking for an immediate shutdown. You'll get a nice alpha and then sit for a while, how is that comparable? Also, dps on the PPC is only 3.33 so 5 of them, assuming you could fire more than once, would still only be 16.65 dps. Less than two UAC/5s. It's the dps more than the alpha that allows the UAC/5 to chew through things so much.
Though I do agree most of the reactions to this are based on the fact that the change came at the same time as the first really viable ballistic focused mech variant was launched.
My guess is it's probably a bit too strong now and the jam length needs to be increased. People should be single firing it and saving the double fire mode for special occasions like last hits or emergencies.
#86
Posted 22 November 2012 - 01:37 AM
Edited by eR Spectre, 22 November 2012 - 01:37 AM.
#87
Posted 22 November 2012 - 01:46 AM
so i will enjoy the uac5 in my raven as long as possible.
#88
Posted 22 November 2012 - 01:56 AM
Yes the UAC5 can shred through mechs that stand still, but even a small degree of movement makes you miss so many shots due to the fact its effectively a full automatic weapon that requires you to have 100% uptime on accuracy (read: impossible.)
It's a deadly weapon that is now on par with streaks, gauss, and medium lasers. We need MORE weapons to be on par with these, not the "you can use streaks, gauss, medium lasers, or you can be worse" we have fallen in to.
Now if you want to nerf streak guass medium lasers and UAC5 all in one patch I'm fine with that.
Edited by hashinshin, 22 November 2012 - 01:56 AM.
#89
Posted 22 November 2012 - 03:04 AM
DCLXVI, on 21 November 2012 - 05:37 PM, said:
There would be no noticible recoil on Heavy Mechs. Maybe anything below 35 tons might slightly feel an UAC 5 but not the Mediums and Heavies. We have in real life AC-130 aircraft shooting 105 howitzers with barely a shake while flying at 18000 feet in real life!
#90
Posted 22 November 2012 - 03:07 AM
#91
Posted 22 November 2012 - 03:36 AM
Xeven, on 22 November 2012 - 03:04 AM, said:
The 130 does so with a massive recoil buffer and ramp to reset it's position the c130 also weighs as much as an awesome.
Edited by Deadoon, 22 November 2012 - 03:36 AM.
#92
Posted 22 November 2012 - 06:58 AM
#93
Posted 22 November 2012 - 07:11 AM
personally I'd prefer if the default fire rate was the 'normal' speed and you had to double tap to get the faster speed and risk jamming. But it's not impossible to adapt, so either way is fine.
I want to give 4xAC5 a try though. I've been burning through my UAC5 ammo too easily even when almost all my shots hit...I routinely hit 750+ damage but the arm convergence issues mean a lot of that damage is spread out in ways I don't like.
#94
Posted 22 November 2012 - 07:41 AM
In my opinion the firing rate is way too high. Where folks once complained about a 30 point Gauss Alpha I can now deliver at least twice as much damage in the same amount of time it takes for a guass rifle to reload. I think making Guass Rifles weak structurually while also introducing a fast firing high firepower weapon was a mistake. I suspect the devs will recognize this and put out a patch to balance the UAC/5 out a bit. Or reduce knock or something so that the folks recieving incoming fire have an opportunity to respond or at least give the UAC/5 boat a reason to duck for cover.
I do, however, really like the auto unjam. Thank you PGI for including this and removing the need to build special macros to unjam these guns manually.
#95
Posted 22 November 2012 - 08:29 AM
Deadoon, on 21 November 2012 - 11:06 PM, said:
No, because you still have to change weapon groups; it would let people manually unjam a little faster than it automatically unjams, so you can either wait a little longer, or switch your attention to your weapon groups to unjam faster. I think that's fair.
Allekatrase, on 21 November 2012 - 11:29 PM, said:
You are leaving out part of the dps calculation: How much you miss....
I brought it up because I have been playing with UACs on catapults, dragons, and now a cataphract since CB, and I have never done as much damage or had as many kills as with my streakcat.
Allekatrase, on 21 November 2012 - 11:29 PM, said:
Nobody thought they added the jam mechanic for the fun of it. The problem now is that you can have one match as damage king, and the next match both will jam on you just as you come around the corner on an Atlas; with the unjam being so long with no manual unjam, the weapon is dangerously risky to use.
My suggestion was to lower to ROF and the auto unjam timer, and add just an unjam button that you can switch weapon groups and hit; it would still be distracting (which was the point of the unjam mechanic, right?), but only slightly faster than just letting it unjam itself (so the people who can't figure out macros or how to use mice with more than one button don't get offended).
Mu, on 22 November 2012 - 07:11 AM, said:
That's my current 4X setup; if for no other reason than you only need one kind of ammo
#96
Posted 22 November 2012 - 08:56 AM
That said, glad to see people liking the UAC-5. I still maintain it's the second best single weapon system in the game currently (after my lovely medium lasers )
#97
Posted 22 November 2012 - 09:04 AM
Iron Hand, on 22 November 2012 - 06:58 AM, said:
Wait, so your logical argument is that UAC5's are fine because everyone can use them? Really?
UAC5 are CLOSE to fine, but its a bit too much. Lower the recycle time to match the Ac5 and see how that goes.
Garth Erlam, on 22 November 2012 - 08:56 AM, said:
That said, glad to see people liking the UAC-5. I still maintain it's the second best single weapon system in the game currently (after my lovely medium lasers )
I think the vast majority like the unjam. As for the DPS....well you might want to tweak that a bit.
#98
Posted 22 November 2012 - 09:07 AM
Frankly, the UAC-5 was the most underrated weapon we had for MONTHS. I had a successful Dragon build (back when it was declared they were 'useless') that was centred around a single UAC-5. Sometimes I almost miss that Mech...
#99
Posted 22 November 2012 - 10:46 AM
Garth Erlam, on 22 November 2012 - 09:07 AM, said:
Frankly, the UAC-5 was the most underrated weapon we had for MONTHS. I had a successful Dragon build (back when it was declared they were 'useless') that was centred around a single UAC-5. Sometimes I almost miss that Mech...
Agreed, but just a smidgeon...no need to swing the nerf bat hard on this one (I'm looking at you, LRM rollercoaster)
I have no problem rewarding the patient shot to avoid the jams altogether, but you do have to keep in mind tonnage, ammo, and the inherent 'misses'. It's quite the commitment to go UAC/5(s) and trade far superior alphas for the DPS gain when everything is factored.
There's always the downside that someone building for high alpha's will simply blow off the offending appendage before that DPS is useful. That's my way of dealing with streakcats, get in close (ambush), and a 50+ alpha to knock off an ear. I suspect once things calm down a bit, that similar methods will be employed against the phract. A certain centurion arm comes to mind as well. FotM, albeit a good one IMHO, but still...not without checks and balances provided by other builds.
Mr 144
Edited by Mr 144, 22 November 2012 - 10:48 AM.
#100
Posted 22 November 2012 - 11:35 AM
Could be just me of course, but going from an average jam of once every 10th double-shot (10%) to once every 4th double-shot (25%) has very much of your aforementioned "LRM rollercoaster" written all over it.
We should probably rename it "weapon balance rollercoaster" or "PGI's FOTM-whack-a-mole extravaganza"... ok, "LRM rollercoaster" rolls easier off the tongue though, I'll grant you that.
Too bad. I enjoyed the increase of dakka in the game, even if it meant having to play more carefully around the ballistic mechs. (I still preferred my SRM/LL AWS-9M personally, but it actually sounded like a battlefield out there, which was nice)
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