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If C-Bills are the in-game currency...


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#21 Aelos03

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Posted 07 May 2012 - 04:17 AM

View PostJakebob, on 07 May 2012 - 04:15 AM, said:

Actually, WoT is a pretty good F2P model... you can play quite effectively without spending a dime, or you can buy premium tanks, 'golden bullets', and other premium items and improve your chances of penetrating hits, improve your cashflow, etc... but it's definitely not a necessity to compete. The game appears to be profitable, and development of more nations, vehicle lines, maps, etc.. has continued. (plus the sequel, World of Warplanes is in alpha testing now, and the second sequel, World of Battleships is in development mode)
It's all about the profitability of the game in the end. If they can show a profit with whatever model they've come up with for MWO, the game will grow and more development will occur. If it doesn't show a profit, they'll have a choice between letting the game stagnate and die, or introducing more microtransaction items that will be either highly desirable or almost necessary to play, so that a large percentage of the player base buys them.
If MWO shows some of the same success as WoT, it'll be a good thing. A bad thing would be if it follows Star Wars: Galaxies.


Well you cant play effectively and enjoy game unless you pay.

edit: first thing i noticed about that game when i started it is that it asked me to pay in order to play with friends.

Edited by Aelos03, 07 May 2012 - 04:18 AM.


#22 tynaiden

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Posted 07 May 2012 - 04:24 AM

One of the most recent additions to the F2P model is one I, and seems a fair bit of it's fanbase, think is a rather fair one. Cannot say how profitable it is as I have not seen any financial numbers from the source or if they are even available.

This would be Tribes: Ascend. Nothing can be bought that has any numerical impact on the game. Only thing you cannot attain directly from in-game currency or work is cosmetic skins. Other perks to be purchased with real money would be boosts to earned in-game currency and renting customizable servers from the company directly.

It is still a bit early maybe to draw a full conclusion from Hi-Rez's F2P model in T:A but initial signs from murmurs and fans show it is favored profitable thus far.

#23 Aelos03

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Posted 07 May 2012 - 04:27 AM

View Posttynaiden, on 07 May 2012 - 04:24 AM, said:

One of the most recent additions to the F2P model is one I, and seems a fair bit of it's fanbase, think is a rather fair one. Cannot say how profitable it is as I have not seen any financial numbers from the source or if they are even available.

This would be Tribes: Ascend. Nothing can be bought that has any numerical impact on the game. Only thing you cannot attain directly from in-game currency or work is cosmetic skins. Other perks to be purchased with real money would be boosts to earned in-game currency and renting customizable servers from the company directly.

It is still a bit early maybe to draw a full conclusion from Hi-Rez's F2P model in T:A but initial signs from murmurs and fans show it is favored profitable thus far.


Thats how league of legends work and their income is huge, too me thats true f2p system.

#24 pesco

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Posted 07 May 2012 - 04:31 AM

This has been posted before: http://penny-arcade....crotransactions

One quote: "Let players earn every type of currency in your game, even the ones you pay for."

Which begs the question: Why have different currencies at all?

#25 Aelos03

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Posted 07 May 2012 - 04:33 AM

View Postpesco, on 07 May 2012 - 04:31 AM, said:

This has been posted before: http://penny-arcade....crotransactions

One quote: "Let players earn every type of currency in your game, even the ones you pay for."

Which begs the question: Why have different currencies at all?


also i like part when he say " NEVER SELL POWER!!!!!"

#26 Prosperity Park

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Posted 07 May 2012 - 07:10 AM

View PostHef, on 06 May 2012 - 11:02 PM, said:

Clearly real world money will be exchanged for Urbanmechs.
Each urbie is worth approximately US$0.03
Expanding your 'Mech bay will cost 100 urbies or about $3.00 (depending on your exchange rate).

You could pilot the urbies, of course, but they're far more useful spent on attaining a real 'mech. :)

If I click the "Report" button, will it report his precise location for an Orbital BombUrbment?

#27 Orzorn

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Posted 07 May 2012 - 07:32 AM

View PostProsperity Park, on 07 May 2012 - 07:10 AM, said:

If I click the "Report" button, will it report his precise location for an Orbital BombUrbment?

"Our Urbies will blot out the sun."

#28 William Petersen

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Posted 07 May 2012 - 11:18 AM

View PostAelos03, on 07 May 2012 - 03:50 AM, said:

View PostCruxshadow, on 07 May 2012 - 03:38 AM, said:

Agreed, my experience with free to play is World of Tanks where the have two types of currency coverine earned in game and real money. We will have to see if wallet warriors throw off the balance of the game.

Thats worst f2p model in world if it can be called f2p


And then you suggest LoL? Really? Maybe you somehow missed it, but LoL has two distinct currencies, IP (Influence Points, gained by playing games), and RP (Riot Points, gained by paying Riot money).

The in-game currency versus real-world currency system (that is, how they interact with one another and are each earned), and, more specifically, *name*, which is what the thread was meant to be about, has absolutely no bearing on what is or isn't purchasable with either currency.

#29 Aelos03

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Posted 07 May 2012 - 11:23 AM

View PostWilliam Petersen, on 07 May 2012 - 11:18 AM, said:


And then you suggest LoL? Really? Maybe you somehow missed it, but LoL has two distinct currencies, IP (Influence Points, gained by playing games), and RP (Riot Points, gained by paying Riot money).

