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I Love This Level.


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#1 Vassago Rain

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Posted 28 November 2012 - 02:44 PM

Posted Image

Posted Image

It's basic and nice like an old unreal '99 level. It has great visuals, and I can play without using enhanced imaging. No fog, no grain, no nothing. It's the facing worlds of MWO.

Can we get more like this?

Edited by Vassago Rain, 28 November 2012 - 02:45 PM.


#2 TruePoindexter

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Posted 28 November 2012 - 02:45 PM

View PostVassago Rain, on 28 November 2012 - 02:44 PM, said:

Posted Image

It's basic and nice like an old unreal '99 level. It has great visuals, and I can play without using enhanced imaging. No fog, no grain, no nothing. It's the facing worlds of MWO.

Can we get more like this?


I do enjoy it quite a lot. I now grimace a little when I get regular Frozen.

EDIT: And +1 for the UT Facing worlds reference

Edited by TruePoindexter, 28 November 2012 - 02:46 PM.


#3 Sinnersaix

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Posted 28 November 2012 - 02:47 PM

I like ppl that got distracted by such beautyfull Szenerie...they are easy victims for a AC/20 =)

#4 Roughneck45

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Posted 28 November 2012 - 02:48 PM

I would love some clear view maps again.

#5 TruePoindexter

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Posted 28 November 2012 - 02:48 PM

View PostSinnersaix, on 28 November 2012 - 02:47 PM, said:

I like ppl that got distracted by such beautyfull Szenerie...they are easy victims for a AC/20 =)


I like that I can snipe finally without using Thermals or squinting.

#6 Bloody Moon

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Posted 28 November 2012 - 02:49 PM

And not only clear view, better FPS aswell.

#7 TruePoindexter

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Posted 28 November 2012 - 02:50 PM

View PostBloody Moon, on 28 November 2012 - 02:49 PM, said:

And not only clear view, better FPS aswell.

This too! Smooth 60FPS for me where forest is down at the low 30s.

#8 Vactus

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Posted 28 November 2012 - 02:55 PM

Performance boosts aside, it's their best looking map followed closely by Snow Forest. Both are much more crisp than any of the other levels.

#9 Vlad Ward

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Posted 28 November 2012 - 03:02 PM

Seriously.

River City Night is my favorite map by far. Cutting out all the fog, dust, and filtered crap really lets the textures and models shine on their own.

#10 Tarman

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Posted 28 November 2012 - 03:05 PM

Snow Forest was good but this is great stuff. Environmental effects are way cool but not when they're the default; sometimes battles happen and there isn't a thousand years of industrial haze or the worst snowstorm the planet has ever had. The clarity is a really nice change and shows off the map detail way better; you get a better sense of the place and also how bad the blizzard on the regular map really is. Also the sky kicks burros.

If they'd done this map first I think we'd have gone OMG BLIZZARD NICE WEATHER FX DUDES when regular Frozen came into play. Looking forward to the upcoming Desert if this map is any indication, plus larger.

#11 Vassago Rain

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Posted 28 November 2012 - 03:09 PM

Some other good ones.

Posted Image

Posted Image

#12 BigJim

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Posted 28 November 2012 - 03:11 PM

View PostTruePoindexter, on 28 November 2012 - 02:45 PM, said:

EDIT: And +1 for the UT Facing worlds reference


+2.


Sad thing is, in 2K4 somebody built a VCTF map called FacingAss, and it was overplayed to f/k. :D
You've never seen hideous until you've seen a cube-room with BSP-modelled bum-cheeks poking out of the walls.

#13 Dirk Le Daring

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Posted 28 November 2012 - 03:11 PM

It is a very good map, visually my favourite.

#14 Orzorn

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Posted 28 November 2012 - 03:13 PM

View PostVassago Rain, on 28 November 2012 - 02:44 PM, said:

It's the facing worlds of MWO.

You have exquisite taste.

#15 Vassago Rain

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Posted 28 November 2012 - 03:16 PM

View PostOrzorn, on 28 November 2012 - 03:13 PM, said:

You have exquisite taste.


I am extremely oldfashioned.



To the point I have the soundtrack playing for MWO.

#16 Orzorn

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Posted 28 November 2012 - 03:19 PM

View PostVassago Rain, on 28 November 2012 - 03:16 PM, said:

To the point I have the soundtrack playing for MWO.

I'd been meaning to do this as well, but I had trouble finding quality versions.

#17 Vassago Rain

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Posted 28 November 2012 - 03:21 PM

View PostOrzorn, on 28 November 2012 - 03:19 PM, said:

I'd been meaning to do this as well, but I had trouble finding quality versions.




Let's Go Down.

#18 PropagandaWar

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Posted 28 November 2012 - 03:41 PM

View PostSinnersaix, on 28 November 2012 - 02:47 PM, said:

I like ppl that got distracted by such beautyfull Szenerie...they are easy victims for a AC/20 =)

Yes I was one of them. Then it was Oh P-O-O-P they can see me from way over there wheres the cover! Where is the cover!

View PostTarman, on 28 November 2012 - 03:05 PM, said:

Snow Forest was good but this is great stuff. Environmental effects are way cool but not when they're the default; sometimes battles happen and there isn't a thousand years of industrial haze or the worst snowstorm the planet has ever had. The clarity is a really nice change and shows off the map detail way better; you get a better sense of the place and also how bad the blizzard on the regular map really is. Also the sky kicks burros.

If they'd done this map first I think we'd have gone OMG BLIZZARD NICE WEATHER FX DUDES when regular Frozen came into play. Looking forward to the upcoming Desert if this map is any indication, plus larger.

Which got pushed to late Jan FOL! Grrr. So now its River and Caustic. Lets see whats in store for them.

#19 SteelJaws

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Posted 28 November 2012 - 03:49 PM

No brown filter on it, it really is a pretty map. I can see the mechs instead of a blob in the distance.

#20 CarnifexMaximus

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Posted 28 November 2012 - 04:41 PM

At first glance I thought it was too bright for a night map.... But looking up in the sky seeing that faint white light I think of it as a cold (nearly) lifeless planet orbiting around a star that is much cooler and whiter than Sol where our "pale blue dot" Terra is. I really like all the maps (except the "forest maps" don't really get me excited). However until the night map dropped yesterday my biggest complaint is that the maps don't seem to use much imagination of what incredible diversity must exist even on other inhabitable planets that occupy the tiny little spot humankind calls the Inner Sphere.

I know the idea habitable planets around Betelgeuse and Aldebaran in the 31st century is a bit of a stretch (they might have gone supernova yesterday but we won’t find out 65 years later for Aldebaran and a massive 600 or so years for Betelgeuse) but the "imagination" for the sky in these maps has not really done it for me. I hope PGI does a Betelgeuse or Aldebaran type map. A massive orange/red star in the sky overlooking a scorched battlefield that mankind feels compelled to fight over.

Back in August I read "Lethal Heritage" and Stackpole's descriptions of The Rock where the first recorded contact with the Clans occurred drove my imagination wild for what that might mean in MWO terms. Imagine a cold lifeless rock with no oxygen. Truly alien rock formations dot the landscape. The gravity is nowhere near what we experience here on Terra or "Forest Colony" (wherever that is)... Small clusters of floating debris/asteroids hang in orbit around the planet.

That being said the concept art for "Desert" looks very promising. I was kinda thinking Desert meant something more generic like the Eaton contracts in MW4: Mercs. But what they are showing looks awesome.





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