*******' About *******' Betty
#1
Posted 28 November 2012 - 10:04 AM
1. When it says "Missiles Incoming" when streaks are being fired at you, the streaks hit before the AI voice is finished saying it.
2. It repeats when you sustain jumpjets.... "Fuel at, Fuel at 0%" (stutters at saying the "Fuel at 25%")
3. When you're in heat of the battle... and you start loosing limbs like crazy I don't like hearing "Left arm, Left Torso destroyed... Left leg critical" all monotonous and stuttering
I know this seems like a big flame thread, but I do offer a very simple alternative: On all the time-critical information (missile locks), just put in various sounds or speed up the announcement voice a bit, much like was done in MechWarrior 4.
#2
Posted 28 November 2012 - 10:05 AM
#3
Posted 28 November 2012 - 10:07 AM
#4
Posted 28 November 2012 - 10:08 AM
BB was never all that useful in MW2 either, just cool.
#5
Posted 28 November 2012 - 10:11 AM
But overall yeah it needs tuning... however I'd rather have it than not. I loved the AI voice in all the MW games because it just made the game "feel" better.
#6
Posted 28 November 2012 - 10:13 AM
#7
Posted 28 November 2012 - 10:15 AM
I agree with some of your statements and disagree with others. The "Jump Jet fuel at 25%" bothers me because it does take a very long time to say it.
Hopefully they will have a long list of checkboxes for us to select which warning we want and which we don't.
Edited by WithSilentWings, 28 November 2012 - 10:16 AM.
#8
Posted 28 November 2012 - 10:15 AM
i like the voice. maybe its a bit slow and it stutters too much and it sounds like its in your brain and not the cockpit, but i like it.
Edited by Broceratops, 28 November 2012 - 10:22 AM.
#9
Posted 28 November 2012 - 10:18 AM
Gooner, on 28 November 2012 - 10:13 AM, said:
Well, at least the entire team can't claim the didn't notice the base was under attack.
Betty is by far my favorite addition in this patch.
#10
Posted 28 November 2012 - 10:19 AM
If she bothers you just turn it off, its really not an issue, really its not.
Edited by Viper69, 28 November 2012 - 10:19 AM.
#11
Posted 28 November 2012 - 10:21 AM
Broceratops, on 28 November 2012 - 10:15 AM, said:
Yep, but in MW2 she didn't cut herself off to start saying something else; she finished her first sentence before starting the next one. So, if you lost both a torso and an arm at the same time, she should say "Left torso...destroyed. Left arm...destroyed."
Yeah it needs a few tweaks, but I mostly like it the way it is. I just miss hearing "Enemy mech...destroyed!" whenever I kill someone. Hopefully they put that in in a future patch.
#12
Posted 28 November 2012 - 10:34 AM
#13
Posted 28 November 2012 - 10:37 AM
Reactor online, sensors online, weapons online, all systems nominal. Planet Colimar, ambient temperature 31 degrees.
Mancu, on 28 November 2012 - 10:34 AM, said:
Do what I did, turn your sound effects volume down, and the dialogue volume up, then you can turn your speakers up without blowing your face off.
#14
Posted 28 November 2012 - 10:43 AM
Wonder if it is intentional to be as clear as possible?
Seems slower to me than it was in the revered MW2, which was pitch perfect imo.
#15
Posted 28 November 2012 - 10:45 AM
#16
Posted 28 November 2012 - 10:50 AM
#17
Posted 28 November 2012 - 10:52 AM
#18
Posted 28 November 2012 - 10:52 AM
Some tweaking and it should be fine. Possibly some minor user settings changing voice speed, pitch or noise level would be nice. Just for fine tuning.
Speaking of sound, cockpit fm radio/cd-player would be nice too. Linking into my Spotify account or just playing a playlist from disk. Easy to do outside but a user interface that can be accessed in game would be great.
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