Way, WAY overpowered for 1.5 tons and 2 crits.
It would have been quite good enough at simply increasing lock on times by x2. And the we have two so you need two stuff is just...stupid....EWAR doesnt work like that.
"An ECM suite has an effect radius of six hexes that creates a
“bubble” around the carrying unit. The ECM’s disruptive abilities
affect all enemy units inside this bubble, as well as any line of sight
traced through the bubble. It has no effect on units friendly to the
unit carrying the ECM.
Within its effect radius, an ECM suite has the following effects
on the following systems. The ECM suite does not affect other
scanning and targeting devices, such as TAG and targeting
computers.
Active Probe: Active probes cannot penetrate the ECM’s area
of effect. The probing unit would notice that it is being jammed,
however.
Artemis IV FCS: ECM blocks the eff ects of Artemis IV fire
control systems. Artemis-equipped launchers may be fired as
normal missiles through the ECM, but they lose the Cluster Hits
Table bonus.
Narc Missile Beacon: Missiles equipped to home in on an
attached Narc pod lose the Cluster Hits Table bonus for that
system if the pods themselves lie within an ECM “bubble.” The
Narc launcher itself (standard and iNarc) is not affected by ECM.
C3 and C3i Computer: ECM has the eff ect of “cutting off ” any C3-
equipped unit from its network. If a C3 master unit is isolated from
the network because it ventures inside the ECM radius, the entire
portion of the network below it is eff ectively shut off (all units
subordinate to it on the diagram on p. 132). Only those C3 units able
to draw an LOS to the master unit that does not pass through the
ECM radius can access the network. If the master unit that connects
the lances of a company lies inside the ECM eff ect radius, the link
between the lances is lost, though each lance’s network functions
normally (unless the ECM also interferes with them individually)."
So...it shuts down BAP, Artemis 4, C3 systems, Narc.
It has no effect on TAG or To Hit Rolls via "lock ons".
Meaning it shouldnt do anything vs the lock on times of LRMS/SSRMS which is EXACTLY why I said just increasing Lock on times by X2 for everyone within 180 of the EWAR mech was more then enough to make it worth mounting.
Edited by SpiralRazor, 27 November 2012 - 10:11 PM.