Melissia, on 11 May 2012 - 01:52 PM, said:
I'm arguing that the scout should take skill as well. The difference is that I think it should take a good amount of skill to play, while you are arguing that the scout should take more skill than every other class combined and be punished for even the tiniest mistakes by being instantly destroyed.
No, I'm arguing that being stupid should get them destroyed. If they are hit. Unlike you I don't assume instant hits and magical targeting computers.
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Yes I am. Because to play a scout, one has to be properly paranoid. Why aren't you?
Who said I'm not? You're forgetting that just because you think they're out to get you, that doesn't actually mean that they are. One can take care without jumping at shadows.
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The enemy team will always have time to kill the scout that's allowing the your team to sit back behind buildings and hills and fire on you without you being able to fire back. Much like the medic in TF2, most teams will say "kill the scouts first" to prevent your team from having this advantage.
You're making another assumption, and that is compedative play.
And any team that consists entirely of missile boats deserves to have their scouts hunted down before being shot themselves.
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Because I'm a light 'mech player. If I assume they know I'm here, I can act intelligently for the sake of survival. And you seem to forget that the other team also has scouts.
Of course they have scouts. Which likely means that scouts will run into scouts, where they're on an even level, at least until you factor in pilots.
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Because the raven has to be to use its equipment and weapons.
So to use its ECM and fancy electronics, if has to actually be in the open, visible, and in the middle of the enemy lance?
Strange way to use a scout, that.
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Although apparently according to you, light 'mechs shouldn't even have weapons.
Strawman again. But nice try.
With combined armes, it might work like this: The scouts spot the enemy. Perhaps not literally, but Ravens have nice electronics, and so should see some radar returns. This is then made public knowledge to their team, as seen in the videos (notice how the Catapult fires on a mech their scouts have noticed). Perhaps they're even using TS to notify their team of specifics. When faced with opposition, they run instead of trying to stand up to a heavy (or even a tanking medium). Later on, when Hunchbacks, Katapults, Awesomes and Dragons are brawling like crazy, a Raven pops behind the lines, narcs a Catapult or two, and then starts popping shots into the rear whatever targets of opportunity show up. He's still in the game, still earning XP and still earning C-bills. And he's hardly been shot at.
The next day he's got a run of bad luck, and a lucky Dragon puts him down. Or maybe he runs into a pack of scouts, and discovers that he's outgunned and outnumbered. Shame he didn't bring any friends to that last one.