Will you play as a clan if you can't play with your team?
#1
Posted 09 May 2012 - 03:26 AM
#2
Posted 09 May 2012 - 03:30 AM
#3
Posted 09 May 2012 - 03:35 AM
#4
Posted 09 May 2012 - 03:42 AM
#5
Posted 09 May 2012 - 03:52 AM
MethosFurey, on 09 May 2012 - 03:26 AM, said:
I expect they'll handle it pretty much exactly the same as how IS is handled, except with slightly different names.
You'll be able to sign up for one of the cannon clans (equivalent of signing with a house in the IS) or you'll be able to make your own clan (equivalent of merc companies in IS)
#6
Posted 09 May 2012 - 03:54 AM
LackofCertainty, on 09 May 2012 - 03:52 AM, said:
I highly doubt they will do this. IS Mercs fits the canon. Random clan teams do not.
#8
Posted 09 May 2012 - 04:24 AM
Adridos, on 09 May 2012 - 03:56 AM, said:
Ok that confused me a little, how would it be suicide if it was organised the same as Inner Sphere houses? All it would mean is that you cannot create units and you just hop into a game, of course all the little detail would be different but I would've thought they'd more or less be the same.
MethosFurey, on 09 May 2012 - 03:54 AM, said:
Well that would suck, I don't see why they'd do it so you can't play with your friends...
MethosFurey, on 09 May 2012 - 03:54 AM, said:
Agreed...
#9
Posted 09 May 2012 - 04:31 AM
#10
Posted 09 May 2012 - 04:52 AM
MethosFurey, on 09 May 2012 - 03:54 AM, said:
How do we even know that? I seriously doubt the Devs would be foolish enough to have no way for IS House players to form premade groups. It might work off a friends list style invite, the the random slots just get fill in with random House and Lone Wolf players. But I reallllly expect players are going to be able to make their own groups to drop as a team.
Sure if you just random que you can find a group of guys you don't know and jump right in a game, but the Devs haven't said anything about it not being possible to form groups as House Members, or even as Lone Wolfs. Heck, I wouldn't be surprised if you couldn't make premade groups that include House Members, Mercs and Lone Wolfs all in the same premade team. It would seem silly to me for them not to have this option.
In thus case... whats the problem with clanners being handled the same way? You join a cannon clan, they are laaarge organisations you can either form a group and jump into missions with people you know or NPC's running the show will assign you a team for your mission from the other members of your clan available (and possibly in some cases with member of other clans as well if not enough from your own are free.)
I'm hoping the Devs find a way that makes sense to let players form groups that even cross house lines. (So long as they are not part of the house your fighting against.) I don't see a reason why it wouldn't be possible for a scenario like: Davion is attacking Liao with a premade group consisting of: Command Lance of Davion mechs, a Lance of Mercs, a third lance composed of a Davion Pilot, a pair of Lone wolves and a Steiner pilot; all of whom know each other and signed up for the battle as one big group. Or perhaps each lance was a separate premade and the three of them are tossed together.
What I'm seriously hoping for is that the 'House units' you can join will have communications tools, making it more likely to see house players in close contact with and fielded along players who have joined the same unit. Something as simple as a unit specific chat channels and a unit list with similar functionality to what merc unit lists will have (show who is online in the unit, let you whisper them directly or invite them to groups.) This would make the house units really kinda awesome, and really feel like actual units.
Personally, I think it's going to make the Clans feel a lot more like like they are made out to be in the fluff and TT if players are not allowed to make their own clans, there is no real precedence for it. In the Cannon their are 20 clans, that's it and several are gone by the time they invade, but their are certainly enough to have plenty of variety to choose from. Only a very few of them actually are part of the initial invasion, though so I hope the Devs break partly with that bit of the lore and put in all the contemporaneity clans as playable instead of only the clans Activated for the invasion.
