Nighthound, on 13 May 2012 - 11:02 AM, said:
Dear Mods, one last time, after that I give up.
MW:O won't be like MW4, the Devs said that they would try to keep it as close to TT as they can or as it makes sense.
Except this is a videogame, not a dice rolling game, unless you want your shots to randomly miss half the time because a dice roller said so.
To balance the ability to snipe even a fast moving light mech at long range, mechs must have more hp, this is backed up by the gameplay videos that have been released so far. It's easy to say "it won't be like MW4", but how will it not be like MW4? How will the game prevent everything except assault mechs from becoming obsolete the way they did in MW4?
One solution, which seems to be the solution the devs have taken, is to simply boost HP values so light mechs can actually survive if it is spotted for a couple of seconds.
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Wow, just wow *shakeshead*
I call it like I see it.
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Ah, so the fact that there is a Video from early F&F beta with some numbers on the side tells you this ..... this is called an assumption which will or will not turn out to be true. For now it's just a possibility .... otherwise show me a Dev post and I will appologize.
And what evidence do you have for your assumptions? Nothing. I at least have gameplay videos on my side.
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LOS is not Detection Range. LOS is done with your eyes it is calles Line of SIGHT for a reason, Detection Range is your Computer telling you there is something you have missed.
In regards to the Video. Where do all the Red-Top-Down-Triangles in the Distance come from if the Detection Range is only a few hundret meters?
Whatever, my point is LOS is not 1800 meters, not that there are weapons that can hit that far anyways.
From allied scouts, DUH.
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........... Yes they do they were rediscoverd in 3037 .... there is even a Dev Post (I can't find at the Moment) where all weapons were listed .... and even if not 2 PPCs would do the same trick.
1. You are once again assuming HP levels will be the same as tabletop despite the lack of dice rolling for hits.
2. Regular PPCs have shorter range, bringing the user into more danger.
Kristov Kerensky, on 13 May 2012 - 11:20 AM, said:
As to the damage that Hunch takes in the Assault video, no idea how many of those weapons hit nor where they actually hit...I also noticed the Atlas itself seemed to take 0 damage despite taking multiple PPCs shots from that K2 Catapult, so..really..you want to use a video that's obviously got damage values borked as your benchmark? I mean, that's entirely up to you, setting your expectations of damage values on a video where godmode is obviously turned on...
Dude we can see exactly where the weapons hit, the sections that are hit glow. When the Atlas took hits its armor flashed red to show which sections had been hit as well. You are assuming that damage values are borked(if they are borked, then how did that hunchback get into red armor?) when you have no evidence to backup that assumption. It's far more likely that HP values are simply boosted.
Edited by gamesguy, 13 May 2012 - 03:29 PM.