Skill Vs. Skill
#241
Posted 30 November 2012 - 04:49 PM
#242
Posted 30 November 2012 - 04:52 PM
#243
Posted 30 November 2012 - 04:52 PM
#244
Posted 30 November 2012 - 05:21 PM
Joseph Mallan, on 30 November 2012 - 04:52 PM, said:
What if they move behind a building and my shot hits the building? That wasn't something that happened in tabletop, so tell me more about how this is tabletop and how rolling dice = using a mouse and keyboard and that none of the mechanics need to be adjusted?
Furthermore, I don't think this game should be shackled to tabletop. If changing the tabletop rules is expedient to achieve good gameplay then I demand we change it.
Edited by Captain Midnight, 30 November 2012 - 05:36 PM.
#245
Posted 30 November 2012 - 07:00 PM
Captain Midnight, on 30 November 2012 - 04:38 PM, said:
I mean, abomination? Drama much?
Prefacing this by saying that I have no problem with Streaks or Streakcats as they are. Challenge is a good thing. Maybe they're a bit too effective, but *shrug*, it's not a big deal to me if that's how you want to play. I like taking down Atlases in my Cicada; I like a challenge. Streakcats represent that.
At any rate, Captain Midnight is definitely right about this, at least. Here's the quote from the Master Rules:
Master Rules said:
I mean, these are changes that some folks are proposing we try to improve the balancing of Streaks, so why not do it?
- Force a separate lock for each missile rack (implemented by a period of time over which the locks occur that's longer than the regular lock, and over which racks lock one at a time. Something sort of similar to this exists in Starhawk on the PS3, if anyone's played it. I toyed with the beta, and you could pilot a flying mech which had a lockable missile system: you could lock and fire an individual missile, or you could lock and hold fire to "charge up" and fire more than one rack, and you were forced to relock after firing in either case IIRC).
- Force relock after firing in any case.
Edited by FerretGR, 30 November 2012 - 07:01 PM.
#246
Posted 30 November 2012 - 08:02 PM
Captain Midnight, on 30 November 2012 - 05:21 PM, said:
What if they move behind a building and my shot hits the building? That wasn't something that happened in tabletop, so tell me more about how this is tabletop and how rolling dice = using a mouse and keyboard and that none of the mechanics need to be adjusted?
Furthermore, I don't think this game should be shackled to tabletop. If changing the tabletop rules is expedient to achieve good gameplay then I demand we change it.
Then the die roll failed to maintain lock at the very least. How stupid are you going to make these questions Sir? In TT you are not moving dynamically, so things will work differently. You are going to have to do much better than that. You really do need to be demoted! The SSRMS are tweaked from TT rules already. I'm sorry your sensibility is being challenged by how war gets done! But this game is a combat simulation and as such, you will sometimes be beaten by crap you don't like. Some folks don't like getting Sniped at 1000M with twin Gauss some folks don't like getting lasered into a puddle. To each of these people, I have to say... Opps. That the way these items have worked for decades. I remember shooting SSRMs at a Mech as it jumped over me in MW2 and the rockets flew up and over my back to hit the enemy like a "guided" missile is supposed to.
As to what you think, You are entitled to your opinion, But the DEVs are the ones who will make the final decision!
Edited by Joseph Mallan, 30 November 2012 - 08:05 PM.
#247
Posted 30 November 2012 - 08:12 PM
#248
Posted 30 November 2012 - 08:23 PM
BTW... I used to train with a grenade launcher as an Infantry Marine which allowed me to kill enemies using direct and indirect fire. So learn how to fight a war, then come back to play this Sim.
Edited by Joseph Mallan, 30 November 2012 - 08:26 PM.
#249
Posted 30 November 2012 - 08:51 PM
but i find it hilarious when a lrm boat complains i won't keep a lock on for long enough for his missiles to travel the 900m from his safe little hiding spot because I am skirmishing and having fun fighting other mechs in a good brawl
I don't mind no skill weapons... they serve a tactical purpose in the game... what I do mind is the no skill weapon boats thinking they are entitled to everyone else helping them get kills
I'll probably never enjoy an LRM boat as much as I enjoy a good fast light, or a brawler/striker build so I will play what is fun
HOWEVER!! this argument does not stand for SSRM2, I think they should be changed but not sure how.... maybe really solid tracking with the crosshairs rather than a lock on? Or maybe they just fly really tightly packed in a straight line quickly being another good skill based weapon? The way it stands right now, they won't be able to implement ssrm4 or ssrm6, and the normal srm2 is completely useless (not surprised there though, has it ever been a popular weapon in MW games?)
#250
Posted 30 November 2012 - 08:55 PM
Captain Midnight, on 30 November 2012 - 03:57 PM, said:
Quote
Quote
Edited by Joseph Mallan, 30 November 2012 - 08:56 PM.
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