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A more complete poll for possible allies to FRR.


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Poll: Potential allies to the FRR (101 member(s) have cast votes)

What IS faction do you think FRR should ally with (before clans arrive)?

  1. FedCom: Steiner (27 votes [20.30%])

    Percentage of vote: 20.30%

  2. FedCom: Davion (23 votes [17.29%])

    Percentage of vote: 17.29%

  3. Draconis Combine (10 votes [7.52%])

    Percentage of vote: 7.52%

  4. Capellan Confederation (4 votes [3.01%])

    Percentage of vote: 3.01%

  5. Free Worlds League (23 votes [17.29%])

    Percentage of vote: 17.29%

  6. Stay strictly neutral (46 votes [34.59%])

    Percentage of vote: 34.59%

What faction do you think FRR should ally with (after clans arrive)

  1. FedCom: Steiner (28 votes [15.56%])

    Percentage of vote: 15.56%

  2. FedCom: Davion (25 votes [13.89%])

    Percentage of vote: 13.89%

  3. Draconis Combine (20 votes [11.11%])

    Percentage of vote: 11.11%

  4. Capellan Confederation (11 votes [6.11%])

    Percentage of vote: 6.11%

  5. Free Worlds League (21 votes [11.67%])

    Percentage of vote: 11.67%

  6. Stay strictly neutral (18 votes [10.00%])

    Percentage of vote: 10.00%

  7. Clan Ghost Bear (38 votes [21.11%])

    Percentage of vote: 21.11%

  8. Clan Wolf (11 votes [6.11%])

    Percentage of vote: 6.11%

  9. Clan Jade Falcon (5 votes [2.78%])

    Percentage of vote: 2.78%

  10. Clan Smoke Jaguar (3 votes [1.67%])

    Percentage of vote: 1.67%

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#1 Carl Wrede

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Posted 03 May 2012 - 10:42 AM

This is a more complete poll for possible allies to the FRR.

#2 Trevnor

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Posted 03 May 2012 - 10:48 AM

Allies? Pfft. We hold our own.

#3 Adridos

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Posted 03 May 2012 - 10:55 AM

Can I vote? :ph34r:

I know, stupid question... :D

#4 Carl Wrede

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Posted 03 May 2012 - 10:57 AM

View PostAdridos, on 03 May 2012 - 10:55 AM, said:

Can I vote? :ph34r:

I know, stupid question... :D

Well.. we cant stop you from voting of course but the poll was made for people that plan to play as FRR.

#5 CoffiNail

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Posted 03 May 2012 - 11:05 AM

Now of course it only makes sense for you to ally with your past oppressors, the Combine, right?

#6 Hakiyah

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Posted 03 May 2012 - 11:06 AM

Glad to see i'm not the only one who thinks the post clan Draconis Combine is more trustworthy than the pre-invasion one.

Almost went with the wolf clan too, but it doesn't specify the warden/crusader faction, so I left them out.

#7 Geist Null

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Posted 03 May 2012 - 11:12 AM

FRR is/was its own house. it was created as a way for comstar and the combine to screw over the fedcom before the next war. it was then enslaved by ghost bear...there are no allies waiting for you in game.

#8 Adridos

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Posted 03 May 2012 - 11:13 AM

View PostCarl Wrede, on 03 May 2012 - 10:57 AM, said:

Well.. we cant stop you from voting of course but the poll was made for people that plan to play as FRR.

Nah, don't worry, I respect that, but you should make it more clear. :D

#9 Watchit

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Posted 03 May 2012 - 08:18 PM

I voted strictly neutral for pre-clan invasion. I think that would make sense, to reestablish and build up our forces for the next threat of war. And then once the Clans invade, ally with the rest of the IS against the common enemy.

