pcunite, on 13 May 2012 - 09:16 PM, said:
For a game like MWO to be fun to me, it has to provide some "suspension of disbelief". What is wrong with giving me the ability to shoot way past 1000m if I have successfully obtained intel on that target? No one is seriously suggesting we can shoot at long range and hit when you can't see a target. LRM's that only travel 630m is dumb. This is the year 3050 for crying out loud! If long range sniping becomes such a huge problem, an onboard computer system could allow time to detect incoming missiles.
Nobody builds mechs on the cheap. Let's stop this silly discussion of balancing to the point of making the game silly. War is not "fair". I favor long range like real life. I don't want a button mashing punch fest game.
Apparently you don't know the rest of B-tech lore and that yes the year is 3049 but how far the Succession Wars dragged down technology, almost back to the dark ages. The rarity of mechs and their equipment and only over the last 40 years or so not to mention the previous Succession wars (4 in total), that Mechs and much technology only started to be re-discovered, deployed and understood. Also that Mechs and vehicles were also intentionally designed to have "controlled" ranges of sorts to limit collateral damage and ideally to have the mech on mech fighting not to mention terrain limitations for range.
Aside from the succession wars you also have the hundreds if not thousands of contstant lesser conflicts that have cost the houses and lesser entities ships, mechs and technology.
3025 tech is only 24 years before current date and time. Given the 1000 years of B-tech history/lore that is a small measure of time.
The Inner Sphere did not experience the same level of technology development that the Clans have over the same timeline because of all the infighting not to mention the Houses useing Nuclear weapons at one point. Even still the Clans have had their own version of the Succession wars.
Something else that seems many are ignorant of as well.
So if you and others want to ***** about weapon ranges, then obviously you are all missing the main point behind their intentional design. None of us can open your eyes. Only your desire to appreciate what is, vs what you think it should be.
So all of you crying foul about range, clearly show your lack of understanding of the realm in which you whine and yet know little about. So those of us that know the TT and the resulting Lore because we learned it, we are coming from a more knowledge based background. That was one of my points in my other thread. We understand why things are as they are here and now.
I am not saying I wouldn't like longer ranges more damage, less heat (Clan Tech) however right here and now, suck it up, deal with it, learn like the rest of us and you will appreciate Clan Tech if we get it in the future. Also you will understand how to use IS Tech much more efficiently if you can't gain access to Clan Tech.
Edited by 8100d 5p4tt3r, 15 May 2012 - 06:02 AM.