There are problems with running the clans as player organised groups... what if your group is small enough you don't have enough members online to get a full group together? lets say 10, cause because it's been hinted at by the devs, Does that mean you can't play a match? It makes a LOT less sense for clanners to be filling in empty slots with Random innersphere Lone wolves or using IS mercs to fill in the gaps than it does for the IS Houses to. The Clans need a large pool of players to pull from so people who don't have a big preformed teams can still choose to play as part of them, or you can play if you don't happen to have the right number of buddies online at the same time. Mercs get around this problem because they can fill in the spare slots for IS house matches, but I don't think it's fitting for the entirety of the clans to be running around acting like they were all one big massive Wolf's Dragoons, at the disposal of the IS for their battles against each other...
#11
Posted 09 May 2012 - 05:52 AM
With that said, OmGwTfBbQ teh commando wasnt in da gamplay trailers!?!? DEVS MUST HAVE TAKN OUT OF GAME! I BET TEHY ONLY RELEASIN THE FIVE IN DA VIDEO!!!
#12
Posted 09 May 2012 - 06:20 AM
#13
Posted 09 May 2012 - 06:21 AM
OhGilPin, on 09 May 2012 - 04:24 AM, said:
Ok that confused me a little, how would it be suicide if it was organised the same as Inner Sphere houses? All it would mean is that you cannot create units and you just hop into a game, of course all the little detail would be different but I would've thought they'd more or less be the same.
Well, from this perspective, it makes more sense.
#14
Posted 09 May 2012 - 06:22 AM
Tremor, on 09 May 2012 - 05:52 AM, said:
With that said, OmGwTfBbQ teh commando wasnt in da gamplay trailers!?!? DEVS MUST HAVE TAKN OUT OF GAME! I BET TEHY ONLY RELEASIN THE FIVE IN DA VIDEO!!!
This question was for those currently organized teams that are affiliated with clans and desire to play with clans. If they are not able to remain as a team, if they play as a clan, would they still choose to go clan. That's it.
#15
Posted 09 May 2012 - 06:38 AM
When their Mechs and techs become available on the market for purchase, I'll just be in the Wildcards Merc Corp but now have shiny (expensive) Clan tech!
I get the concern about RP-ing the IS vs Clan when players won't feasibly HAVE any Clan Techs/Mechs, and PGI isn't going to be programming an AI anytime soon to offer you bots to fight. As to how they'll resolve this, I don't know, but as long as Clan Mechs and Tech make it to my hands, I'm fine.
#16
Posted 09 May 2012 - 07:08 AM
#17
Posted 09 May 2012 - 07:21 AM
MethosFurey, on 09 May 2012 - 03:54 AM, said:
Thats a point noone knows anything about exept the developers. It is highly likely that you can form lances/stars with your friends and drop together. Though thats as much speculation as anything else.
#18
Posted 09 May 2012 - 07:36 AM
From how things sound so far, the Clans will be similar to the Houses in that you cannot create a sub-team within them. It sounds like guilding is what 'Merc Corps are for, but that you can choose an alignment for your 'Merc Corp.
From how it sounds, Merc Corps are where the competitive arena will be - and if there is no Clan equivalent to them (I can't imagine how there could be) then I will probably end up staying 'Merc Corp. Unless things change...
#19
Posted 09 May 2012 - 08:42 AM
Glory, on 09 May 2012 - 07:36 AM, said:
From how it sounds, Merc Corps are where the competitive arena will be - and if there is no Clan equivalent to them (I can't imagine how there could be) then I will probably end up staying 'Merc Corp. Unless things change...
That's easy enough to get around, just rename "Merc Corps" to "Cluster Commands", give them the same functionality and off you go.
#20
Posted 09 May 2012 - 08:56 AM
Lethewaters, on 09 May 2012 - 03:35 AM, said:
Just putting this out there: as of early 3049 for all intents and purposes the clans don't exist. If (when) the devs introduce the clans it'll be from when they invade, 3050, i.e. 2013. They only thing we've heard about them is "
*Scurries back into shadows*
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