Aldinvor, on 14 May 2012 - 10:44 AM, said:
Could explain how that is ironic, please?
Here:
Melissia, on 12 May 2012 - 09:08 PM, said:
But aren't we on topic though? The matter of damage and armor needs to take in to consideration the fact that the average player is a far more competent marksman than mechwarrior pilots in the battletech tabletop game are.
Refer back to the posted video on page 9.
My point is that the skill cap for the game is so high, that despite the fact that someone can regularly nail mid-air hits, it is still "better" once you reach a certain level of play to do something with even faster moving projectiles, which is even more effective and guaranteed consistent damage-per-second wise in most cases.
The irony involved is that, as Melissia is pointing out, it seems to be very (and I mean VERY) easy to land shots in MWO:Mercs. Tribes:Ascend has several weapons, and what I was trying to say that despite how easy that video makes it look, people do something even easier with a higher skill-cap, and effectively I'm just saying it won't be hard to land every single Gauss shot at 800m. It's the problem Mechwarrior has always had, but hopefully MWO makes different. From the videos we've seen, nothing implies to me that it will be remotely difficult to be a sharpshooter. Even MW:LL has higher skill-cap PPCs.
Alas, I wasn't going to contribute to a 13 page long thinly disguised "tabletop vs fps" thread, but I feel that I should at least try to explain myself.
I mean no harm, but it's like Halo 1. If everyone can maintain like 80%-90% accuracy all the time, where does the "skilled pilot" thing come in? Positioning before the shot? Teamwork? Information warfare? It's most certainly not like Painkiller, where if you could hit 30% of your stake-gun shots, you could be in the pro-circuit, or Quake 3 Arena, where hitting 40-45% railgun and 60% lightning gun was considered excellent. In MW:O, I see no reason to miss more than 5-15% of your Gauss shots unless your view is constantly shaking due to the mech rocking back and forth (say, due to SRMs or AC fire or something.)
tl;dr: it's too easy to hit stuff in MWO, the example used was the "harder to hit stuff in Tribes" but there's actually an even more effective weapon that has a lower skill-cap (albeit less stylish), implying that people will go for whatever is lowest risk, highest reward, and in MWO, it seems nearly EVERY weapon is low-risk high-reward. It's not a problem in my eyes, because I even played WoT for a couple thousand battles, and aside from aiming for little specific chinks in the armor, and waiting for convergence (my favorite), most of the damage was distributed randomly.
Point is people will hit every PPC shot.
Edited by Volume, 14 May 2012 - 11:21 AM.