Jump to content

FORUMS

Weekly Screenshot



158 replies to this topic

#121 Yoseful Mallad

    Member

  • Legendary Founder
  • 2744 posts
  • LocationMichigan

Posted 03 May 2012 - 01:50 PM

View PostDer Basilisk, on 03 May 2012 - 12:05 PM, said:

I see something, i have hoped for. Someone rides a Jenner 7F. :)
I want one, too.
from the pic, there are 3 Jenners in play. a 7F, 7D and ? The Jenner that we are seeing from inside the cockpit is the 7D. The jumping enemy looks to maybe have a Kurita paint job? Its the 7F. And the friendly Jenner in front of the Atlas is the ?

Edited by Yoseful Mallad, 03 May 2012 - 01:50 PM.


#122 El Loco

    Member

  • Elite Founder
  • 395 posts
  • LocationNew Haven, CT

Posted 03 May 2012 - 02:13 PM

I enjoyed that screenshot very much. It's a nice expression of what the game can do so far... looking forward to next week!

#123 Dirk Le Daring

    Member

  • Legendary Founder
  • 1372 posts
  • LocationAustralia

Posted 03 May 2012 - 02:39 PM

Good to see. Looking foreward to more now :)

#124 Hawkeye 72

    Member

  • Legendary Founder
  • 1772 posts
  • Google+: Link
  • Facebook: Link
  • LocationArcadia

Posted 03 May 2012 - 02:45 PM

Anyone see the fifth mech? There are only 4 onscreen but the radar says there should be a fifth positioned approximately 50-75 meters to the 3 o'clock of the Atlas

#125 El Loco

    Member

  • Elite Founder
  • 395 posts
  • LocationNew Haven, CT

Posted 03 May 2012 - 02:48 PM

It's been stated on one of the first pages that this appears to be a bug where a dead 'Mech shows up on radar.

#126 Helmer

    Member

  • Volunteer Moderators
  • PipPip
  • 2689 posts
  • LocationColumbus, Ga

Posted 03 May 2012 - 03:00 PM

Just got home from work to all this forum goodness.


Looks great! Thanks guys!



Cheers.

#127 Yoseful Mallad

    Member

  • Legendary Founder
  • 2744 posts
  • LocationMichigan

Posted 03 May 2012 - 03:14 PM

View PostEmerest, on 03 May 2012 - 03:00 PM, said:

This looks simply INCREDIBLE. I am super psyched for this game.

I have a guess as to what the alleged "easter egg 'mech" jumping in the center of the frame. I believe that is a PUMA. If you zoom into the picture you can see this from the hood-like head and the way the arms are shaped. Plus it has jump jets.

Thoughts, theorizers?
um... the jumping mech is highlighted in red and is clearly marked as a Jenner. you are seeing it from the left side/back view and can see the head coming off the center torso.

#128 Qman

    Member

  • Legendary Founder
  • 173 posts
  • LocationCanberra. Oz

Posted 03 May 2012 - 03:18 PM

great looking stuff. thanks to the devs for taking as much time as they do to keep us informed. two thumbs up!

When are we going to see a group shot of all the people involved?....wearing hula skirts? :)

#129 BeforeLife

    Member

  • Members
  • PipPip
  • 129 posts

Posted 03 May 2012 - 04:52 PM

K2 CATAPULT!!!! YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!

#130 dboy

    Member

  • Legendary Founder
  • 75 posts
  • LocationLightning Capital USA

Posted 03 May 2012 - 05:08 PM

I can't wait to play this game. Release it NOW!!! :)

#131 DanoCrow

    Newbie

  • Members
  • Pip
  • 2 posts
  • Google+: Link
  • Facebook: Link
  • LocationLiverpool

Posted 03 May 2012 - 05:10 PM

Oooft. That looks techy... And detailed, I like it. ;)
I really wanted to see another game, and you guys look to be doing us all proud.

