What's the point of missiles?
#1
Posted 08 May 2012 - 10:51 AM
#2
Posted 08 May 2012 - 10:53 AM
#3
Posted 08 May 2012 - 10:54 AM
#4
Posted 08 May 2012 - 10:58 AM
#5
Posted 08 May 2012 - 11:02 AM
Edited by MaddMaxx, 08 May 2012 - 11:10 AM.
#6
Posted 08 May 2012 - 11:04 AM
In MechWarrior games? What Garth said: good damage/weight ratio.
#7
Posted 08 May 2012 - 11:06 AM
#8
Posted 08 May 2012 - 11:07 AM
Garth Erlam, on 08 May 2012 - 10:54 AM, said:
Yup, Damage-output-per-second-per-Ton-per-heat ratio is favorable.
Energy weapons are nice for long engagements, they are accurate, but build-up heat and require weight of heatsinks to use the weapons at max damage output capacity.
Ballistics buildup little heat so you can use them continuously at max damage capacity, they are very accurate, but weigh very much and have limited ammo.
Unguided and poorly-guided missiles weigh little and crank-out lots of damage quickly with little-to-moderate heat, but they have limited ammo and are less likely to hit than well-placed ballistic and energy shots.
Edited by Prosperity Park, 08 May 2012 - 11:08 AM.
#9
Posted 08 May 2012 - 11:10 AM
#10
Posted 08 May 2012 - 11:17 AM
Kudzu, on 08 May 2012 - 11:06 AM, said:
mekredd, on 08 May 2012 - 11:04 AM, said:
In MechWarrior games? What Garth said: good damage/weight ratio.
I don't think that their nature as crit seekers is necessarily null just because its a real time game now. Just watch the videos, its pretty hard to actually hit what you're aiming at due to the movement and the fact that you have two separate reticules that are affected by convergence. SRMs will still absolutely have a use as crit seekers.
#11
Posted 08 May 2012 - 11:22 AM
#12
Posted 08 May 2012 - 11:27 AM
Otherwise SRMs can act like a shotgun by pumping 12 damage points into a target at close range accross the front, an additional bonus if you've damaged the external armor.
#14
Posted 08 May 2012 - 11:30 AM
LRMs, on the other hand, I think are kind of a no brainer. With one of the longest ranges for conventional, pre-recovered/Clan tech, they are the closest thing a typical 'mech carries to artillery. It gives the ability for a 'mech to lend its firepower to a fight before it takes any damage at all via indirect fire and just plain range. Also, two LRM 20s or 15s means you will consistently shower 'mechs of any weight class with fire that will soften even the gargantuan assault chassis enough that the smaller builds calling in the shots can make a difference.
MRMs, when they come about are, in a way, less efficient. However, they are, in universe, cheap to produce and still put out a ridiculous volume of fire (MRM-40s?!), making them incredibly useful in short engagements.
#15
Posted 08 May 2012 - 11:31 AM
Bummer Ben, on 08 May 2012 - 10:51 AM, said:
Missiles are indirect fire weapons. They can use team-tracking abilities to lock on enemies that you don't have line of sight with.
#16
Posted 08 May 2012 - 11:32 AM
Do not underestimate them
#17
Posted 08 May 2012 - 11:34 AM
#18
Posted 08 May 2012 - 11:36 AM
Whiskey 423, on 08 May 2012 - 11:32 AM, said:
Do not underestimate them
Well, yeah. Anything can TAC. I've seen an infantry platoons rifles TAC a mech's engine 3 times in one round for an instant kill. TACs aren't worth mentioning except in hate-fueled tirades, cursing FASAs name.
#19
Posted 08 May 2012 - 11:43 AM
Cluster weapons are nasty.
The Gargoyle prime is one of the most under-rated 'Mechs in BT. On paper, with 2 LB-5X and 2 SRM-6 backed up by a piddly small laser, it looks pathetic.
Then one starts pumping LB-X submunitions into you and backing them up with SRMs and Inferno SRMs and suddenly your brand new 100-ton death machine is lying in the dirt with a smashed gyro and your whole left side is gone because ammo cooked off from overheating, and a couple missiles struck your cockpit and KO'd the mechwarrior.
#20
Posted 08 May 2012 - 11:43 AM
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