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Ask The Devs 27!


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#261 Felicitatem Parco

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Posted 02 December 2012 - 08:55 PM

View PostBFett, on 02 December 2012 - 05:19 PM, said:

Guess I'm a bit late to the party but here's mine anyways.

What role does Comstar (the devs) play in MWO both on the forums and in the game?
Will we ever learn what www.static.mwomercs.com actual purpose is?

Its actual purpose was to make you ask questions. :)

#262 Felicitatem Parco

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Posted 02 December 2012 - 09:50 PM

So, now that ComStar is making public statements, is there any time we can expect an update on ComStar MessageID no.188329-933A-TERRA?

Edited by Prosperity Park, 02 December 2012 - 09:50 PM.


#263 Lord Ikka

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Posted 02 December 2012 - 10:10 PM

All I wish to ask is for some more clarification on the roles of Merc Corps and Faction regiments in CW.

#264 Rifter

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Posted 02 December 2012 - 10:35 PM

Is community warfare still on track for a 90 day after open beta release date as previously stated? and if so you guys should be well into the coding by now and done all the planning and concepts so how about releaseing some info as to how exactly community warfare will work.

#265 borisof007

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Posted 02 December 2012 - 11:10 PM

  • What is being done to help new pilots learn the ways of piloting effectively? Training map, target range, separate individual queues for first 10 matches specifically for new players using trial mechs only? Sorry, I hate queuing up with trial users on my team as an experienced pilot.
  • When are jump jets being fixed so that more jump jets allow for stronger/longer thrust (giggity)
  • With the introduction of ECM's soon, what other sort of mech upgrades/equipment/modules can we expect to see in the coming weeks/months?
  • When PPC's get their electronic disruption effect added soon, will this disrupt systems like missile locks, target info sharing for indirect fire, thermal/night vision, or more?
  • Doing camo specs on Founders mechs still has that worn out armor/paint look. I want a shiny new ride! Please let us really make our mechs stand out with brighter colors/patterns!


#266 TyGeR STD

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Posted 02 December 2012 - 11:22 PM

As new Hero Mechs are added, will older ones be removed from the store? And will all Hero Mechs have the same C-bill boost? Or will different Hero Mechs have different boost to different things?

#267 The Gunman

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Posted 03 December 2012 - 01:41 AM

1. There was thread started lately by a tester that floated the idea of rolling back the in game clock by 1 year. The idea was that it would allow more time for Piranha to flesh out and optimise the game as well as allow community warfare to develop. Would Piranha consider this if there was popular support in the community?

2. When the hero Centurion Yen-Lo-Wang was added to the game the CN9-AH was removed, the justification given was that the CN9-AH was a test bed for the CN9-YLW. With the hero cataphract Ilya Muromets about to be added to the game, which cataphract will Piranha remove?

#268 Rex Budman

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Posted 03 December 2012 - 01:57 AM

When are we going to see the following things fixed;

1. UAC5 Single fire jam/stupidly high rate of jam
2. Video issues resolved and a stable game for all
3. Netcode issues
4. Oceanis servers (This isnt something that needs fixing just adding)

Please fix these things I love this game but at the moment its difficult to play.

#269 Silkfire

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Posted 03 December 2012 - 02:19 AM

When ECM is implemented on the 4th, from the way it sounds you won't get info from friendly or enemy mechs. One huge suggestion I would make is to at least keep the Blue triangle above friendly mechs, even if there is no data or they are powered down. Without it, team kills are probably going to go through the roof, as players are going to fire first, apologize later when there is questionable team allegiance.
Is there some plan to deal with "sight ID" of friendlies without compromising the effectiveness of ECM?

#270 EnigmaNL

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Posted 03 December 2012 - 03:12 AM

Why can we not repaint our founders 'mechs?

When will there be more information about weapons, engines etc. in the game (inside the Mech Lab)?

What happened to the Flea?

#271 B00MH34DSPL4T

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Posted 03 December 2012 - 03:47 AM

Greetings,

If, and when, will a patch be implemented that includes the ability for players to change the name of their Mechs, either for free or a small CBill price?

Thank you, B00M.

Edited by B00MH34DSPL4T, 03 December 2012 - 03:57 AM.


#272 Krzysztof z Bagien

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Posted 03 December 2012 - 04:59 AM

View PostProsperity Park, on 02 December 2012 - 08:55 PM, said:

Its actual purpose was to make you ask questions. :)

And the answer is... 42!

#273 Chrithu

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Posted 03 December 2012 - 06:08 AM

As there are currently a few dicussions ongoing on that matter: Are there any plans for changes in the Reward and R&R systems to fix the loopholes that are currently being exploited?

#274 Comassion

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Posted 03 December 2012 - 06:59 AM

Are you going to implements effects for Gyro / Engine / Hip / Shoulder / Actuator crits?

#275 Big Giant Head

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Posted 03 December 2012 - 07:17 AM

Can we have our own mech build and mechs displayed on our profile. So that other pepole can check each others mechs if they want to.
A lot of game forums have something similar to this.

#276 Entropia

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Posted 03 December 2012 - 08:36 AM

I currently have 155k xp on my Mastered Atlas D. Please tell me there's going to be some kind of use for all this excess xp in future, except "lol convert gxp"?

#277 Garth Erlam

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Posted 03 December 2012 - 09:02 AM

Forgot to close this yesterday, my bad! Thanks for the questions, all!

#278 Atlai

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Posted 03 December 2012 - 09:11 AM

View PostGarth Erlam, on 03 December 2012 - 09:02 AM, said:

Forgot to close this yesterday, my bad! Thanks for the questions, all!

..............I think you forgot to close it now..........


Thats ok, your welcome Garth and as always thank you for having these.

#279 grayson marik

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Posted 03 December 2012 - 09:19 AM

ahm... lol :-D

#280 Felicitatem Parco

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Posted 03 December 2012 - 10:16 AM

*cough*closed*cough* *cough*





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