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International Servers?


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#21 MethosFurey

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Posted 09 May 2012 - 04:03 AM

They've said there might be region lock. As I already mentioned! Schooooooooool's out for ... mechwarrior..

Edited by MethosFurey, 09 May 2012 - 04:03 AM.


#22 Mason Grimm

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Posted 09 May 2012 - 04:03 AM

Please provide me with a link to something that "they've said".

#23 pursang

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Posted 09 May 2012 - 04:04 AM

View PostMason Grimm, on 09 May 2012 - 03:52 AM, said:

Sarcasm mode terminated.

Really, kids?

No information on server locations or details other than what you speculate here.

Pursang, you are in BC. You will most likely have one of the best pings of all of us; stop complaining and poking the trolls!


That wasn't my intention Grimm, and although I do have a decent internet connection (140Mbps) I know full well what it's like to play a game you really like with a bad internet connection. Considering that MW:O is an entirely online experience, this matter should not be considered in a flippant way. Nor should the concerns of people with less-then-good connections be dismissed out of hand - especially by saying things like "it's fine, deal with it".

Edited by pursang, 09 May 2012 - 04:10 AM.


#24 MethosFurey

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Posted 09 May 2012 - 04:07 AM

View PostMason Grimm, on 09 May 2012 - 04:03 AM, said:

Please provide me with a link to something that "they've said".


Not all information is posted. But I'll see if I can find where they have.

#25 DV McKenna

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Posted 09 May 2012 - 04:10 AM

View Postpursang, on 09 May 2012 - 04:04 AM, said:


That wasn't my intention Grimm, and although I do have an decent internet connection (140Mbps) I know full well what it's like to play a game you really like with a bad internet connection. Considering that MW:O is an entirely online experience, this matter should not be considered in a flippant matter. Nor should the concerns of people with less-then-good connections be dismissed out of hand - especially by saying things like "it's fine, deal with it".



(You misquoted me)
What i actually said was you learn to deal with it, you know it becomes skill based lag shooting is a prime example.
People with less than good connections will suffer regardless of what PGI do or do not do local region based servers do not change what is between the user and the server, there is no magic wand that will make it perfect for everyone, a 300 ping is perfectly playable, above that then yes you will have more troublesome issues.

Edited by Mason Grimm, 09 May 2012 - 04:37 AM.


#26 BenEEeees VAT GROWN BACON

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Posted 09 May 2012 - 05:27 AM

I understand where you're coming from but for a skill based game, performance becomes a major draw for audiences.

Can you imagine where League of Legends or HON would be without regional servers? The hard-core-money-centric-centre wouldn't form outside of low ping areas. The same would follow for this game; the hardcore will not invest in a game where they are bound to have a handicap.

In order to be enticed into this game despite having play it in high ping you need to already be an entusiastic fan of the franchise - these players are far and few between. If the demands here are not catered, an entire market will remain untapped.

#27 Carl Wrede

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Posted 09 May 2012 - 05:43 AM

I really hope there will only be one world in MWO with everyone in it (just like EVE).

#28 BenEEeees VAT GROWN BACON

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Posted 09 May 2012 - 06:21 AM

View PostCarl Wrede, on 09 May 2012 - 05:43 AM, said:

I really hope there will only be one world in MWO with everyone in it (just like EVE).


Yeah I agree... 1 persistent "campaign" world but different servers to play game maps on.

#29 DooMachine

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Posted 09 May 2012 - 07:38 AM

Im in japan and really hope i can play with my slow dsl on my base. I hit 325 during peak hours but drop to 180 late at night in mwll. As such i can only play after 11 pm. Hopefully there will be closer servers here in asia for mwo

#30 BenEEeees VAT GROWN BACON

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Posted 10 May 2012 - 04:57 AM

View PostDooMachine, on 09 May 2012 - 07:38 AM, said:

Im in japan and really hope i can play with my slow dsl on my base. I hit 325 during peak hours but drop to 180 late at night in mwll. As such i can only play after 11 pm. Hopefully there will be closer servers here in asia for mwo


I know how you feel, this is the reason why I'd like servers within this region.

I must say, 180 ping is pretty good though - mine's around 300 all day. "Slow DSL" in Japan must equate to best plan avaliable over here. Can't complain though, back in Melbourne I couldn't get a decent connection without getting ripped off by ISPs and their exorbitant fees.

#31 Thorqemada

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Posted 10 May 2012 - 05:03 AM

When i played AOC i found that a Ping beyond 250ms is influencing the game experience badly.
But for MWO i have no idea - i think they should try to have anything up to 300 ms playable well.

#32 Pinkydinky

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Posted 10 May 2012 - 05:25 AM

Be good to have a lil server love over in South East Asia. You won't find a better concentration of gamers in the urbanised areas like Singapore, Korea, Hong Kong, Japan etc. Mainly because we're all packed in like sardines.

Then again, there's still time till Beta. Chill.

#33 Grokmoo

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Posted 10 May 2012 - 05:29 AM

Honestly I think it is pretty pathetic how servers will routinely boot people with over 200 ping. Years ago when people were playing quake 2 online, that was generally considered to be a pretty good ping. And the gameplay was fine.

