Difficulty In Headshotting
#1
Posted 28 November 2012 - 02:09 PM
I understand that being cockpitted is annoying but I think it should be in a logical place about a meter to two meters wide on every mech. Atleast when clicking on my awesome in the mechalb (assuming it uses the same hitboxes) it is sometimes hard to click the head manually.
What do you think?
#2
Posted 28 November 2012 - 02:16 PM
Cataphract might have too tiny heads right now, but most of the mechs seem right. Except the dragon. I've never seen one take head damage. Do they even have a hitbox for it?
#3
Posted 28 November 2012 - 02:16 PM
Learn the actual hitboxes if you intend to seek out headshots(pro tip: go for the eyes). If it were 2 meters wide we'd all be dead right out of the gate.
#4
Posted 28 November 2012 - 02:19 PM
I was shooting at a Cataphract yesterday and put several shot right on the glass and it only damaged the CT. Its head must be tiny.
#5
Posted 28 November 2012 - 02:26 PM
Personally I don't think head hitboxes should exist, you could never target them in the tabletop game by choice and since you can choose where to aim in the video game, that immediately unbalances every mechs design for real time combat.
#6
Posted 28 November 2012 - 02:33 PM
#7
Posted 28 November 2012 - 02:34 PM
Commandos have pretty large heads, but its very rare that they ever die to cockpitting.
And yeah, I'd be totally fine with just removing em entirely. I say this with atlas Jenner and hunchback as my primary mechs.
Btw hunch-P is really evil if you have good aim and know the headshot hitboxes... Catapults, slow hunchbacks, and centurions just die.
Edited by One Medic Army, 28 November 2012 - 02:36 PM.
#8
Posted 28 November 2012 - 02:37 PM
FrostPaw, on 28 November 2012 - 02:26 PM, said:
Personally I don't think head hitboxes should exist, you could never target them in the tabletop game by choice and since you can choose where to aim in the video game, that immediately unbalances every mechs design for real time combat.
The mechs have cockpits... with glass.. even the strongest glass would be destroyed.
Maybe they should have thought about that before they invented the TT mech designs.
Moveover, idk if you knew this but, the CT is easiest to hit. The cockpit is hardest to hit, therefore some bonus should be applied to being accurate. Where to shoot is just as much strategy as lance tactics in this game. The leg, the arm, the CT, the rear, the shoulder, the head. If a mech is close, and overheats he should pay the price, and we should get the salvage.
Its not like I said it should be easy. Just logical. My point was that I have shot all over some mechs heads and it didnt hit.
#9
Posted 28 November 2012 - 02:40 PM
3rdworld, on 28 November 2012 - 02:19 PM, said:
I was shooting at a Cataphract yesterday and put several shot right on the glass and it only damaged the CT. Its head must be tiny.
Atlas - left eye
Awesome - window/visor
Cataphract - Center window pane only (not all of the visible glass)
Catapult - upper half of cockpit glass
dragon - ???
Centurion - visor
Hunch - only the front pane? not sure
#10
Posted 28 November 2012 - 02:40 PM
#11
Posted 28 November 2012 - 02:42 PM
Vassago Rain, on 28 November 2012 - 02:16 PM, said:
Cataphract might have too tiny heads right now, but most of the mechs seem right. Except the dragon. I've never seen one take head damage. Do they even have a hitbox for it?
I headshot a dragon once or twice. The problem is that their head is covered by their massive CT, so you should have a higher ground in order to do that.
Or pilot an atlas.
But overal, it is not that bad.
Edited by Undead Bane, 28 November 2012 - 02:42 PM.
#12
Posted 28 November 2012 - 02:43 PM
#13
Posted 28 November 2012 - 02:47 PM
Redshift2k5, on 28 November 2012 - 02:40 PM, said:
Atlas - left eye
Awesome - window/visor
Cataphract - Center window pane only (not all of the visible glass)
Catapult - upper half of cockpit glass
dragon - ???
Centurion - visor
Hunch - only the front pane? not sure
You can hit the hunchie head from the side, the large shoulder may obscure your view however.
The dragon cockpit just has a low profile, but is certainly targetable. Much easier if you have high ground above it.
I find the Atlas next to impossible to hit sometimes. Even on one that is standing still. After the hot fix for the phract it is difficult as well.
#14
Posted 28 November 2012 - 02:54 PM
Something is wrong there.
#15
Posted 28 November 2012 - 03:11 PM
#16
Posted 28 November 2012 - 03:15 PM
They took the "I WIN" button out of my mech too.... I WANT A REFUND
#17
Posted 28 November 2012 - 03:20 PM
Axeman1, on 28 November 2012 - 02:33 PM, said:
Heh, I feel like that might have been me. Was on the Frozen map, came around a building's corner and was face-to-face with an Atlas. Since the hunchie's head is about arm-height to an Atlas and I was square onto him, it felt like he simply instinctively fired and managed to alpha me right in the cockpit. Went down with virtually no damage to any other component.
#18
Posted 28 November 2012 - 03:21 PM
RedMercury, on 28 November 2012 - 03:11 PM, said:
They so needed to shrink up the Awesome's giant water-head of a hitbox. It's already wide and flat enough to take your pick of frontal fire targets without having a game-mechanic deficiency. They were easy to front-kill with just about any mech that could pack a decent alpha or a superhigh dps. Should boost the survivability of them by at least a little bit for people out there.
#19
Posted 28 November 2012 - 03:22 PM
#20
Posted 28 November 2012 - 03:24 PM
Najek Yuma, on 28 November 2012 - 03:20 PM, said:
Heh, I feel like that might have been me. Was on the Frozen map, came around a building's corner and was face-to-face with an Atlas. Since the hunchie's head is about arm-height to an Atlas and I was square onto him, it felt like he simply instinctively fired and managed to alpha me right in the cockpit. Went down with virtually no damage to any other component.
That was the one, went down like a sack of potatoes while I was in my unpainted atlas.
Even I was like o.O...
Edited by Axeman1, 28 November 2012 - 03:25 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users