#41
Posted 03 May 2012 - 10:12 AM
Claiming of IS and Clan names?
chris
#43
Posted 03 May 2012 - 10:13 AM
Adridos, on 03 May 2012 - 10:10 AM, said:
Well the Katapult K-2 is confirmed. I don't have Closed Beta access so I can't confirm if it is in the game yet. But it has PPCs.
Edited by Magnificent Bastard, 03 May 2012 - 10:13 AM.
#44
Posted 03 May 2012 - 10:16 AM
Aegis Kleais™, on 03 May 2012 - 10:08 AM, said:
I've seen the weapons but look athe the cockpit window. It looks more like a catapult. That was the reason y i asked...
don't know that they changed the jenner cockpit window
#45
Posted 03 May 2012 - 10:17 AM
Adridos, on 03 May 2012 - 10:10 AM, said:
Says there is "no signal". It's probably still not working in game, as there is many enemies to get a signal from, I'd suppose.
Unless it's a damaged component.
#46
Posted 03 May 2012 - 10:20 AM
Solis Obscuri, on 03 May 2012 - 09:45 AM, said:
I didn't see any notification that the enemy Jenner has Scout modules... where is that?
#48
Posted 03 May 2012 - 10:24 AM
I think I am confoosed
P.S. Did we ever figure out what that BAR was beside the Speedometer??
Edited by MaddMaxx, 03 May 2012 - 10:26 AM.
#49
Posted 03 May 2012 - 10:25 AM
The friendly Atlas and Jenner are looking at the jumper as well as the enemy Catap.
I think they were POSING for the screenshot!
#50
Posted 03 May 2012 - 10:26 AM
#52
Posted 03 May 2012 - 10:27 AM
Chris
#53
Posted 03 May 2012 - 10:28 AM
#54
Posted 03 May 2012 - 10:29 AM
Hopefully you guys can tweak that a bit, to something not so pronounced. Your trying to show a border and make the 3d pop, I get it, but maybe some sort of small gradient or subtler approach. It's too hard/bright, and kind of kills the immersiveness of the real cockpit in my eye.
Also, can't say I like the idea of filtering everything in the viewing angle because the virtual hud is up. That smoky filter, a shader filter I presume, hopefully can be tweaked, again maybe a gradient (smoky top and bottom clearer in the center view area, maybe). Some people may like all the colors dulled/greyed by the filter, kind of giving it a harder feel maybe, rather have the clarity myself.
I'm actually hoping it's feasible to go with no virtual hud, just get used to the readout on a particular mech and know where the proper instrument panels are. Having one constantly superimposed over another is something I am having a tough time getting my head around. It's cluttered somewhat. I'm hoping that will be practical to turn off the virtual hud for full immersivensss, I just don't know if the viewing angle will be there for all the panel readouts in the cockpit.
Edited by MadBoris, 03 May 2012 - 10:35 AM.
#55
Posted 03 May 2012 - 10:30 AM
Edited by Ranger207, 03 May 2012 - 10:31 AM.
#57
Posted 03 May 2012 - 10:36 AM
Magnificent *******, on 03 May 2012 - 10:27 AM, said:
.... Huh?
How does a bug in the game have anything to do with whether the players had a shot taken of them in battle vs. posing?
#58
Posted 03 May 2012 - 10:36 AM
Magnificent *******, on 03 May 2012 - 10:27 AM, said:
I found the mystery Mech right where he should be from the radar image.

Stealth Armor Confirmed. Yeeehaaa! LOL
Edited by MaddMaxx, 03 May 2012 - 10:37 AM.
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