Siilk, on 07 May 2012 - 11:45 PM, said:
I'm not sure about OP points on automatic defence and cap mechanics. I'd rather see the base as an actual well-defended encampment(a base or a landed dropship perhaps), which should be destroyed rather than captured. It would make more sense and would be much more interesting to do, compared to just standing in the designated cap area for some arbitrary time. Players would have to either fight the base defences head on or use some covert ops to destroy turret control tower or power supply. Additionally, to prevent bombing or artillery strikes, base defences could have dedicated AA/heavy AMS turrets(something like MWLL's eagle eye and base AMS turrets), that would be able to intercept incoming artillery shells and aeros.
Personally, I agree with this post.
As an example, the defenses of a Star League era
Castle Brian include:
Reinforced Weapons Bunker (hex 1):
- 3 ER PPC
- 3 LB 10-X AC (300)
- 3 LRM 15 (720)
- 1 AC/20(100)
- 3 SRM 6 (450)
- 1 TAG
- 4 MG (600)
- 4 MPL
- 1 Flamer
- 4 AMS (120)
- 3 LB 2-X AC (675)
- 3 LRM 15 (120)
Reinforced Weapons Bunker (hex 4):
- 3 Long Toms (300)
- 3 Thumpers (300)
- 3 Arrow IV (90)
- 3 LRM 15 (480)
- 2 ERLL
- 4 MPL
- 3 SRM 6 (450)
- 4 HMG (600)
- 1 Flamer
- 4 AMS (120)
Anti-AeroSpace Bunker (hexes 1,2,3):
- 4 Large Pulse Lasers
- 6 LB 10/X Autocannons (1000)
- 3 LRM 20 Artemis (360)
- 2 Thumpers (600)
- 6 SRM 6 Artemis (900)
- 1 TAG
- 6 Machine Guns (1200)
- 6 Medium Pulse Lasers
- 3 Flamers
- 6 Anti-Missile Systems (720)
And more.
I would expect a "modern" (Succession Wars/cusp of Clan Invasion era) base to be reasonably well-fortified, if even not so much so as the Castles Brian.
Perhaps halving (rounding down where necessary) the above weapons complements (and substituting lower-level tech where necessary) would be appropriate for temporary facilities, while retaining approximately two-thirds to three-quarters of the above weapons complements would be appropriate for more permanent/entrenched facilities?
And the base should, IMO, be able to alert the team if and only if either of the base's defenses or communication systems (comms tower(s)) are still active and if either the defenses or detection system (radar tower(s)) actually detect enemy 'Mechs.
Your thoughts?