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When the Clans Show Up...


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Poll: Clan Tournaments (51 member(s) have cast votes)

Do you think this is a good idea?

  1. Yes. (33 votes [64.71%])

    Percentage of vote: 64.71%

  2. No. (18 votes [35.29%])

    Percentage of vote: 35.29%

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#1 Kage Acheron

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Posted 11 May 2012 - 07:04 AM

How do we prevent everyone from jumping over to the Clans because of their superior technology? I've seen polls that indicate that a large majority of players would switch over, outnumbering people remaining loyal to the Inner Sphere.

I have a suggestion that there should be tournaments ("Trials of Position") held to determine who would be able to join the Clans (get a "bloodname"). The winners would have the privilege of joining the Clans.

This would prevent your average Joe from going to the Clans simply because they have better technology, and ensures that the Clanners will be the best of the best Mechwarriors. They have been trained to fight from childhood, after all. This also enables the Devs to limit the number of Clanners, so it wouldn't become a curbstomp against the Inner Sphere.

What do you guys think?

#2 Stormwolf

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Posted 11 May 2012 - 07:06 AM

I think that Clans should be open for everyone to join.
But there should be a zell and bidding system in place to give the munchkins a hard time.

#3 Togg Bott

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Posted 11 May 2012 - 07:15 AM

trying to restrict players from playing their way within the settings of the game.... bad idea

#4 Toothman

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Posted 11 May 2012 - 07:21 AM

If there are too many test tube babies they'll have nice long wait times to get into matches. Will make the problem self limiting. Lot of us will be staying inner sphere, killing artificial people and stealing their stuff. Good times await.

#5 Adridos

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Posted 11 May 2012 - 07:24 AM

There are so many threads similar to this. :rolleyes:

But we all agree that a simple lore balance will do. Having them follow Zell and be outnumbered and they would certainly become less attractive. ;)

#6 Paralax

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Posted 11 May 2012 - 07:24 AM

No Clans should be Hard mode...... Youi Die you lose your Charecter that way the make the Clan players and IS players Balance out :)

#7 Jonas

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Posted 11 May 2012 - 07:37 AM

You should have a maxed out IS pilot before you can create a Clan pilot, or the Clans should be NPCs for the first few weeks or months then once some of the clan tech is available to the IS then open up the clans to play. Anyway only clans that where apart of the invasion should be playable.

#8 Ethicus

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Posted 11 May 2012 - 07:54 AM

hmm...well id have to say that all of the clan tech being 25% more expensive than IS stuff is another drawback.



View PostJonas, on 11 May 2012 - 07:37 AM, said:

You should have a maxed out IS pilot before you can create a Clan pilot, or the Clans should be NPCs for the first few weeks or months then once some of the clan tech is available to the IS then open up the clans to play. Anyway only clans that where apart of the invasion should be playable.



i think that is actually probably one of the best ideas so far. If you can max out your IS character, or reach a certain level with him, then the Clan factions open up for you to get in to. and start fresh at level 1 or rank 1.


Honestly, no matter what anyone says, the clan mechs are better. thats the point of the clan mechs in the first place: to be better. So there needs to be a few draw backs to choosing better mechs besides just price differences.


I like the idea of Clan mechs being NPCs, giving time for players to see how they are played, and giving that intimidation and unknown factor which will create the fear the clan had on the IS in the fluff.


The first time you see a Mad Cat run up on you is going to be scary. theyll be faster, have better weapons, and be hardier than you. bring on the underdog stories :)

It'll give satisfaction when your lancemates pull together an amazing strategy adn take out a star of Clanners.

Edited by Ethicus, 11 May 2012 - 07:59 AM.


#9 shameless

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Posted 11 May 2012 - 08:29 AM

25? more like double... add to it repair times, limited techs even exposed to it, and scarcity...

The thing of it was, the first time the clans showed up they'd come to play with on average 5 trinaries of force, a mixx of elementals fighters and mechs
a standard cluster was 50 mechs or so. Half what an IS regiment is

and the clans demolished them by the dozens, following their rules.

The gap in pilot level and tech level was staggering. The first time you fight clanners, if you're one lance vs a star of equal tonage, I'd be damn surprised if much of the IS force walked away, if any.

All the talk of balance, it just really isn't balanced, in TT

Supposedly the ROE for clans was their real limiter, that and the size of their force. Still It didn't seem to stop them much from taking what they wanted until Tukayyid.

What I would say is this. if you want it fair and balanced, have IS tourney's and Clan tourneys. You're not going to get players to follow the clan rules of engagement, not all of them, and forcing them to is a bad idea. aside from Cbill cost it's going to be hard to balance the tech. Make it super expensive sure, but some people are patient enough for it.

#10 Jaroth Winson

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Posted 11 May 2012 - 08:48 AM

View PostKage Acheron, on 11 May 2012 - 07:04 AM, said:

How do we prevent everyone from jumping over to the Clans because of their superior technology? I've seen polls that indicate that a large majority of players would switch over, outnumbering people remaining loyal to the Inner Sphere.

I have a suggestion that there should be tournaments ("Trials of Position") held to determine who would be able to join the Clans (get a "bloodname"). The winners would have the privilege of joining the Clans.

This would prevent your average Joe from going to the Clans simply because they have better technology, and ensures that the Clanners will be the best of the best Mechwarriors. They have been trained to fight from childhood, after all. This also enables the Devs to limit the number of Clanners, so it wouldn't become a curbstomp against the Inner Sphere.

What do you guys think?



