Why do i like to read fantasy or sci-fi novels? Because its totally different to our normal life. The choise is easy for me.
So Why Do People Like The Clans?
Started by GabrielKnight, Nov 26 2012 10:28 AM
444 replies to this topic
#441
Posted 19 February 2013 - 01:42 AM
Easy answer, in all games i like to choose the not so much-loved side, because i think i am relatively morally in real life. The Clans are different, be it in culture and heart.
Why do i like to read fantasy or sci-fi novels? Because its totally different to our normal life. The choise is easy for me.
Why do i like to read fantasy or sci-fi novels? Because its totally different to our normal life. The choise is easy for me.
#442
Posted 19 February 2013 - 02:24 AM
For my old Mechwarrior RPG campaign, I liked the Clans because they made for good stupid villains with shiny stuff to plunder. The fact that they don't leave behind widows or orphans made it all the better.
#443
Posted 19 February 2013 - 02:58 AM
H8Bitter, on 26 November 2012 - 10:46 AM, said:
The fact that skill is valued over wealth, is all i need to verify where my allegiance lies.
To the untrianed eye the clanner structure may seem like a totalitarian society, I however much prefer that strict ruleset over easily corruptable systems of power.
In real world terms, Id rather live under a vicious dictator that forbid rock n roll, than have to bear witness to the increasingly stupid masses yammering on about how free they are while enclosed in their cubicles worshipping paper notes.
To the untrianed eye the clanner structure may seem like a totalitarian society, I however much prefer that strict ruleset over easily corruptable systems of power.
In real world terms, Id rather live under a vicious dictator that forbid rock n roll, than have to bear witness to the increasingly stupid masses yammering on about how free they are while enclosed in their cubicles worshipping paper notes.
Don't think you would. try out Syria, see how you like it.
#444
Posted 19 February 2013 - 08:02 AM
Jaroth Winson, on 04 February 2013 - 08:19 AM, said:
And the other Clans learned after the third wave
Except that does not shorten their supply lines even one centimeter.
The Clans have to bring 'Mechs, AeroSpace fighters, Elemental suits, vehicles, spare parts and ammunition in from Clan Space. Clan Space is located ~1200 LY from the edge of the Inner Sphere, so no matter what you do, every single piece of supplies will have to travel that distance. And of course, your transports will add exactly the same amount in empty return runs. There is simply no way around this.
Considering that the Clans actually need to bring goods into the Inner Sphere rather than just to its "northern" border and that solar systems (which you need to enter in order to recharge your K-F drive) are not always conveniently located, let's assume that you need about 50 jumps to cover that distance - maximum jump distance for any JumpShip is 30 LY. One jump takes about a week to recharge.
We can disregard the presence of L-F batteries. Regular non-WarShip JumpShips do not carry them and in fact cannot carry them without severely reducing available space for DropShips.They don't help in the long run, anyway.
Assuming the average JumpShip is an Invader with 3 docking collars, you will need about 8 of them to bring in a single DropShip's worth of supplies from Clan Space once per month. To replace 10% monthly losses in hardware alone (very conservative since they allegedly conquered many worlds per month - more on that in a minute) in the original invading clans per month, you'd need about 160 JumpShips in my estimate. To replace losses similar as those listed for Tukayyid, you'd need several times more. That does not take into account any other supplies than replacing losses.
I should point out that I've crunched the numbers on the Clan invasion and it is impossible to achieve their conquest schedule. Even if they "conquer" a planet in less than one day (this Wham-Bam-Thankyou-Ma'm style of conquest never made any sense to begin with) and leave on the same day, it's impossible because jumps and in-system transits are not fast enough.
#445
Posted 19 February 2013 - 09:39 AM
Personally I have nothing against the clans. I think the tech is cool and I understand the rigidity of the code.
I think some tactics do not promote a healthy long life, personally I like to live.
I think the one thing that makes me laugh is everyone who actually has the balls to say AFF, QUEAFF (spelling) and QUNEG (spelling) in chat servers. That just kills me hearing people say those words because afterwards they are using contractions and other non-clan like phrases.
If you are going to RP clan speak then RP clan speak and attitude all the time, not some time. I will still laugh but I give RPers more credit than half RPers.
Now I haven't read the books in years so I do not remember all the stuff but I know "Hey bud...............AFF" is not clan speak.
That's just my 2 cents.
I think some tactics do not promote a healthy long life, personally I like to live.
I think the one thing that makes me laugh is everyone who actually has the balls to say AFF, QUEAFF (spelling) and QUNEG (spelling) in chat servers. That just kills me hearing people say those words because afterwards they are using contractions and other non-clan like phrases.
If you are going to RP clan speak then RP clan speak and attitude all the time, not some time. I will still laugh but I give RPers more credit than half RPers.
Now I haven't read the books in years so I do not remember all the stuff but I know "Hey bud...............AFF" is not clan speak.
That's just my 2 cents.
Edited by Shadow8125, 19 February 2013 - 09:41 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users