I think it is just a matter of having the programming in place to allow for higher ping players to still be ok. 200 - 300 ping should not cause someone to be visibly laggy in a comparatively slow paced game like MWO.

#34 Ramrod

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Posted 10 May 2012 - 05:52 AM

View PostMethosFurey, on 09 May 2012 - 04:07 AM, said:


Not all information is posted. But I'll see if I can find where they have.


Translation: "Not all statements that I attribute to the developers were ever actually uttered by them!"

#35 mikeybd

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Posted 28 May 2012 - 06:52 PM

+1 to international server placement. I know we're a tiny playerbase/demographic/money source compared to North America/Europe... but us potential players (and hardcore BT and Mech fans) do exist over here in Asia. I'm from the Philippines and I've always had to just "deal with it" when it came to lag because I simply had no SEA servers to play on for whatever game I happen to be playing. I wouldn't be able to join, or sometimes get kicked, or if not just generally get shat on by everybody for having bad ping. A few servers in Singapore/Korea/Japan would serve the entire region quite well. Cheers - mikey

#36 Dark DeLaurel

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Posted 28 May 2012 - 07:17 PM

We learned to deal with it back in the Dark Ages of the internet (dial-up and early cable/*DSL) and the fledgling Mech2: Mercs through Mech4: Veng. You learn to lag shoot and go from there. Yes it would be nice to have servers everywhere and if the game does well they just might, but in all likely hood no. I would love to see all my Euro friends playing on servers that have good pings for them and so-so for me. It is not like PGI is Blizzard/Activision/EA and have lots of cash to throw around to have server farms on each continent...

#37 WalkingDeathBot

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Posted 28 May 2012 - 07:45 PM

I play World of Tanks from Thailand on the NA severs with a pick of about 330-400 and it is do-able. The thing is a tank is a lot slower than most FPS type games, I'm hoping that mechs will fall into that category. That being said I will be playing slow mechs as they work the best with my slow connections. Also the devs said they would be release it world wide and not blocking IP addresses what is this talk of IP blocking.

I pulled this quote right from the DEV announcement board:

Thirdly, the reason this announcement stated 'North America' is that it's for North American servers – As we have mentioned we are working very hard to launch MechWarrior Online in every region worldwide. We may also run a similar Operation for other regions, therefore we are required to recommend that for the best play experience you register and play in your region in the near future. However There is no IP blocking. You can signup from everywhere just keep in mind that if you are outside of North America we cannot guarantee your play experience.

#38 Blastcaps

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Posted 28 May 2012 - 09:13 PM

View PostBenEEeees VAT GROWN BACON, on 08 May 2012 - 02:49 PM, said:

As media content gets pushed out I can't help but to become super-excited for the beta and release days to come, but all this will be nothing for international fans if there are no servers outside of North America to play on.

I currently live in Singapore and will suffer around 300 ping if I played on American servers, this creates a hard limit on the enjoyability of the game and performance of a player.

Roles such as scouting and long range sniping becomes harder to play with high ping and will force players to choose short-medium range "tanky" mechs for better survivability. Further, nobody's going to want to have a lagger on their team. As it stands, there are lots of games with servers that will kick if your ping exceeds 100 and I reckon teams will quit and retry if they end up with a lagger while being matched.

[TL;DR] So I'd like to know if International servers will be rolled out, and if so, where? [/TL;DR] If not, why not? You'll lose quite a few players who have nothing better to do with their money than buy pink paint for their mechs.


As far as my experience tells me playing online in the South-East Asian region, servers in:

Perth, Malaysia, Singapore can serve the region effectively and has a player base that speaks and understands English. (10 ping average from Singapore)

Thailand, Taiwan, Korea, Japan boasts good bandwidth too - but if you don't speak the language then you'll be lonewolfing without communication. (50-100 ping average from Singapore)

NZ, Non-Perth Aussie servers play poorly outside of their region. Lag connecting to those outside of the country is comparable to North American servers. (300 ping average from Singapore)



however eve online runs off one server cluster in britain for the WHOLE game world wide and does fine....

#39 Blastcaps

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Posted 28 May 2012 - 09:16 PM

plus one worldwide server means you can group/play/fight with/against a whole range of people, and there's probley quite a lot of people like me who've played quite a few mmorpgs and have friends around the world so nope I'm def one of the ones who dont want MWO splitup by regions.... ie no NA/EU specific clusters, just one big game world

#40 p3zd1sp3nx0r

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Posted 13 June 2012 - 07:12 AM

View PostDV McKenna, on 09 May 2012 - 03:07 AM, said:


Not everything is down to PGI to solve for you.

They can't alter your location, your connection, your ISP's server banks, Your ISP's policies on traffic routing.

One thing PGI should certainly not do, is shrink the player base by separating it down into regions.

Lag is a factor in any online game, even local servers do not produce lag free gaming.



They wont be shrinking the player base that much. For me, if there is no local server I wont buy in to it anyway.

Edited by p3zd1sp3nx0r, 13 June 2012 - 07:14 AM.






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