Jump to content

Question about groups names...


5 replies to this topic

#1 Obnoxious1

    Member

  • Members
  • PipPip
  • 82 posts
  • LocationIn your base!

Posted 07 May 2012 - 08:32 AM

I am pretty sure it's been asked & I just can't find the post, so I will ask again ...

As many groups that will be joining MWO are previous clans, houses & merc units from past Mechwarrior games, How will it affect the useage of group names in MWO? Seeing MWO is going to follow the Mechwarrior timeline, Clan groups would technicaly not exsist until the clanner invasion correct? As well as some houses, merc units etc.

Will we be allowed to start up using our previous group names? or will we have to wait till our spot in the time line catches up before we can?

#2 Vincent Vascaul

    Member

  • Legendary Founder
  • 840 posts
  • LocationBoise Idaho

Posted 07 May 2012 - 08:38 AM

Biggest Facepalm Ever!

Seriously though read this thread it will answer all of your questions along with giving you a headache http://mwomercs.com/...s-and-is-units/

#3 Obnoxious1

    Member

  • Members
  • PipPip
  • 82 posts
  • LocationIn your base!

Posted 07 May 2012 - 08:38 AM

I know the topic has been covered, just cant seem to find it.. Sorry

#4 OhGilPin

    Member

  • Legendary Founder
  • 419 posts
  • LocationUnited Kingdom

Posted 07 May 2012 - 08:40 AM

Canon groups and names are not player driven.

Turned out to be a monster thread so I located the post...

Quote

Alright... long overdue, much distraction in between.

Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.

Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.

Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units by encouraging you to forge your own destiny.

This is our launch POV. As always, we listen to your feedback and ways to improve the system.

Edited by OhGilPin, 07 May 2012 - 08:46 AM.


#5 Obnoxious1

    Member

  • Members
  • PipPip
  • 82 posts
  • LocationIn your base!

Posted 07 May 2012 - 08:44 AM

View PostVincent Vascaul, on 07 May 2012 - 08:38 AM, said:

Biggest Facepalm Ever!

Seriously though read this thread it will answer all of your questions along with giving you a headache http://mwomercs.com/...s-and-is-units/


Thats the one I was looking for, thanks for the link

#6 Ghost

    Librarian/Community Forum Moderator

  • Volunteer Moderators
  • PipPip
  • 879 posts

Posted 07 May 2012 - 08:46 AM

The More You Know

Closing this thread now that the topic's been addressed. Thanks for the help, guys.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users