Rejarial Galatan, on 05 May 2012 - 03:14 PM, said:
I can sit here and tell you how long ive been playing, but, seems you have your opinion and think me lacking in the knowledge department, so i wont bother trying to fill a cup thats full. BUT, if your xhairs are wobbling, then your targeting computer is broken OR your arms are flailing around. There is 0 reason IF you have the visual accumen to actually SEE where your hitting <IF your not paying attention to the dmg display> that if you have a stream of bullets or a laser than you cant walk that weapons point of impact around on a mech your hitting. heck if said mech is moving, its probably going to be walking around on it in the first place, especially if you shot ahead and it moved into it. BUT, your cups full, so, why should I bother trying to fill it?
I've played some form of Mechwarrior computer game since 1989. Ditto table top Battletech. Read most of the novels, owned most of the source books and rpg, but have never read any of the Dark Age stuff because I think it's ridiculous. None of this matters in the end because what I've posted that I would like to see is based on what is in the table top game and in ALL the books, which is what has been done wrong in all the "simulator" games.
What it seemed to me is that you were still asking for that not to change, to keep the pinpoint accuracy which by that function got so bad in the last Mechwarrior games that the multiplayer became a sniper fest. (As posted by another forum member, the maps certainly didn't help, as they actively encouraged long range only mechs) At least in Mechwarrior 2 series games as well as 3, the lag of the internet due to either a complete lack (MW2) or almost complete lack (MW3) of broadband availability made the only pinpoint accuracy possible be between 2 stationary mechs, otherwise you had to learn to "lag" shoot.
Now, in your post above that this post responds to, you seem to have backed off of that slightly. Now if you have the knowledge of "Mechwarrior" from something other than the games, you'll know that indeed, crosshairs bounced around constantly and pinpoint accuracy was not possible 90% of the time, even on low deflection shots. I'm posting and reiterating my opinion that MWO should go this route so to not create another scenario where it becomes a sniper fest.
Nobody should be able to be on the backside of a ridge, jump jet up, alpha strike someone perfectly in the cockpit or chest at 800-1000 meters, ditto with any other kind of movement.
When I first started playing/reading Battletech, it took me a little while to wrap my head around the fact that according to the lore of the game, the targeting abilities and weapons ranges of the Battletech universe, more than 1,000 years in the future, were in fact far, far inferior to what exists today. I was in the Army at the time, and our M1A1 tanks could make shots with the main gun dead on and at full speed at 2.5x the range of anything in the Battletech universe. A 70 ton MBT at the end of the 20th century with the engine governor disabled could outrun nearly every mech in the Battletech universe weighing only 20-30 tons. (Aerotech is worse, as we've had air to air missiles since the 70s that could hit a supersonic target at 150 miles max range, and the aerotech in Battletech is still bound by the 1000 meter max range limit). We have laser weapons being researched right now that can hit an airborne target at over 16,000 meters.
Then I got it. It's the way they wanted the game to be and I needed to play the game as designed and not allow myself to be miffed or confused about the descrepancies and stop trying to compare Battletech to real world stuff. In the Battletech universe in which we play, targeting is supposed to be difficult, not dead-on accurate. If it becomes dead-on accurate as with previous games, and delivering all the weapon's damage to one precise spot, the game will become a sniper fest that will ruin it. Finally, I do NOT wish for any sort of implementation of a "pilot skill" system where aiming gets better based on amount of time played. We don't need it, I'll rely on my own skill.