Q1.: Can we get some snipets about the current state of the inside tests? What works good, what need to be balanced? What is the favorite type of mech's you guys choose? What type of weapons rule the battlefield of the office?
Q2.: There be 12 vs. 12 battles you say, but still won't know how the match-making are building up? By tons, by some kind of Battle Value? There can be uneven numbers in the sides (like 12 mech in one side and only 9 mech in the other side, but same tons/BV's in both side)?
Q3.: Planned to provide any kind of chance for third party customization? Like change the original skins / crosshairs / sounds / HUD's, etc.?
Q4.: How many regional version planned (North America, EU, Asia, Pacific/ANZAC, etc.)?
Q5.: When the regions become differented on support / forum / server side, before or after the beta? (In english: if there be an EU server/version of the closed / open beta, or only NA server/version?)
Q6.: When the regions become separated on server side, how can for example an EU player communicate with you guys? The same forum used by all the players on the globe, or the forums are separated too?
Q7.: How the different language versions be supported? Open-way (for example an editable file got the messages) or closed-way (only the PG can put the different languages in the game)?
Q8.: We need to be prepare for the 1 US$ = 1 Euro issue when we are wanna pay? (no, i not suggest about the Euro inflation
Q9.: When we got a clearer picture about what technology is placed in the game, and what not? (ie.: There be Pulse Lasers? There be Gauss rifles? There be Arrow IV.? There be LB-X/10's and UAC/5's? There be C3 master/slave computers?)
Q10.: What kind of balance you have your mind? Wan't to be boost the under-represented mech's and technology, just to become more viable, or stick to the plain numbers.
Q11.: Any plan for in-game trading between the players?
Edited by Cifu, 07 May 2012 - 02:18 AM.