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Pgi: Nice Work On The Shadows!


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#1 HRR Insanity

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Posted 21 November 2012 - 04:47 PM

Just wanted to say that I'm loving the new shadow implementation. Very nice work and helps immersion to see my shadow doing what I do instead of remaining statuesque.

Nice work.

Insanity

#2 Jman5

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Posted 21 November 2012 - 04:49 PM

Haha, I noticed that today too. The unmoving, hovering shadows from before were really distracting for some reason.

#3 Desrtfox

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Posted 21 November 2012 - 04:49 PM

Noticed this too on River City. Yay, the shadows animate! Big improvement. Thanks,

#4 Bromineberry

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Posted 21 November 2012 - 08:59 PM

Yep, I'm really happy they finally changed the shadows. This hovering shadow bothered me from the moment, I first saw it in a youtube vid. Thanks for implementing the new one. :)

#5 Anastasius

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Posted 21 November 2012 - 09:05 PM

I just noticed it in the last few games. Looks much better.

#6 Dagnome

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Posted 21 November 2012 - 09:11 PM

They were working before the patch........

#7 Bromineberry

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Posted 21 November 2012 - 09:18 PM

View PostDagnome, on 21 November 2012 - 09:11 PM, said:

They were working before the patch........



I don't think so. The shadow of your own mech was not animated, it was static and just hovered around. Only the shadows of all the other mechs had been animated, not your own.

#8 akatrio

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Posted 22 November 2012 - 09:34 PM

I just noticed this as well! I almost couldn't believe it at first when I saw my mech's shadows reflecting its leg movement. A pleasant surprise!

#9 Jadel Blade

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Posted 22 November 2012 - 09:38 PM

View PostDagnome, on 21 November 2012 - 09:11 PM, said:

They were working before the patch........


no they werent

and yes its cool

and is this why performance has dropped for alot of people?

#10 QuantumButler

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Posted 22 November 2012 - 09:38 PM

They look weird after having weird hovering mech shadows for so long.

#11 akatrio

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Posted 22 November 2012 - 09:42 PM

View PostQuantumButler, on 22 November 2012 - 09:38 PM, said:

They look weird after having weird hovering mech shadows for so long.

Yeah, I have to agree with you on that part initially. I've grown accustomed to static standing shadows I guess.

Edited by akatrio, 22 November 2012 - 09:44 PM.


#12 MoonUnitBeta

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Posted 22 November 2012 - 10:00 PM

View PostJadel Blade, on 22 November 2012 - 09:38 PM, said:

and is this why performance has dropped for alot of people?

Good point. I actually run with my shadow settings to low, I haven't noticed a difference in FPS though and the shadows are still animated on low. Maybe it's just some optimization issues that they need to fix with certain cards, especially with the GTX 600 series it seems... I'm running 550ti and no matter what settings I run i always get 40-50. High on everything sets me down to 30ish range.

#13 Shiney

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Posted 22 November 2012 - 10:07 PM

+1

Compliments where they are due, nice work PGI

#14 D34K

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Posted 22 November 2012 - 10:46 PM

This is a big improvement, nice work.

#15 MouseNo4

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Posted 22 November 2012 - 10:48 PM

I have to say, i cannot figure out why this is so distracting... but damn it sure is. If this has been fixed, it would be a welcome change.

#16 Dagger6T6

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Posted 22 November 2012 - 10:49 PM

awesome shadows... now implement the option to turn that **** off

#17 Rutok

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Posted 22 November 2012 - 11:26 PM

So the shadows walk now but the mechs still glide?

Has anyone gotten an answer if they want to implement some form of walking for the mechs or is the screen shake all we get? (not ********.. i just saw the question hundreds of time but never an answer from the devs).

#18 Kurayami

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Posted 22 November 2012 - 11:40 PM

good good. now if only mech will start to actually walk instead of hovering around with screen shaking.

#19 DrBunji

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Posted 23 November 2012 - 06:35 AM

I cant even have shadows on after the new patch, or I get to play powerpointWarrior Online; low fps edition

#20 Zyllos

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Posted 23 November 2012 - 06:38 AM

How can you tell if your own model is animating, without 3rd Person?





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