The in-game currency versus real-world currency system (that is, how they interact with one another and are each earned), and, more specifically, *name*, which is what the thread was meant to be about, has absolutely no bearing on what is or isn't purchasable with either currency.


i never said anything about in game currency i just said wot is worst f2p model there is it cant be worse then that, also with riot points you can only buy champions skins and stuff that don't impact gameplay, and stuff that impact gameplay is available with IP.

#30 pursang

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Posted 07 May 2012 - 11:25 AM

MC (MechWarrior Credits) confirmed as the micro-transaction currency for MW:O. I wonder how it's going to interact (if at all) with the standard C-Bill.

#31 Despaxas

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Posted 07 May 2012 - 11:27 AM

View PostAelos03, on 07 May 2012 - 03:58 AM, said:


league of legends have good f2p system, there is nothing you can buy to affect gameplay

I am hoping that holds true with MWO, unless you can buy Urbanmechs....total game changer

#32 William Petersen

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Posted 07 May 2012 - 11:29 AM

View Postpursang, on 07 May 2012 - 11:25 AM, said:

MC (MechWarrior Credits) confirmed as the micro-transaction currency for MW:O. I wonder how it's going to interact (if at all) with the standard C-Bill.


How incredibly disappointing. Of course, with no citation, I only half-believe you, but sounds likely enough. Very disappointing... v_v

#33 Aelos03

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Posted 07 May 2012 - 11:30 AM

View PostWilliam Petersen, on 07 May 2012 - 11:29 AM, said:


How incredibly disappointing. Of course, with no citation, I only half-believe you, but sounds likely enough. Very disappointing... v_v


why its disappointing ?

#34 pursang

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Posted 07 May 2012 - 11:31 AM

Straight from the IGN Preview thread:

View PostBryan Ekman, on 07 May 2012 - 11:01 AM, said:


Why yes it is. MC = MechWarrior Credits. Direct and too the point, and totally non-creative. I can take the blame for that one. hehe


#35 William Petersen

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Posted 07 May 2012 - 11:35 AM

View PostAelos03, on 07 May 2012 - 11:30 AM, said:


why its disappointing ?



Because they could've used a canon currency? See OP? Star League Scrip? Even though it's not used as an actual currency any more, surely if you had some they would be valuable, relics of a bygone era and all.


EDIT: At any rate, definitive answer is obtained, no need for speculation. I'd lock the thread if I could, but I can't, and deleting it seems extreme.

Edited by William Petersen, 07 May 2012 - 11:37 AM.


#36 pursang

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Posted 07 May 2012 - 11:40 AM

View PostWilliam Petersen, on 07 May 2012 - 11:35 AM, said:



Because they could've used a canon currency? See OP? Star League Scrip? Even though it's not used as an actual currency any more, surely if you had some they would be valuable, relics of a bygone era and all.


They're still using C-BIlls however. And besides, Star League Scrip is useless as a currency as it has no current value, and individual house bills wouldn't make sense either. MC is short, sweet, and to the point. It needs to differentiate itself as a baseline currency, which it does, although it could obviously do with a name overhaul.

#37 Pale Rider 010

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Posted 07 May 2012 - 12:32 PM

I don't see any reason why they can't just use C-bills. If there is some particular lore requirement that different factions don't use C-bills, then a simple exchange rate could be established.

They gain nothing by making the "Real money" purchased currency different from C-bills, and they don't need to complicate things by saying you can't use the money you earned because it has the wrong letter on it.

#38 Aelos03

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Posted 07 May 2012 - 01:03 PM

View PostPale Rider 010, on 07 May 2012 - 12:32 PM, said:

I don't see any reason why they can't just use C-bills. If there is some particular lore requirement that different factions don't use C-bills, then a simple exchange rate could be established.

They gain nothing by making the "Real money" purchased currency different from C-bills, and they don't need to complicate things by saying you can't use the money you earned because it has the wrong letter on it.


Well that one is easy think about it, it is easier to buy ingame stuff and its easier for pgi to use that system, and its not complicated its easier for everyone to use that.

#39 Sprouticus

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Posted 07 May 2012 - 02:23 PM

View PostPale Rider 010, on 07 May 2012 - 12:32 PM, said:

I don't see any reason why they can't just use C-bills. If there is some particular lore requirement that different factions don't use C-bills, then a simple exchange rate could be established.

They gain nothing by making the "Real money" purchased currency different from C-bills, and they don't need to complicate things by saying you can't use the money you earned because it has the wrong letter on it.


Unless there are things you cannot purchase with C-Bills (paint jobs, hula girls, etc). In that case you could have some fluff items available through MC and mehcs/weapons, etc. available through both MC and C-Bills.

#40 Aegis Kleais

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Posted 07 May 2012 - 02:26 PM

I kinda thought that C-Bills would be the in-game currency for everything.

You can give PGI $5 for X C-Bills and it just adds to what you could already earn in game.

Want a Catapult CPLT-C1 but you only have 5,000,000 (CB)? Add some real-world money to the game and it'll convert over to X,000,000 (CB) so you can buy it! (Or play the game, earn up the needed (CB) and get it that way)

Real-world money buys convenience.





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