Please add steam and heat waves if we get our mechs sufficiently hot inside the cockpit. Also color coded warning light glows would be awesome too. Everything is normal when suddenly you cockpit if illuminated by the red glow of reactor breach or heat level critical warning lights.
cockpit effects: Steam spurts and heat waves... warning lights
Started by ManDaisy, May 09 2012 09:21 AM
9 replies to this topic
#1
Posted 09 May 2012 - 09:21 AM
#2
Posted 09 May 2012 - 09:35 AM
there does seem to be a lack of "omg!" lights in the videos when mechs are overheating...
#3
Posted 09 May 2012 - 09:48 AM
It would be good, but imagine it from a design perspective.
If they implement it, it's a feature heavy on HW. Therefore, it should be able to be turned off in options, but that makes it unbalanced for those that want to see those effects.
If they implement it, it's a feature heavy on HW. Therefore, it should be able to be turned off in options, but that makes it unbalanced for those that want to see those effects.
#4
Posted 09 May 2012 - 09:53 AM
WARNING! WARNING! this is your on board computer : you are going to die...im sorry for the inconvenience.
#5
Posted 09 May 2012 - 10:16 AM
Adridos, on 09 May 2012 - 09:48 AM, said:
It would be good, but imagine it from a design perspective.
If they implement it, it's a feature heavy on HW. Therefore, it should be able to be turned off in options, but that makes it unbalanced for those that want to see those effects.
If they implement it, it's a feature heavy on HW. Therefore, it should be able to be turned off in options, but that makes it unbalanced for those that want to see those effects.
This would not tax hardware heavily. It's only a matter of a blinky light and then shifting the color of cockpit objects a bit to the "red" side.
#7
Posted 09 May 2012 - 04:50 PM
Damage and heat indication in the cockpit environment should be something included with the game and I would be surprised if PGI drops the ball on this item. These type of effects go a long way to creating an immersive environment whne done right and everyone wants their MWO experience to be as immersive as possible.
The fact that we have not seen them yet bothers me not a bit though. Lets face it their are much more important things to get right like movement, weapons, damage modeling, environment models, mech models, etc, etc. These effects if planned for can be added in at anytime before launch when the more pressing (and game breaking) concerns are dealt with
The fact that we have not seen them yet bothers me not a bit though. Lets face it their are much more important things to get right like movement, weapons, damage modeling, environment models, mech models, etc, etc. These effects if planned for can be added in at anytime before launch when the more pressing (and game breaking) concerns are dealt with
#8
Posted 09 May 2012 - 05:06 PM
Did you guys really not see the big red warning letters when heat got to 75% or more (estimate, I wasn't watching the heat scale that closely; too many lazors! @_@ =D)
Granted, mirage effect, steam, or some other obvious (and, more importantly, interfering) graphical queue is important, but it's not unnoticeable that you're at high heat and about to shut down.
Granted, mirage effect, steam, or some other obvious (and, more importantly, interfering) graphical queue is important, but it's not unnoticeable that you're at high heat and about to shut down.
#9
Posted 09 May 2012 - 05:13 PM
i hope they have your on board computer talk to you. I want my mech to talk all sexy like to me lol
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