Voice chat
#1
Posted 10 May 2012 - 12:33 AM
#2
Posted 10 May 2012 - 12:35 AM
Edited by OhGilPin, 10 May 2012 - 12:36 AM.
#3
Posted 10 May 2012 - 12:51 AM
OhGilPin, on 10 May 2012 - 12:35 AM, said:
Ah, thank you.
I thought one of the staff had mentioned in the topic about base cap that there was going to be something in the voice chat that would effect the cap. I guess I must have miss understood.
#4
Posted 10 May 2012 - 12:55 AM
Cruxshadow, on 10 May 2012 - 12:51 AM, said:
I thought one of the staff had mentioned in the topic about base cap that there was going to be something in the voice chat that would effect the cap. I guess I must have miss understood.
No problem, Well as far as I know my information is correct, but it might be dated, someone who knows for sure might chime in later.
#5
Posted 10 May 2012 - 01:03 AM
At launch there will be no in game VOIP, text only.
Post launch they will look at it.
#6
Posted 27 May 2012 - 08:50 PM
They cannot launch like this.
I'm going to go cry in a corner...
Edited by Khorneholio, 27 May 2012 - 08:53 PM.
#7
Posted 27 May 2012 - 09:30 PM
Khorneholio, on 27 May 2012 - 08:50 PM, said:
They cannot launch like this.
I'm going to go cry in a corner...
I'm going to agree with this - look how multiplayer for War for Cybertron on the PC was treated (no voice chat whatsoever - actually no chat whatsoever, not even text) and look how quickly the playerbase fell off the end of the earth.
#8
Posted 27 May 2012 - 09:39 PM
#9
Posted 27 May 2012 - 09:46 PM
We'll see the same flaws here. Teams will get along fine, as they do in any game, it's when you start putting pug groups or filling slots with Lone Wolves that you'll see things fall apart.
#10
Posted 27 May 2012 - 09:51 PM
Tryg, on 27 May 2012 - 09:46 PM, said:
We'll see the same flaws here. Teams will get along fine, as they do in any game, it's when you start putting pug groups or filling slots with Lone Wolves that you'll see things fall apart.
worse on xbl.
#11
Posted 27 May 2012 - 10:15 PM
Rejarial Galatan, on 27 May 2012 - 09:51 PM, said:
worse on xbl.
That is one of many reasons I do not now, nor ever intend to own that series of console.
The frustrating part about it is yeah, there are free programs out there...and someone who wants to be able to communicate with any team he gets assigned to (Sure some of these major Merc Corps will be okay, but I can't be fielding 11 buddies with me each time I play, I'm going to have lone wolves in most of my matches). When playing with unit comrades, third party voice works fine. But when you get assigned a half dozen random lone wolves...team coordination vanishes entirely.
Typing is a useless endeavor in any combat-game. The pace of the game is far too fast. Sure it works in MMORPG style games, where you have several seconds worth of cool-down and often enough a full group of people pounding away on the same enemy or small group of enemies. But in a PVP combat game, things are going to move fast. And I don't know about the rest of you, but I can't keybind a quick-chat command for any concievable situation. "Rej watch that atlas on your left flank." is far too much to type when it's happening, and far too detailed to be a keybind. Commo-rose style commands are largely ignored by most players in the game's I've played, and worse, they're not typically unit specific. I can say "Enemy at this location" But unless my comrades take the time to find my location, they aren't going to know where that happens to be. Further, "Watch your six" is so generic it makes everyone in the lance do an about face, often enough everyone BUT the guy you intended the message for.
I'm not the sort to throw a tantrum over something like voice in a game, but I will say it is a mistake to consider it unnecessary for the launch. I had hoped Battlefield 3 would be the last title I played that built on teamplay then made it impossible to coordinate with your team in most of your matches.
#12
Posted 27 May 2012 - 10:20 PM
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