#10 Mangrey

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Posted 04 May 2012 - 06:13 AM

View PostGeist Null, on 03 May 2012 - 11:12 AM, said:

FRR is/was its own house. it was created as a way for comstar and the combine to screw over the fedcom before the next war. it was then enslaved by ghost bear...there are no allies waiting for you in game.


not true .....
i think i posted this yesterday .....
Description:
One could argue that the Gunslinger is a product of the Clan Invasion and would not exist if not for that violent conflict. The 'Mech was jointly designed by engineers from both the Draconis Combine and the Federated Commonwealth who were in the process of assisting the Free Rasalhague Republic. To power the Gunslinger, a VOX 255 XL Engine is used to give the 'Mech a top speed of 54 kph. This is augmented by a pair of HildCo Model 12 jump jets that allow the Gunslinger to traverse rough terrain and provide extra mobility at close ranges. The 'Mech is also equipped with a Guardian ECM Suite and a Beagle Active Probe, giving the Gunslinger superior detection capabilities and protection from advanced enemy electronic warfare equipment. Finally, the Gunslinger is protected by fifteen and a half tons of armor, giving the 'Mech excellent armor protection.


source: http://www.sarna.net/wiki/Gunslinger


mang

#11 Malkenson

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Posted 04 May 2012 - 06:52 AM

Pre-invasion, try to stay neutral. After clans arrive, (assuming history is NOT going to totally repeat itself!), ally with the FWL.

*And as I stated in the other post, the FRR is, (historically speaking), closely tied to Comstar, who we really owe our existence to. If I recall, they also helped supply our armed forces with equipment, pre-clan invasion. Not saying that the FRR in this game should just fall over its self in regard to Comstar, but showing a little respect would be advisable.*

As to WHY ally with the FWL? Of all the major Houses in the IS, the FWL

1) Seems to be the closest in viewpoints as our FRR
2) It really only has one enemy house to deal with, (Steiner), due to its alliance with the Capellan Confederation
3) Is transforming it self into an economic & trade power house

Best reason NOT to ally with the FWL would be Word of Blake... But that is a future (?) problem...

#12 Dihm

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Posted 04 May 2012 - 11:23 AM

I refuse to be one of those who "give in" to the Ghost Bears, I'll be fighting on those last 7 systems to my dying breath.

#13 Egomane

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Posted 04 May 2012 - 11:32 AM

Sad, that this vote isn't public like the other one. Spies will have it easy to manipulate it.

I can't understand those who favor a clan. To ally yourself with a clan after invasion is like a ********* slave that is crawling to its sadistic master. Those who stand up against them no matter what, will have my support in their endevour to defend your homes and crush those ominous future invaders from beyond the periphery, if we are allied or not.

For everything else I point at my post in the other poll and will again repeat, that we capellans will respect that this vote is one to be restricted to your house.

Edited by Egomane, 04 May 2012 - 11:32 AM.


#14 ChapeL

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Posted 04 May 2012 - 11:43 AM

My understanding is, you won't exactly have a say in the matter. Just like us in CC won't dictate the policy of the confederation being that those will be Dev controlled factions.

Unless I missed something ?

#15 Egomane

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Posted 04 May 2012 - 11:56 AM

You are probably right Bull Frog. But the players can still form unofficial political structures.

#16 Watchit

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Posted 04 May 2012 - 02:42 PM

I personally have nothing against the cappellans, and if we are leaning towards the FWL, we might be tied with you anyway because of that alliance.

Mainly it's the dracs I don't trust.

#17 Carl Wrede

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Posted 05 May 2012 - 12:16 PM

You are probably right in that House pilots will have little say in alliances.
It can have more effect for the merc groups out there that can actively choose House and contract to fight for.

I have always liked Steiner (pre-Katherine) so the FRR merc unit i will put together will mainly take contracts against Kurita and the clans when they arrive.

#18 Skoll

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Posted 06 May 2012 - 01:30 PM

I'm ashamed that Davion and FedCom Davion got so many votes. Time to drown my sorrows in mead.

#19 Carl Wrede

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Posted 06 May 2012 - 02:40 PM

View PostSkoll-, on 06 May 2012 - 01:30 PM, said:

I'm ashamed that Davion and FedCom Davion got so many votes. Time to drown my sorrows in mead.

Look at it like this.. you may not like them but they make good cannon-fodder diversions in the fight against Kurita and later the clans.

#20 Skoll

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Posted 06 May 2012 - 02:54 PM

And the Snakes absolutely HATE the Daviots, so they will be preoccupied.





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