#132 Kommunist Kodiak

    Member

  • Members
  • PipPip
  • 59 posts
  • LocationAround Sol III

Posted 03 May 2012 - 06:33 PM

Well,we now know what the catapult looks like. Hey Paul, should've stuffed it with 3 or 4 large lasers instead dem puny machine guns

#133 IcemanO11

    Member

  • Members
  • PipPip
  • 24 posts

Posted 03 May 2012 - 08:05 PM

I AM <3 that motion blur... SO STOKED

#134 Lipase

    Newbie

  • Members
  • Pip
  • 8 posts
  • LocationBuffalo / Niagara Falls, New York, USA

Posted 03 May 2012 - 08:31 PM

rock on! Bring the Pain!!!

#135 Celestial

    Member

  • Veteran Founder
  • 165 posts

Posted 03 May 2012 - 09:23 PM

Motion blur is a good thing.
It makes the frame rate feel higher.
That's why Crysis felt playable at 20-25 FPS on very high. :)

#136 Belisarius1

    Member

  • Elite Founder
  • 1412 posts
  • LocationBrisbane, Australia

Posted 03 May 2012 - 09:46 PM

Look beautiful.

I'm confused about the reticule system. There's a circle and a crosshair corresponding to the lasers and the srm, respectively. So far so good, arms and torso... except they're both off centre to the field of view. Are torso mounts divorced from torso rotation?

EDIT: Wait, I get it. The crosshair is centered to the 'mech's torso, but the HUD elements are on the pilot's helmet, which has a free-look element. How do all those axes interact? And what about the map indicators; I assume the arrow is direction of movement and the V is fov, but is that (and the compass) helmet or torso?

Also not loving the self damage display in the top right. Partly because it's just different to past games, but also partly because having both MFD's on bottom left and bottom right made sense. I also don't feel like you need to list the 'mech's own loadout twice. The yellow boxes in centre-screen are very intrusive as well.

Edited by Belisarius†, 03 May 2012 - 09:56 PM.


#137 Morang

    Member

  • Members
  • PipPip
  • 626 posts
  • LocationMoscow, Eastern_Europe, Terra

Posted 03 May 2012 - 10:10 PM

I'm not sure if I like the map rotating on the HUD with the FOV lines constantly facing up. Looks like it will complicate the work with battle grid. Fixed map with North always up and rotating FOV might be better.

The MW4 has both views (radar circle with "facing up" and map with "north up") and I use them both depending on situation.

Edited by Morang, 03 May 2012 - 10:15 PM.


#138 PsychoFarmer

    Member

  • Members
  • PipPip
  • 21 posts

Posted 03 May 2012 - 10:49 PM

View PostGarth Erlam, on 03 May 2012 - 09:40 AM, said:

Ouch!



Don't take that as a criticism, this is still much better for it's time than Mechwarrior 4 was. It means this is what I expect from a 2012 released online game. It's not a bad thing.

#139 Ronin1051

    Member

  • Legendary Founder
  • 19 posts
  • LocationCalifornia, USA

Posted 04 May 2012 - 01:00 AM

Lol!

Quote

Highlights were Bryans Machinegun/AC-5/Flamer/Medium Laser Hunchback, which he used to kill himself with twice...


If you took that config to Solaris VII, you're just ASKING to get raped! I'd take that config into the field against vehicles, NOT other 'Mechs! Don't a variant Hunchback come with an AC/20 stock? Last time I checked it did, and weps like that are what you'd call "anti-mech" guns.

Speaking of which, I don't mean to get off topic, but wouldn't be awesome to have George Ledoux, the orginal voice of Duncan Fisher from MechWarrior 4: Mercs? My absolute favorite part of the entire MW4 series was at Solaris VII with Duncan!

#140 Blizzard99

    Member

  • Members
  • PipPip
  • 10 posts

Posted 04 May 2012 - 02:57 AM

View PostSprouticus, on 03 May 2012 - 11:27 AM, said:

Please for the love of all that is good and right, switch to a number based compass. There is a number on above the torso poiinter (says 171), but the rest of it is in letters, which does not help IMO



This.

Multplied by a thousand. Ad infinitum.

When the LRMs come screaming in, I don't want to be yelling "Enemy spotted! Bearing..........SOMEWHERE EAST!"


Other than that, it looks awesome! Nice one Devs!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users