How do you prevent everyone from jumping over? You can take a look at my draft in which I propose some ideas of how Clans should be introduced:

http://mwomercs.com/...cess-1st-draft/

Also, how about simply opening up the Clans from the beginning? As I stated before, while not extra-terrestrial, the Clans give sci-fi fans the usual "alien invasion" we all love to watch. The thing that makes the Clans so great is that they are us. They are you & me. They left because of the corruption & greed of the leaders of the "Great Houses" & have returned with their own language, their own politics, their own laws, policies, procedures. They have different mechs, equipments, social structures etc. The Clan invasion was a clash of two separate & distinct cultures. That is how the game should play out. Launch the game with the IS & the Clans, have the player choose how their character comes of age. In the IS where you can get promoted for acts of heroism, time served, bribery, nepotism etc or in the Pentagon Worlds where every day is a fight for survival & you not only have to fight to get your spot, but you have to fight to keep it.

As it is now you know from the date of launch, people at all levels of the game, whether common soldiers, officers, leaders & even the devs themselves will start the countdown for the Clans to watch the Exodus (yes the pun was intended ;) ) of players to the Children of Kerensky.

Edited by Jaroth Winson, 11 May 2012 - 08:49 AM.


#11 Ahzrarn

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Posted 11 May 2012 - 09:16 AM

I'm hoping the Clans don't become a faction open to players. What I'd like to see is Clan salvage be a way to build and repair a Clan Mech, but stay in the faction you started with. For example: you manage to build a clan mech, but in a turn of bad luck you get mauled in a tough fight. You don't have enough Clan salvage points to do a full repair, so you opt to put in a few big Clan weapons and round out your load out with Spheroid gear. Clan Salvage could be a different kind of currency in this system.

I'm hoping that the introduction of the Clans will be in the form of unexpected combat drops into a currently running op. You could be in the middle of a raid one day and suddenly a star of clanners drops in while you're dukin' it out with another faction. What do you do? Work together to destroy the new interlopers or try to take on both of the groups at the same time.

#12 Stormwolf

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Posted 11 May 2012 - 10:19 AM

I have mustered support from various Clan boards to get Clan warriors who fight like actual Clan warriors.

The devs have already pointed out that there will be a reward system that rewards honorable combat.
I am personally hoping for the following:

- A MW2 style honor point system.
- Honor points dictate mech selection, trials of position, etc.
- A bidding system, the Clans wouldn't be Clans without it.
- The ability to issue a trial of grievance
- Trials against other Clans (I really want to fight Clan Jade Falcon)
- Ristar status for players who destroy 200% or more of their own weight Class or more (unlocks rewards).
- Bloodright trials (I am looking forward to seeing all the Prydes duke it out).

At any rate, Clans should fight the IS as follows:
1. The IS fields a team, their selection becomes locked after they click the deploy/ready/whatever button.
2. The Clan side is presented with the combined BV value of the IS team and can't have a combined higher BV.
3. Clan teams can bid for the right to attack the IS force, the team with the lowest BV wins.
4. Clan vs IS fight, the IS now has a shot at winning against the Clan force.
5. People who don't like this will flock back to the IS for easier gameplay.

Edited by Stormwolf, 11 May 2012 - 10:20 AM.


#13 Andar89

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Posted 12 May 2012 - 05:11 AM

I embrace the fear of the sphereoids... they are right to fear what will come for them, feel the wrath and revenge of Kerensky little freeborn maggots *insert evil laughter*

Edited by Andar89, 12 May 2012 - 05:11 AM.


#14 Mangrey

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Posted 12 May 2012 - 05:26 AM

Well since im with the FRR, ill be IS untill we merge, to become clan and then IS again ?


mang

#15 Name54678

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Posted 12 May 2012 - 05:37 AM

What about a "world event" type of introduction like they use in World of Warcraft? WoW has full scale zombie and ice dragon invasions, prior to a release, where EVERYBODY has to group up and fight them off. Have the clans come in, wreak havoc and smash things up but do it in a cut scene. Then enter the game where, for instance, you get an inteliigence report that says 2 clan mechs are nearby. You form up a full lance and go after them. Even though the clan NPC's have better tech across the board, you should be able to take them down. Now you loot the clan mechs and divide up the gear to upgrade your older technology.

#16 Thorn Hallis

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Posted 12 May 2012 - 05:45 AM

View PostMangrey, on 12 May 2012 - 05:26 AM, said:

Well since im with the FRR, ill be IS untill we merge, to become clan and then IS again ?


mang


The merger takes place in...what, 50 years or so? Until then you'll run around 7 star systems.

#17 Haakon Valravn

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Posted 12 May 2012 - 08:29 AM

View PostThorn Hallis, on 12 May 2012 - 05:45 AM, said:


The merger takes place in...what, 50 years or so? Until then you'll run around 7 star systems.


More like a fifth of that time.

#18 Thorn Hallis

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Posted 12 May 2012 - 08:53 AM

Dunno, 3103 is 54 years from 3049 in my book.

#19 Kudzu

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Posted 12 May 2012 - 10:21 AM

View PostThorn Hallis, on 12 May 2012 - 08:53 AM, said:

Dunno, 3103 is 54 years from 3049 in my book.

3060 is the start of the Ghost Bear Dominion.

Anyway, I think a lot of people are overestimating how big the jump will be. Keep in mind that by the time the invasion starts we'll probably have a year of building IS accounts-- earning cash, unlocking mods and pilot skills, perfecting hangers, making friends and enemies, etc. By the time the clans arrive I'd say most people will be loaded with level 2 tech on their primary mechs and that will make the initial clashes a lot more even than it was in the lore. A lot of people, especially casual players, probably won't want to give that up to start over completely.

#20 Thorn Hallis

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Posted 12 May 2012 - 10:28 AM

View PostKudzu, on 12 May 2012 - 10:21 AM, said:

3060 is the start of the Ghost Bear Dominion.


Sure, but that wont help the FRR, as they will still linger around with 7 star systems and being protected by Comstar.





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