Ask The Devs 1 - Questions!
Posted 05 May 2012 - 09:39 AM
Posted 05 May 2012 - 09:42 AM
While we understand that many Units may now have to rename themselves, there is a second valid issue that will arise from this. Personal name changes, and I'm not discussing canon names in this thread, although I imagine that those too, will be a topic that will need to be addressed at some point. Just wanted to make that clear.
There are, throughout the community, members that have registered in this community with a name that includes their Unit name initials. It has already been stated, that members here, cannot change their names. Now, here is where the problem is going to arise. There are already 90,000+ members registered, therefore these players that are going to have to drop their initials, are going to have an extremely if not impossible time in getting their "personal" names because someone else now already has them. They are now, not only dissapointed that they have to drop the Unit initials, but now risk losing the "personal" name that everyone here as come to know them by. My question then, I guess, is this. How will name changes be handled here. Will exceptions now be made, for changes to be made with their new Unit Initials attached to their "personal" name, or will they basically have to start all over, with a brand new name? If changes are allowed, the issue then basically stops there.
If changes here are not allowed, another issue will arise. There has been discussion that there is a possibility that canon Merc Units MAY go to factions. While some players may not have an issue with that, others may. Let's say, most members of a particular unit decide that through the Unit's name change, decide to stay as a non-factioned Merc Unit. However, there may be some, that want to stay with the now possible factioned Merc Unit. Are they going to be allowed to change their affiliation?
Also, for those Merc Units that may not have already created their own website/forums off-site, how are Unit Leaders to know if someone IS who they say they were? (ie. Player [unit tag][player tag] comes in and states, "I used to be [unit tag][player xyz] but had to change my name and am now [new unit tag][player abc]. How are the Unit Leaders to know that they are one and the same, and not someone completely new, or someone defecting from another unit?
I realize that there is probably much discussion going on in the "Office" concerning the Unit name changes, but I wanted you to also be aware of the "trickle down" issues involving these decisions. We look forward to hearing how these issues will be resolved.
Thank you for your time in reading your community's concerns, and keep up the great work, as you continue to give us the much awaited for Mechwarrior gaming experience.
edited for spelling error
Edited by Morgana, 05 May 2012 - 09:50 AM.
Posted 05 May 2012 - 10:09 AM
How many factions are there going to be at launch? Just the five houses and Free Rassalhauge Republic? I've noticed ISS posts about other sections of space, and periphery pirates would be cool as well, thus my question.
Posted 05 May 2012 - 10:19 AM
Certainly this number isn't set in stone, yet; I am just wondering in what direction you guys are going with this... it could be a vicious, day-by-day fighting environment where the same secondary planets ("Border Worlds," as described in the Dev Blogs) can change hands up to three or four times a week, or the number of viable Border Worlds could be so large that one might spend weeks in a Company's hands, completely unopposed by rival Companies.
Edited by Prosperity Park, 05 May 2012 - 10:24 AM.
Posted 05 May 2012 - 01:00 PM
Posted 05 May 2012 - 02:04 PM
Q: "Is the game fun?"
Posted 05 May 2012 - 02:17 PM
Die Hard: Nakatomi Plaza was released 10 years ago, and in anticipation for MWO I've watched Die Hard and played DH:NP.
Besides the effort of new members on your team, what do you feel that you're able to bring to MWO due to your experiences since the release of DH:NP? Is there anything that NP taught you (either in its release and reception or development) that you think you'll be able to incorporate into the development of MWO that will make this an enjoyable game?
Are you still proud of your work on NP? Would you still undertake that project today given the chance?
Edited by Motionless, 05 May 2012 - 04:35 PM.
Posted 05 May 2012 - 06:01 PM
Can you go into greater detail about map design and specifically how do you plan on making it so that we'll see a greater variety of play-styles and strategies used?
Posted 05 May 2012 - 07:46 PM
Posted 05 May 2012 - 08:32 PM
Specifically interested in what kind of information is available at contract selection, how lone wolves/mercs are different to faction players, and whether there will be some kind of lobby in which changes can be made post-mm and pre-drop.
Edited by Belisarius†, 05 May 2012 - 08:57 PM.
Posted 06 May 2012 - 12:51 AM
No special joystick, but all forms of controllers should be compatible (maybe not gamepads).
Posted 06 May 2012 - 02:20 AM
Posted 06 May 2012 - 02:38 AM
Could you give us more information about battlemech variants?
Posted 06 May 2012 - 09:57 PM
Could you go into further detail about how performing well in a chosen role will impact on c bills and xp rewards gains. And will working as a lance have a increase in reward returns.
Posted 07 May 2012 - 04:43 AM
Posted 07 May 2012 - 04:53 AM
How will recycle time and damage/heat per salvo for the weapons in MWO be determined - will the recycle times for MWO be more similar to those given in the Solaris VII duel rules or to those in the previous MechWarrior games (most notably MW3 and MW4), and will each weapon in MWO generate its listed damage and heat (as listed in the BattleTech rulebooks and Sarna.net's Weapons and Equipment Lists) with each salvo, or will the per-salvo damage/heat be reduced to maintain the rates implied by the BattleTech rules?
Posted 08 May 2012 - 08:52 AM
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